
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b] TLDR: An incredible colony-builder with crazy depth and a vast underground world. Most modern games do what this does better, but still an addicting experience. [/b] [/h1] [h1]PROS: [/h1] ➕Workshop support ➕Music ➕World feels vast and alive ➕Building down levels into the ground feels unique [h1]NEUTRALS: [/h1] 🔹No achievements 🔹Insane depth, but also insane complexity [h1]CONS: [/h1] ➖Graphics ➖Cumbersome UI ➖Tutorial is over in 10 minutes and explains almost nothing ➖Bugs - couldn’t do things I’ve already done with no reason why [h1] [b] Content (Game world/Narrative) – [7/10] [/b] [/h1] The game world is the star of the show and something truly special. I loved how vast the world is and how you can build your fortress underground, multilevel. It not only adds in lore accuracy for dwarves, but it’s (to my knowledge) one of the big things that successors, like Rimworld, lack. There is no set narrative here. Instead, you create your own stories through your colony. [h1][b] Gameplay (Mechanics/Difficulty) – [7/10] [/b] [/h1] The mechanics are….vast, but unrefined. You’ll find depth intertwined within the lives of your colony. There actions, everything, can be micromanaged to an insane degree. The complexity is as intriguing here as it is a negative - I can understand how first-time players like myself might feel overwhelmed at best, and lost without a wiki page at worst. The game doesn’t explain much outside of its 20-minute tutorial. It basically teaches you how to designate zones, construct a bed, and….. good luck! The difficulty, at least with only 10 hours of gameplay, felt forgiving. You won’t be raided or shown combat at the start for the same reason the narrative is played on a macro level - the world doesn’t know about your existence. Instead, the primary difficulty of the game comes from its uninviting UI and the complexity that requires a wiki to understand. [h1] [b] Graphics (Quality/Technical) – [2/10] [/b] [/h1] Probably the worst part of the game. The graphics are simply terrible. It looks graphically like a PS1 game with the UI from the same era. I can’t describe how much of a turn-off this is. I understand that the game was originally ASCII and that the Steam graphics are an “Improvement”, but it’s bad. Like I can overlook the graphics if the UI was good, but it just puts a bow on the crap package. The technical side…ehh, it’s okay. It seems like the game’s speed is bound to FPS(?) so I have to manually increase and decrease the FPS to change the speed of my dwarves. While my Steam FPS counter was showing around a 50-60 FPS, the in-game FPS counter tied to speed was in the 150’s. So this just seems like poor from a technical side. I did also notice many bugs, or at least what I thought were bugs. Things that I did in the tutorial, like placing stairs up and down a level, suddenly didn’t work anymore. And of course the game isn’t going to tell you anything, so I’m stuck googling and reading message boards to figure out my issues. Not a great time. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [6/10] [/b] [/h1] Fairly good. The music seems okay and enjoyable, but there wasn’t much else with sound. I didn’t really notice any sound effects. I guess you could say….I dig it :) Needless to say, no voice acting. [h1] [b] Replay Factor (Longevity) – [7/10] [/b] [/h1] The potential here is huge to invest hundreds of hours creating a civilization of dwarves. I can see the allure/potential of having the “Just one more game” feeling while doing simple things like crafting my cavernous fortress. Still, I do wish there were any sort of modern elements, like online components. [h1] [b] Final Verdict – [7/10] [/b] [/h1] Dwarf Fortress (DF) is a historied game. This thing has been a working project since sometime in the early 2000s. I’m sad that it took me this long to play it because what it has created is absolutely incredible, and unfortunately also overshadowed by more modern offerings like Rimworld. My favorite part would have to be the worldbuilding in general. I like the depth (pun intended) involved with your colony, their wants/needs, making them happy, building a multi-level living and working area, all of these things offer great and addictive gameplay. What I don’t like is the UI and (to a lesser extent) the graphics. DF looks and feels ancient. It’s cumbersome and uninviting and does nothing to alleviate the already high complexity of the game. You’ll often find yourself googling simple things like how to delete walls or place doors, and these are the easy things to figure out. DF badly needs some sort of direction or UI shift to make it more user-friendly. Overall, I do recommend DF, with the caveat to know what you're getting into - modern experiences, like Rimworld, do most of what DF already does, but better. It can be very hard playing this when modern quality of life exists elsewhere. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]Yes[/h1] $30 is steep for the age of the game. Even the sale price of ~$24 is a bit much, but also the replay value can justify the price. Due to the age of the game and the numerous UI issues/bugs, I would say $15 and less is a good price point. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the longer i play the more fun it is
dwarf fartress
i spent 5 hours building my first fortress, i wanted to biuld a well und redirect the water to me. i floded my entriere base. 10/10 would recomend everyone who was ever asked of he has autism.
The learning curve is brutal. You might not like the game at first. Use tutorial and set you expectations to just have something stable and survive first. Game is fun, but challenging.
Dwarf Fortress is _ Dwarf Fortress is a classic. Dwarf Fortress is flawed. Dwarf Fortress is perfect. Dwarf Fortress is silly. Dwarf Fortress is a life work. Dwarf Fortress is intricate. Dwarf Fortress is chaos. Dwarf Fortress is austere. Dwarf Fortress is cosy. Dwarf Fortress is affordable. Dwarf Fortress is priceless.
Очень много можно про неё сказать, но стоит только попробовать и вас затянет.
time flies faster than water flows when you're having fun
My elderly dwarf had his arm torn off in a brutal alligator incident. He still managed to mine out half of the colony, since this was towards the start. Beautiful.
This game will get a positive review when buzzards stealing from the merchant caravans doesn't permanently bug them out preventing new caravans from coming. Oh and if you can make your dwarves focus on something to haul, I.E meat that will expire and produce miasma that gives any dwarves near it a mood debuff. Another one I thought of is the ability to completely turn off climbing for your dwarves, because they just decide to climb places underground or up trees and they fall and die, really intelligent design there.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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