
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
god increiblemente god el parche al español muy mehh y me complico un poquito la experiencia
Buy this gem... NOW!
Simplesmente sem igual, perder é divertido!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dwarf Fortress is an Absolute Masterpiece. True appreciation for Dwarf Fortress does not emerge from a single breakthrough moment, but through the gradual mastery of its interlocking systems. It is a game that demands rigorous study and precise execution, only to reward the player with unparalleled depth. The genius of the simulation is best realized when structural progress meets unexpected catastrophe. For instance, while expanding deep underground and constructing vital infrastructure, an ancient, fire-breathing beast can decimate a heavily trained army in minutes, completely erasing hours of apparent progress. Yet, in Dwarf Fortress, total annihilation is not a failure state; it is a narrative transition. Because the world is entirely persistent, a player can establish a new colony, train a new military, and launch a reclamation expedition back to the ruins of their former home. Returning with the tools, artifacts, and heirlooms of a past disaster transforms the gameplay into a living history, imbuing the experience with a profound sense of memory and consequence that no other game can replicate. The game’s true power lies in its absolute dedication to systemic simulation. Mastering the mechanics of thermodynamics, geology, liquid dynamics, and raw materials unlocks a sandbox of infinite possibilities. A player can solve complex energetic and engineering problems, turning volatile environments into sustainable, impenetrable strongholds meant to stand the test of time. The learning curve is notoriously steep, but the game remains fundamentally honest. It acts as a strict meritocracy: it deeply rewards player knowledge while ruthlessly punishing arrogance. By making the process of collapse just as engaging and intellectually stimulating as construction, Dwarf Fortress transcends the traditional boundaries of the genre. It stands as an absolute masterpiece of game design and interactive art—a monumental achievement that turns the tragedy of loss into the ultimate form of entertainment.
A legendary game!!!
A legendary game on the level of tetris and mario in terms of inspiring modern games. My two hours of playtime does not represent my experience here, I played hours and hours of the free classic version. As far as this version goes, menuing in the classic version is pretty awful and has always been the main obstacle to enjoyment for many, and that's the main thing they're trying to add here. It still isn't perfect but it's an improvement. There have always been community mods for the classic version to add graphics and stuff, so much of the stuff that the steam version is doing isn't exactly new, but now Tarn and Zach have the millions of dollars they so richly deserve instead of living in poverty for decades while continuing to work on one of the most influential video games in all of history. Why should you buy this? "This is our life's work and we're never going to stop." They've been doing it for 20 years at this point. They mean it when they say that.
I walled out an invading bug from the caverns, only to find that I sealed a child outside with it. This child was apparently a marathon runner with perfect stamina because for 2 seasons, I didn't know they were sealed away. Too fast for the beast to catch her, I had my marksdwarves behind fortifications that would ping away at the beast's health while the child kited. My military leader became a mace lord after exploding a bezerker child who failed a strange mood. 72 hours in two weeks and still holding down a full time job... god, I think I have a problem.
Total newbie to Dwarf Fortress! Found it to be a really fun & addicting game, but requires some work/patience to learn. Don't send too many units on missions or the game can bug out! The tutorial was nice to get me started but there's a lot to learn. Even after 100 hours I still spend time looking things up on the wiki! I will say the only downside is encountering bugs, it's hard to tell if you are doing something wrong or it's just a quirk of the system. I've had a myriad of problems sending my units on missions. My armies of 100 dwarves with 2-3 animals per dwarf would be 'stuck' travelling and it took me forever to figure out that the game would hang on the missions because there were just too many squad members. Sending 1-3 squads has helped! I'm also prone to wrist pain, so the repetitive clicking can be a bit much. Dwarfhack lets me multi-select which REALLY helped me out. There could be some quality of life improvements like shift clicking to multi-select items for trading. But having a workaround helps. That said though this is a really wonderful game you can get lost in, I've enjoyed every minute playing! I built a giant damn to create large farmlands under my frosty tundra home, while trading gems for dinosaurs with the local elves. Strike the earth!
A much more accessible version of Dwarf Fortress, for everyone who doesn't want to have to install a tileset themselves and run a few extra programs on the side. I still play with the wiki open, but such is Dwarf Fortress. Remember, Losing Is Fun!
Make a little shower for the little guys they just want to see a waterfall is that so much to ask? they're just innocent dwarves
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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