
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #80, worst KR #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 19.6Kreviews | 92% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
진삼국무쌍 2 3 4 5 7 8 오리진 해보고 쓰는 리뷰인데 솔직히 진삼국무쌍은 8편까지는 남한테 추천하기는 좀 그런 게임이었습니다. 똥은 아닌데 살짝 쉬어서 썩기 직전의 청국장 느낌이라 해야할까요. 솔직히 저도 초등학생때 2편을 하지 않았다면 그 뒤의 시리즈를 해볼 생각을 안 했을텐데 추억때문에 꾸역꾸역 8편까지 집어먹었던 것 같습니다. 물론 게임성은 개판이었구요. 근데 오리진은 남한테 추천할 수 있을거같아요. 솔직히 저는 기존 작들이 점점 무게감 없이 가벼워지고 캐릭터 뽕빨물로 바뀌어가는 방향성이 마음에 들지 않았습니다. 그런데 오리진에 와서는 캐릭터들이 진짜 그 시대에 살던 장수들처럼 생겨먹었고, 진중하고, 정말 중국을 내가 먹겠다는 사람처럼 보입니다. 단순히 장수만 그렇게 바뀐게 아니라 전장 자체의 분위기도 플레이어 한 명이 적 본진으로 쳐들어가서 적 수장 목 따고 나온다 식의 느낌에서 전장의 한 구성원이 되는 느낌이 나도록 바뀐게 정말 좋았습니다. 처음 아군들과 돌격하는 이벤트가 나올 때 미칠듯한 도파민이 뿜어져나왔습니다. 게임이 단순 버튼연타에서 적의 패턴을 읽고 패링 할 줄 알아야 하는 시스템으로 변하면서 그 효과가 배로 즐거운 경험이 된 것 같습니다. 솔직히 8편까지는 유치원생도 버튼 누르는 방법만 어느정도 알려주면 깰 수 있을 정도의 난이도였으니까요. 다들 알다시피 최적화도 좋은 편입니다만, 솔직히 타 AAA게임에 비해서 그래픽이 좋지는 못한 것 같습니다. 그래도 8편까지의 개폐급 텍스쳐에서는 벗어났고, 볼 만은 합니다. 종합적으로, 기존의 진삼 시리즈와는 많이 달라졌는데, 긍정적으로 달라졌습니다. 남에게도 부담없이 추천할 만한 작품이 되었고 원작의 코어팬들이라면 더욱 즐겁게 즐기실 수 있을 것 같습니다. + DLC는 창렬이 맞는 것 같습니다. 할인할 때 사시면 재밌게 할만한데 정가 주고 살 만한 분량은 아닌 것 같네요.
真的爽玩 剧情惊喜
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了DLC定价太贵,没啥问题
好玩
Fun ass Game
666
本傳主線全破加上武器全滿等心得 不含DLC 八星武器只拿了最簡單那幾把 當初第一手試玩版的就很期待 但因為光榮定價 一直到最近夏特才終於買齊 這代很無雙也很不無雙 因為我是從三代跟四代開始的玩家 加上動作遊戲玩比較多 這種需要跟武將互動的打法 或許對於從六代開始,或是蛇魔那邊的玩家會稍微不習慣 畢竟這兩款我的印象 都是打死都不要讓其他人摸到你 但起源不太一樣是 你要刻意讓對手出招 完美格檔可以製造出手機會 完美閃避可以回復你的技能槽 需要判斷到底現在你需要什麼 至於戰場上的那種磅礡 後期甚至一個覺醒無雙放下去 可以掃蕩全場一兩千個士兵的情況 是以前無雙少有的 我無論開最高難度跟最低難度都有爽感的情況 以前基本上能無腦修羅就是不會再降難度了 至於劇情 除了大家詬病的東漢魅魔以外 這代劇情說真的寫得很好 夠細膩,對人物刻劃也足夠深刻 我的主線是走劉備>孫權>曹操 曹操線還是先走了IF線才回頭走正史線 (曹操線IF真的難搞,建議全程開最低難度) 華容道之戰的最後 BGM響起來的那一刻真心覺得想哭 我甚至把武器換成了劍 還覺得曹操在旁邊有夠礙事 極其想要他不要來打擾我們切磋武藝 是個真的很優秀的一代
haowanaiwan
全新的重启作,也是首个全程中文配音的作品,但是总感觉差点什么
Beating the absolute crap out of peasants is as enjoyable as it was on PS2 DW series. Runs well.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.4M | 56.5K | 66% | $29.99 | |
| $34.3M | 24.8K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.5M | 90.6K | 92% | $19.99 |