
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #80, worst KR #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 19.6Kreviews | 92% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战场氛围真的塑造的太棒了,尤其是全军冲锋那种感觉,把万马奔腾的气势做出来了。 动作玩法也迎来了大变革,更偏向动作游戏,同时也结合了割草的爽感。虽然最高难度有些太肉了,不过有很多削弱技能打起来就感觉还好。最爽的是无双武将放觉醒无双的感觉,那个视觉冲击力太强了。 期待后续作品,这作能用的无双武将太少了,塑造的话也比较少主要集中主角身上了,要是能像7一样有大量武将和武器可以用就好了 值得吐槽的是硬件适配问题,我是9800x3d+5070ti只要开了dlss,那么某些情况就会崩溃闪退,关掉之后就可以了,因为这个问题,那个兖州战打了好几遍
비싸긴함 한 50%세일하면사셈
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is such a fresh take on DW franchise. By adding an original character I do understand it will make the game stray even further from historical storytelling and add more fantasy to it, but for the formula they are making in this game I think it works quite well. The gameplay is like mixing hack and slash with ARPG aspect. They took what they learned from DW9 and make the polished version for Origins. From what I've experienced, from start to finish I had fun and enjoyed all the levels. The utilization of Tactics is also quite nice and can be a game changer for some tougher battles. There are character models changes that I really like and there might be few that I am not a big fan of, but for the most part they are looking good. And of course, it's not Dynasty Warriors if the game doesn't have good music. I really like the OSTs. The soothing classical Chinese instrumental, the rock battle theme, and the rearrangement of old DW music. My issue with the game is, with this formula there are only so much they can do to keep the game's novelty, and somehow I feel like the post-endgame part has "content for the sake of content" issue. The game became too grindy, and you have to do stuff repetitively. Repetitive is fine, but repetitively grindy isn't, especially since the game is designed to be an offline single player game, and I never really like when the game designed to be like this. I believe there are more creative ways to make the post-endgame more enjoyable.
趁著特價時間購入CP值超高,這一代的大戰場模式真的很震撼
最伟大的真三国无双,重生之我是大汉魅魔
패링 / 회피 등 전작에는 없던 시스템으로 색다른 재미를 줌, 퀄리티도 매우 높은편 하지만 딱 적벽에서 엔딩이고. DLC도 분량에 비해 가격이 좀 나가는편
진 삼국무쌍 좋아하면 무조건 재밌게 할 시리즈
我对三国无双是很有滤镜的。我最早接触的无双是第7部,在此之前我根本玩不来动作游戏,是无双告诉我游戏的基本操作,我还记得那个炎热的中午,我突然在npc的指导下发现了动作游戏的共通规律,对攻击连招、躲避、防御有了概念。而这款新无双是我的第二部无双,也是在这款无双里。我充分明白何为弹反并得到了反复的练习。其他游戏对我来说,根本不能和怪物慢慢搓招找感觉,失误几次就死了,心情也会变得很差。但是无双的人物性能真的强得离谱,这给了我一种练习的底气,因为我手下的小人不会死,所以我可以慢慢练而不用因为血条变红而自乱阵脚。
very fun hack and slash with element of parrying and dodging but not too intense
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 0 | — | $39.99 | |
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| $34.3M | 24.3K | 87% | $34.99 | |
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| $34.3M | 24.8K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.5M | 90.6K | 92% | $19.99 |