
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is nothing else like Dwarf Fortress. The breadth of what this game does is unmatched in video gaming history. The learning curve is long and steep, and it's kind of janky, but to me that doesn't matter in the least. Watching my little dwarfs run around, making art, falling in love, getting angry, learning, writing books... it's just incredible. Dwarf Fortress will always be my favourite.
In a complex game like this, even a few things not working can block entire industries. I've spent hours trying to get rock jugs to reach the (cat powered) honey press, while the entire ale chain was blocked. Turns out, if your jugs end up in bins in a stockpile, they are stuck. This game is awesome, but only a few bugs can cost your run. And then you spend hours trying to sidestep those bugs, instead of playing. This was not the *FUN* I was hoping for.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought this would be too complex or difficult for me. Turns out the worst issueis that it is addictive. I have my first fort that has been going on and I am waiting to lose so I can start testing other locations :D Fun!
I've tried a handful of times to play the game and understand why it's so highly rated. It seems like all of the positive reviews are for the concept of the game and not the implementation. My latest run is now bricked because suddenly none of my dwarves will mine anymore. They have picks, food, drink, priority...everything that they had back when they were mining 15 minutes ago. Strike the earth!!!....please? I agree the concept is fantastic, so I'll probably keeping trying here and there to see if things eventually get better. However, based on the 20th anniversary of content over quality my best hope for DF is that the Adams will sellout (completely) to someone who knows what they are doing from a technical standpoint. Until then, I wouldn't recommend this to anyone.
In the first fort (that wasn't instantly killed by starvation or thirst) I played, my Military Captain was an awesome lesbian axedwarf who kicked and chopped the asses of every threat I encountered. Her wife was a tailor/poet and she would always perform in the tavern, which my captain adored. They even adopted some kids (who in hindsight were probably from a previous marriage) and I loved following their little family. And then the werehog came. Immediate chaos. It tore through a farmer who was gathering on the surface, and attacked several civilians before the army could go meet it. Despite their best efforts, one of the soldiers (not the captain, thankfully) and several civilians were bitten. I tried everything. Walling them in, even killing the old soldier when she turned and managed to cause havoc in the sideroom of the hospital she was locked in. That, combined with the arrival of a beast/giant(I cannot for the life of me remember, all I know it killed nearly everyone) left my fortress a ruin. The hospital was full. Even the wife of my beloved captain was in there, slowly perishing from her wounds. My captain, oh my poor, stubborn captain, Catten was her name, was severely injured but not cursed. She could still hold an axe. When a few more dwarves, including a child, turned into werehedgehogs, she dragged herself to the front of the hospital, and shouted "begone, fear!" before the werehogs were upon her. Somehow, someway, maybe due to her nature or willpower or the fact her wife was behind her in the hospital, she hacked and slashed and struck the werehogs down without getting bitten. Then, when all was quiet, she dragged herself to a hospital bed next to her wife, and collapsed. My doctor tried their best, but neither could be saved. Catten saw the life leave her wife's eyes, and seemed to accept her end, dying mere moments after her. I buried them together in a tomb, and made a statue in her honour. I genuinely took a break from the game afterwards. It affected me so much that I'm sure someone will find it ridiculous, but it was one of the best tragedies I've witnessed in...anything, let alone a game. 10/10, would cry my eyes out again
Quite unfortunately, Dwarf Fortress might as well be abandonware.
I had a surplus of stray cats that would refuse to adopt my dwarves so i built a cat cafe by overlapping my cat pasture with a tavern and now my dorfs are steadily getting cats to like them more and become pet cats 10/10
Возможно, я мало наиграл в это поделие либо что-то не понимаю, но даже старая цена за этот кусок бага на баге и так из года в год и несколько десятилетий была большой, а сейчас и подавно. Буквально весь опыт игры — это «у меня случилось событие X» (у меня дварфы умирали от жажды, хотя доступ к элю, к воде и колодцу был, он не сломан и т. д., но они просто не хотели пить ни из него, ни из реки рядом), но в игре про это ровным счетом ничего не сказано), а поскольку игра еще и не такая популярная, как условная «римка», то и ответ на твой вопрос вряд ли будет найдет хоть где-то, кроме сайтов гадалок. Также хочу отдельно поблагодарить разрабов за огромнейшее количество микроменеджемента, за которым ты никогда не успеешь уследить (особенно в колонии 200+ дварфов (это моя последняя, наверное, больше сил в это играть нет, и про нее же был рассказ выше, у меня с 200 из-за обезвоживания до 100 опустилось, и я просто на это смотрел, т. к. опять же непонятно, в чем причина крылась)).(Да, можно поставить DFHack, но это дополнение и даже в некотором роде чит, а я таким не пользуюсь, и в том, что этого (автоматизация) в игре нет изначально, не моя вина.) Возможно, конечно, я чего-то не понял, я явно не семи пядей во лбу, но разве не суть игры — дать мне понять мою ошибку, чтобы играть и проигрывать, судя по ее девизу, было весело, так что это тоже не моя вина, что в игре даже обучения толкового нет, кроме вставок с текстом. Я бы мог промолчать и просто поставить «не рекомендую», но все-таки мне обидно, что такой потенциал не был реализован на протяжении большого количества времени. На этом всё, мог бы написать еще больше, но просто не хочу даже вспоминать об этом, возможно, где-то упустил знаки препинания или логику повествования, но прошу простить.Feci,quod potui,faciant meliōra potentes.
even with a crappy laptop it runs well
Been playing since around February 2016 so add like +4000 hours or so to my steam playtime for a more accurate number. Even in ASCII form this game has been like crack cocaine, keeping me up all night. Telling myself "just one more hour, just one more season, just one more siege." But deep down? I am just lying to myself. You can dig. You will dig. You MUST dig deeper. You will slaughter those filthy goblins off the planet, you must cleanse it. You will unleash the circus and party with the clowns. And you will do it all over again. Because losing is fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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