
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.
"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.
"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.
"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.
"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.
"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.
"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.
"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 59.4Kreviews | 87% | #33 | $34M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2411 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
they forgot to make it fun
Game is horrible story came from a chatgpt promt it seems climbing is much worse grapple hook is much worse if you wanna be someones little ♥♥♥♥♥ errand boy for 20 hours good game ig
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #6, worst CN #72 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://www.youtube.com/watch?v=YzkdYDDWk5c Bringing back Kyle Crane is easily the best decision the franchise could have made, and stepping back into his shoes feels fantastic from the very first minute. The story gives his journey the proper continuation fans have been waiting for, picking up years after the quarantine horrors and showing how the experiments have turned him into something much more dangerous. Tapping into Crane's beast abilities alongside the classic parkour and brutal melee combat makes tearing through infected swarms feel awesome and super satisfying. The rural valley map provides a great playground for running across rooftops, climbing watchtowers, and driving vehicles, all while keeping the terrifying nighttime tension that made the original so special. Best of all, the way the narrative wraps up is super exciting, answering key questions while clearly leaving the door wide open for even more adventures down the road.
I've always liked Dying Light. I think when it came out Dying Light 1 was something very new and a huge improvement from Dead Island. The Parkour, night time mechanics, improved combat, etc at the time were something we didn't get from other zombie games at the time. The various entries since then have mostly been the same game though. Yeah, there were improvements here and there but I never felt like I was experiencing some new even in the full fledged sequel, let alone the standalone spinoff titles. The Beast also does not feel new to me. But, it does feel so much more refined than DL2. The combat feels better than it ever has. The beast mode is fun and gives a cool power fantasy that really goes well with the game. The parkour feels smooth and most of the "fun" parkour skills are unlocked from the beginning which means you get to have fun straight out of the gate. This has made the beginning of the game so much less tedious. Encounters are paced well, the environment is so much more interesting than the dusty desert cities of previous games. The game runs well and I've experienced no crashes or frame drops on maximum settings (using both FrameGen and Ray Tracing). I picked it up during the summer sale on a whim, it's very good if you always have kind of liked Dying Light. It doesn't reinvent anything but I think the level of refinement here combined with a simple but still fun "beast mode" is great. No comment on the story, it's passable, maybe even good if you like these kinds of stories. I don't really play DL for the story nor do I care much about it. You can skip all cutscenes which is a HUGE bonus in my mind.
Dying Light: The Beast strips away a lot of the bloat from recent entries to deliver a tight, action-packed standalone adventure set in Castor Woods. Bringing back original protagonist Kyle Crane, the game nails the series' signature fluid parkour while introducing raw, rage-fueled beast powers that make zombie slaying feel viscerally satisfying. While the story stays fairly predictable and some side content feels familiar, the atmosphere and core combat loop are top-tier. It's a fantastic return to form that will easily satisfy survival-horror fans.
[h1]!ОДИН ИЗ САМЫХ БОЛЬШИХ СКАМОВ В ИСТОРИИ ВИДЕОИГР![/h1] Я прошел игру и искренне не понимаю восторженных отзывов, я считаю что игроки должны были буквально утопить игру в негативных отзывах, но вместо этого повелись на "ностальгию", всё что нужно было сделать разрабам, так это вернуть главного героя из первой части. [h1]МИНУСЫ ИГРЫ:[/h1] - Главный герой и сюжет. Я искренне не понимаю этого восторга. Сюжет и персонажи Dying light никогда не были сильной стороной этой игры. Главный герой это буквально тупой бык который только убивает зомби и не обладает каким-то сверх интеллектом судя по тому что я увидел, сюжет постный, персонажи вообще ничем не запоминаются, главный злодей тоже из себя ничего не представляет. - ПАРКУР, А ВЕРНЕЕ ЕГО ОТСУТСТВИЕ. Это главное разочарование игры. В городе буквально негде прыгать, ты мало того что не можешь бежать без остановки по крышам зданий как во второй части, ты не можешь даже просто залезть на крышу какого нибудь дома без остановки и продумывания маршрута, я как будто в Лару Крофт играю а не в dying light. Сам город маленький и одноэтажный, паркур супер непродуманный, постоянно мешают зомби ЭТО ОТДЕЛЬНАЯ ТЕМА. Если в пределах города паркура мало, то за пределами города его НЕТ ВООБЩЕ, просто пустое поле с бесчисленными толпами зомби и одиноко стоящим деревом. За пределами города ты играешь не в dying light а в фар край. - БОЁВКА. Драться в игре очень душно (да именно душно), дело в том, что в этой части обычные зомби очень сильно любят "пообнимать" тебя, а учитывая их количество бой превращается в какое-то нелепое недоразумение, ты просто будешь 80% времени проводить в захвате и судорожно наживать F чтобы из него выбраться. - НОЧНОЕ ВРЕМЯ. После второй части было много воплей по поводу лёгкой ночи, хардкора им не хватало. Ну вот получите, я уверен все те нытики что играли в эту игру тупо скипали каждую ночь, потому что прыгуны стали какими-то нереально сильными. Чтоб вы понимали, на убийство одного прыгуна я потратил около 5 магазинов автомата и почти полностью прочность мили оружия, конечно же я убил я его методом (пару раз тыкнул, шмальнул и в укрытие под свет). Прыгуны мало того что безумно смертоносные, так их еще очень много. - ЗОМБИ! ЗОМБИ! ЗОМБИ! МНОГО ЗОМБИ! Сюжет разворачивается в небольшом европейском городке, но по факту, зомби так много на улицах, что у меня сложилось впечатление что события происходят где-то в Мумбаи. По городу просто невозможно передвигаться, ладно бы они были только внизу на улицах, так разрабы еще и все крыши зомбаками засрали, паркурить очень неудобно и нет никакого фана. [h1]ГЛАВНЫЙ МИНУС ИГРЫ заключается не столько в вышеописанных проблемах, сколько в принятии игроками этого недоразумения. Эта игра вообще не должна была выходить отдельно, это было изначально dlc ко второй части. Разрабам пришлость искусственно затянуть игру средством вынужденного убийства боссов (в стиле юбисофт). Игра сама по себе очень короткая. Исходя из таких тёплых отзывах об этой игре, techland со стопроцентной вероятностью выкатит следующую игру подобной этой. Без паркура. Без хорошего нарратива. С перебафаными прыгунами.[/h1] Игроки единолично виноваты в грядущей смерти игры, я уверен что они испытали такие же ощущения что и я, но чувство надуманной ностальгии по Кайлу Крэйну оказалось сильнее. ДУМАЙТЕ!
Why the flying ♥♥♥♥ is this game reviewed so positively. This sucks. The only thing that's better are the visuals, and they're good, but man, the game underneath is so much worse in every regard. They really designed Dying Light in 2015 and then just fired every designer and kept vaguely remembering the design after each iteration. At least this time the developers played the last game before starting making this one.
It's kind of boring. Would'nt recommend for a purchase for it feels half-baked all the way trough. A shame they charged full price for a product which feels like its story was written by some trainees.
I think some games should stay at their dlc/expansion state when they were meant to be a dlc.
i am gay
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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