Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.4Kreviews | 88% | — | $631.3K |
| $7.49−25% | 138ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Strict controls but still a very well designed movement system and really nicely designed levels for different skill levels. Only active negative is how hard I think it becomes at some point to experiment with the characters, though I assume even further along it becomes easier again when you know how to compensate for it.
Это скоростной платформер, где уборка — не цель сама по себе, а повод для акробатики. Нужно идеально проходить уровни, одновременно уничтожая грязь и не теряя темп, чтобы собирать высокие оценки. Игру разработала небольшая независимая австралийская студия Hitbox Team. Игра выросла из студенческого проекта, а после выхода в 2012 году быстро стала культовой среди любителей хардкорных платформеров благодаря невероятно глубокому управлению и высокому потолку мастерства. Решил вернуться к игре на волне моего увлечения симуляторами уборки и дать ей ещё один шанс. Поначалу всё пошло гораздо лучше, чем в прошлый раз, но затем прогресс упёрся в двери, до которых оказалось слишком сложно добраться. Прошёл всё, до чего смог дотянуться, а дальше интерес постепенно сошёл на нет.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Janitor simulator, probably the best platformer I've played to this day (or tied with Celeste) Also music is top notch
Very funny platformer with gorgeous Soundtrack! I Loved playing it, our Kids too, and after many years, Lifeformed Soundtrack still is in our Playlist. A marvelous Diamond!
补票。扫地僧模拟器。难度看全成就(只有一个成就)的达成率就知道了,只有0.1%...
比蔚蓝关卡设计更好 补评:为什么攻击敌人会让自己上升啊,mega dif直接变成一坨了
As much as I enjoyed Dustforce overall, the movement wasn’t personally interesting enough to carry an experience this long. You can jump, double jump, wall jump, dash, slide down slopes, and execute a light or heavy melee attack. Any speed you previously had will be carried over into subsequent actions. A promising specimen, but it blows its load too quickly. Want to scale a slanted wall? Try two! How about smacking enemies for crossing spike pits? Do that a few times in every temple level! Sliding down slopes never gets old, but there’s minimal enemy variety and hazard types, so using momentum to jump or dash further is the extent of the game’s depth. Watching top speedruns or your personal best after clearing a stage is never not satisfying. All the better if you have a friend to compete with, but high-level play is often about frame-perfect inputs to cut corners along a linear path. It won’t be long before all you’re doing is executing the route instead of being challenged with your moveset knowledge. To be fair, most platformers feel like rhythm games when you know what you’re doing, which is why the best ones offer a variety of challenges to prevent stagnation. I’ve never understood the appeal of platformers where the only way of increasing challenge is by reducing the leeway allowed for inputs. Dustforce thankfully doesn’t require intense precision for most of the game, but it does fall into that trap eventually. I spent over 30 hours SS-ranking the entire base game and the first of the secret “difficult” stages, yet I wouldn’t be able to describe most stages individually even though they are fun to speedrun. The infectious soundtrack that keeps playing upon death did wonders to pull me into a flow state. Dustforce is undeniably great at what it does, so if you aren’t bothered by the absence of noteworthy obstacles in your platformers, go check it out!
Takes the Meat Boy game loop of grinding the same platformer level over and over, and makes it relaxing and zen to do, by removing all the gorey death, and just challenging you to get through it with perfect timing and flow.
+1
I come back to this game almost every year because of the soundtrack , the game itself though is pretty tough... I've never beaten it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.7K | 603 | 69% | $3.99 | |
| $4.8K | 23 | 74% | $8.99 | |
| $801 | 40 | 85% | $0.99 | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $9.2K | 43 | 98% | $9.99 | |
| $98 | 2 | 100% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $631.2K | 3.3K | 94% | $6.99 | |
| $631K | 945 | 81% | $19.99 | |
| $631.6K | 2.7K | 72% | $6.49 | |
| $631.6K | 3.3K | 92% | $14.99 | |
| $631.7K | 2.7K | 84% | $9.99 | |
| $631.9K | 2K | 89% | $17.99 |