
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #45 | $10.7M |
| $69.99 | 5.3Kratings | 60% | — | not modelled | |
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Engagement
Reviews
Themes across 1417 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This'll probably be the last EA game I'll pay for, the nostalgia of playing when I was younger just isn't enough to cover up the glaring deficiencies in the actual product that have piled up over time with the EA sports titles.
micro transactions
It is an EA sports game if any other company made a CFB game i would buy it over this 10 out 0f 10 times EA is the worst company ever the game has game breaking bugs from launch i can't even launch the game most of the time i only bought it because i love CFB more than i hate electronic arts
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #45, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
community in uproar over microtransactions but continues to let EA off the hook for same old bugs. I only play dynasty mode so keep that in mind while reading this. it is riddled with several extremely frustrating bugs that you must actively avoid so as to not ruin your experience of the game. First of all the gameplay is the same as it has always been. same bs animations, defenders teleporting to make tackles, intercept balls, being too lazy to animate actual pass rush and blocking so line just simply stand still whenever they lose their battle, rushers getting 99 speed suddenly so that the blitzing linebacker from the left (which of course you notice and shift the line to deal with who then dont block him at all) chases down your running back from behind on a run to the right (away from the blitz) because the game reduces their speed to 50 because its forcing you to take a tfl. rushers instantly shedding blocks and teleporting to you if you get anywhere near them. run between the tackles? nope sorry, your running back will literally freeze in place and then a defender will teleport to them to stop the run. and the age old getting tackled from behind or from the side that instantly erases all forward momentum because the game loves goal to go situations so your rb with 90 speed and 85 strength gets suplexed by a safety at the one who tackles him from the side or behind and magically you dont get in. at the very least they added new animations for this so it at least looks reasonable even though according to the laws of physics it isnt. this stuff is wrote and will not change so all of this jank is to be expected. however there are so many bugs in the recruiting part of dynasty its crazy. recruits have dealbreakers (nothing new of course) but lets say you need two running backs you go after a good recruit early with the plan to come in later and get a second running back after securing your other high value players. lets say the first running back, who has already committed to you, has a deal breaker of playing time. if you start recruiting another running it will trigger the dealbreaker and literally decommit them from you and lock you out. even if you have given them nil money, it just disappears and you lose all the time and budget you put into them. additionally, players who have deal breakers don't always show, so you spend 3 weeks recruiting someone and then suddenly are locked out because they have a playing style deal breaker. and now that other recruit you let go so that you could target them is gone as well so you've spent your time and money on a player that you could never even recruit to begin with which hurts your class. this happens all the time. coaches simply disappear, constantly. spend 500 points to hire a new coordinator, dont worry next season for some reason they only had a one year deal so now you have to resign them for even more money, or even better they are on a multi year deal but just randomly disappear taking your budget with them. and you only find out this has happened once a random F overall is suddenly hired to be your new coordinator. i have literally stopped spending money on coaches because this happens so often. i just accept having a terrible offensive and defensive coordinator because im not risking my budget simply disappearing. this happens to one or both of my coordinators about every other season. then there is the coaching tree in general, they dont want you to be able to purchase every ability which is fine but given that you literally cant have good coordinators without fear of them disappearing it feels bad to know that you can only invest heavily in one tree and then target other specific abilities at max level. you can earn about 2500 points and there are probably 10000 points worth of abilites in the game. so you really need good coordinators to have a good spread on the abilities. then there is the completely broken simulation. every single game if you just sim until the end both teams have a 50% chance of winning. the overall does not matter. i simmed a game 10 times versus and opponent who was 27 overall points lower than my team and they beat me 7 times, and it was a blowout in four of them. we won 2 by a field goal and one blowout. also in 9/10 games we were kicking, so something is wrong with how the game determines who kicks and receives as well. then there is the pipelines change where you can no longer develop pipelines you are just stuck with the pipelines of your school and your coaches. this makes it extremely tedious to recruit as a small school. because you can build your program and you can with 10 national championships in a row but georgia and alabama and the other schools with the best pipelines will always easily out compete you for the best recruits because of the significant pipeline advantage. its just annoying that you cant organically develop pipelines anymore like you used to be able to do. and then there is the annoying decision by EA to just take away options from the players. they gain nothing by this except creating avenues for additional future monetization but why do they even care if players can get enough ability points to buy every perk, i know in real life no coach is great at everything but its a video game. just let people play how they want to, its so annoying for gameplay to be limited in a variety of ways to suit your own vision when its as simple as adding a slider in the options. you don't have to overhaul the game, its just a blatant attempt by EA to get the players used to playing the game a certain way so that they can offer you the chance to spend money to play it how you want to. then there is the madden 27 and mvp bs where you can get some fairly good perks that are also cheap by spending more money on the game so thats just great. the worst part is, this is the best CFB game. and its still a buggy mess. i would say wait to get this game until it gets bug fixes, but it wont. they will not fix this game because they dont care. and im tired of the EA bad but developers good. no one play tested this game, there was 0 quality assurance. the devs of this game get paid to make slop end of story. so your choice is to either accept that there is no alternative and this is as good as it gets for football games and eat up, or to just abandon the genre. thats a decision for you to make. personally, im enjoying the game for the most part. but i cant recommend it unless you are just in love with CFB gameplay loop like i am.
Utter ♥♥♥♥♥♥♥ of a game
BS Game that don't save your game's, Steam breaks anytime you click a button so last year's College Football was better.
classic EA, game doesn't work doesn't even tell you why. just a waste of my time.
On Heisman mode the CPU in Dynasty feels like it is programmed to no matter what catch up to you in the 4th qtr its an absolute joke most of the time. The main thing to even enjoy in this game now is Road to playoff the offline cpu coding is hilarious
keeps crashing
good game, no micro transactions to be seen. July 13 2026
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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