
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bourgeois bunker fantasy with magma plumbing
Even though the game praises itself for being out for years, UI is less that help with newer players, pop screens that wont disable on every new world start and basic systems that are now broken( digging aquifers to build your base) broken but only discussion found is a new update that will no doubt break more of what was already in place to help the players navigate even a little, or even testing it before pushing something to make sure it does change core mechanics of the game like light aquifer mean light and no the whole map making it unplayable to want dig down. All of this for a quick buck.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is nothing else like Dwarf Fortress. The breadth of what this game does is unmatched in video gaming history. The learning curve is long and steep, and it's kind of janky, but to me that doesn't matter in the least. Watching my little dwarfs run around, making art, falling in love, getting angry, learning, writing books... it's just incredible. Dwarf Fortress will always be my favourite.
[h3]Before you buy this, let me paraphrase and/or copy from the wiki, the armor mechanic and how to equip your dwarves:[/h3] [b]In order for a dwarf to equip an item, the following conditions must be met:[/b] - Armor must be equipped in the order of the layers given. determines if they are eligible to wear the item in question (perhaps the body part is missing/severed); The layers are 'under', 'over', 'armor', and 'cover'. - must start with the lowest layer first, continuing to the next layer when no other items of that layer need to be equipped; - checks if the item is shaped [S] and will only equip the item if no other shaped items are equipped on that body part; - considers the item with the lowest permit value first. If two items share the same permit value, the highest-size item would be equipped first; - checks if the total size of items on each body part the current item would cover (excluding the current item's size) is less than or equal to the current item's permit level. - in case of an Armor layer item, also checks whether its own size + permit value is greater than the total size of items already on the body part. - in case of any non-Cover item, checks whether the total size of items in the same layer including the current item is less than the smallest permit value among these items. [i]The uniform can consist of each of the layers mentioned. But not all items can be worn together. The item layer is not given in the item description in the game. [u]You will have to check the wiki to confirm layers.[/u] It is common to see a dwarf equip pants with no undergarments due to this restriction, even when an undergarment is available. Not having a particular layer or correct armor type will leave your dwarf susceptible to damage, so be sure to look through all 15 types of chest armor (for example), and their material variants to correctly choose. There are 21 different body parts to protect. To effectively use the armor, dwarves must train and have a place to work as armored dwarves, so you will have to also create zones and buildings for this. A fully trained dwarf can move at twice the speed of an untrained one. Be aware that combat speed and movement are two different mechanics not covered here. Also be aware that different races have different armor requirements, and dwarves cannot wear human armor.[/i] [b]To set custom made armor for your dwarves, and effectively use it:[/b] 1. Create a squad by opening up the squad menu. 2. Assign a leader to that squad from among your dwarves. 3. Create a uniform using the "equip" button. 4. Choose what armor pieces you would like for the uniform for each layer for the head, arms, legs, feet, hands, and head, using the rules and guidelines mentioned above. 5. Assign the armor to your squad as a uniform and let the dwarves self-equip. 6. Ensure your dwarves have the correct PERMIT value, otherwise they will be over-encumbered and unable to attack. See #Layer_Size.2C_Permit.2C_and_layering_armor on the wiki for more details. 7. Set a training area using the 'zone' function to specify a barracks for the gear, and another zone for training, and assign those dwarves to the area. See the full details here: https://dwarffortresswiki.org/index.php/Armor [h3]If this armor mechanic alone interests you, then enjoy the game! Every single system in the game is more in-depth and detailed than this, and is intriguing in it's own right.[/h3] [h3]Otherwise, if you aren't reading all that, definitely look elsewhere.[/h3]
An inspiring project. Playing Dwarf Fortress is an exercise in logic, creativity, passion and frustration. Character oozes out of every pore, it is entirely unapologetically the thing that it is. It has inspired me to create art about it, write essays on it, and play for thousands of hours. It's a piece of art that invites you to build a sandcastle using the little menaces that will ultimately bring it down on their heads.
Dwarf.
Ну гномы гномы мои гномы
Ui is unintuitive and clunky. Clicking 10 times to build something isn't fun, build->workbench->farming->carpetner->select material. The game really incentivizes you to use keyboard shortcuts, because the alternative is painful. Having to google, because I couldn't understand how to change the squad equipment. You need to open squad menu, then press some button without a text, then finally change the equipment when the game doesn't show you any hints or dwarf weapon skills. The simplest actions which could be done in a single window require going through a couple of them. Having no standards regarding good UX in a UI heavy game is a huge mistake. Camera is awful, you can only move it by tiles, and I found no reason why they couldn't make it smooth like in any other top-down game. The game has nice ambient, but that's it. Dwarfs working, mining, building etc. produce no sound, the game is really quite. I get that it was an ASCII terminal game played with the keyboard and the devs spent most of their time designing the gameplay, but it's 2026 and the game isn't that cheap either. Losing is fun, but the things I've described aren't. If you want a similar experience just play Rimworld.
I had a surplus of stray cats that would refuse to adopt my dwarves so i built a cat cafe by overlapping my cat pasture with a tavern and now my dorfs are steadily getting cats to like them more and become pet cats 10/10
In a complex game like this, even a few things not working can block entire industries. I've spent hours trying to get rock jugs to reach the (cat powered) honey press, while the entire ale chain was blocked. Turns out, if your jugs end up in bins in a stockpile, they are stuck. This game is awesome, but only a few bugs can cost your run. And then you spend hours trying to sidestep those bugs, instead of playing. This was not the *FUN* I was hoping for.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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