
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
losing is fun
needs work
[h2] 肌腱炎製造機[/h2] 連續玩了幾天,我覺得這款傳說中的神作的最大缺點如下:明顯不是現代遊戲該有的操作邏輯,建造矮人要塞時,難以避免大量非必要的重複操作,尤其在中後期人數繁多。想把每個居民安排在正確的位置上成了苦力活,光是想找到特定人選就得翻遍整頁閃爍彩色文字,令人眼疼。 且這類型問題反覆出現,每次需要找尋特定物品時,我都得從一長串的表單滑到底,再從更長的表單裡面挑選,雖然這款遊戲以豐富的文本庫湧現出來的無限可能聞名,但這種基本的互動設計應當可以改善,只要有搜尋功能跟過濾條件就可以了。我不明白為何遊戲本體沒有這種基本到不行的功能,讓玩家還得裝DFhack的mod來輔助遊玩。 以好不好「玩」、容不容易操作來說,我覺得市面上更成熟的表現會是後繼者Rimworld,至少我在玩Rimworld的時候沒有感覺到滑鼠跟右手肌腱都快報銷了。 [h2]看似難度陡峭[/h2] 這款遊戲之所以以困難聞名,可能是由於[spoiler]沒有中文[/spoiler]初期人口數攀升速度過快,導致生產線跟武裝防備跟不上要塞成長的速度,容易在一團混亂中團滅[spoiler]FUN過頭[/spoiler]。如果跟我一樣對戰鬥興趣缺缺的玩家,只要按下ESC暫停遊戲,打開設置,選擇遊戲子分類,設置最高人口上限,就可以按照自己的步調來慢慢遊玩了。 我覺得只要 -不要把種子煮來吃 -不要收留太多廢物吟遊詩人 -把底下的洞穴封死 -記得種菜跟鍛鍊菜兵 這個要塞最終會變成一座矮人烏托邦。 [h2]適合甚麼樣的人遊玩?[/h2] [h3] 有大量空閒時間的人 [/h3] 這個遊戲沒有終局,後期發展曲線緩慢,好好經營一座要塞動輒數十小時起跳,且遊玩中常常會想著再蓋一座圖書館就好、再完善一下水利系統就好、再把這個市長要求的房間蓋完就好,就這樣無限循環,量子時間粉碎機。 [h3] 本來就喜歡模擬市民類型遊戲的人 [/h3] 光是看著個性迥異的矮人在要塞裡面亂竄就很療癒,控制人口數可以讓我們更關注每個矮人的動向。 我有一個開局拓荒矮人,自從在興建農場時被牛撞破了肺,就一直鬱鬱寡歡,時不時氣喘,患有長年的PTSD,他只有在軍事小隊操練的時候,才會比較開心一點。 有一個看甚麼都不爽的矮人,常常跟矮人公務員哭訴,不管安排到哪裡都心情很差,我後來看了他的紀錄,發現他是看到同類屍體後才變成這副德性。 有一個富有同情心的連續連任市長,會同情所有跟他抱怨的市民,身兼多職仍親手做所有雜務跟贓活,但他酷愛權杖跟長袍。有天,因為某個倒楣的裁縫匠沒即時做出他喜歡的產品,市長便把倒楣鬼判刑後,打到出血而死…… 只要你習慣了這款遊戲的基本操作,諸如此類發掘故事的樂趣,可以說是無限的。 [h3]體內流著矮人工程師的血 [/h3] 儘管這個遊戲沒有任何針對動力源的教學,且只有非常環保的永續能源(水車、風車、岩漿),但挖穿地表後,不看攻略,用常識推斷這些機械怎麼運作,一邊防範水淹金山寺的天然威脅,一邊親手在各個房間中組合起複雜管線的成就感也是無限的。 建造世界上最宏偉的圖書館、把整座要塞浸在岩漿裡、火山旁的小酒館、瀑布後面的神祕矮人村莊、一整座免門票的矮人水上遊樂園、貓咪天堂、收藏世界上每一種動物…… 矮人要塞,不到一張小朋友的電子樂高。 Losing is not fun, Crafting is fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Where else can I have my master fisherman throw a temper tantrum due to getting wet, run outside against all advice, be attacked by two "agitated sparrows," attempt to punch the sparrows until exhausting himself to the point of passing out, and then having his throat ripped out by said sparrows before help can arrive? 10/10 would fish again
game is goated
Rock and Stone!
A great sandbox for developing your own stories. While I've barely cracked the surface of this game, I can tell that it has incredible depth. If you like systems thinking, colony simulation, classic RPGs, or deep story telling, give this game a look!
good and delicious thanks
SLOPBOX SLOP GEM GEM GOOD SLOPBOX GOOD GOOD DWARFSLOP
being dwarf
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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| $35.4M | 278.1K | 97% | $9.99 | |
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