
Shatter the shackles of time as you jump, swing, and slash through a fantastic world in this love letter to classic 3D action platformers. Zirian, accompanied by his mechanical Cuckoo, must save his sister from a mysterious Clock Tower that has plunged the land into eternal night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Help Zirian save his sister from the claws of Despair by restoring the fabric of time and uncovering the secrets of the Master Clockmakers.
Master a seamless blend of dynamic platforming and fast-paced combat. Jump, dash, grapple, and glide your way through thrilling challenges that rekindle the magic of classic action platformer favourites.
Explore stunning realms shaped by the Master Clockmakers, each filled with mystery, magic, breathtaking vistas, and endearing characters. Navigate ethereal forests, underwater realms, sunlit dunes and cloudy heights - the world of Duskfade is alive and teems with secrets for you to uncover.
Experience a powerful coming-of-age journey filled with heart, loss, and the courage to face the unknown. Join a cast of charming characters to face down long forgotten foes, each embodying an emotional hurdle.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1Kreviews | 92% | — | $789.8K |
| $29.99 | 1.3Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 794 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1] 终于通关了,算是人生第一部3D平台跳跃游戏。 中间数不清有多少次在心里骂脏话:“这类游戏到底谁喜欢玩啊?”各种迷路,卡视角,捉迷藏,还特别考验玩家的极限操作,跳少了跳不过去,跳多了还是会因为惯性摔下去。无聊的剧情,爽不起来的战斗手感,被自己菜到红温的操作……想要吐槽的地方实在是太多了。 然而每次我产生想要放弃通关这款游戏的想法时,就会因为出现了一个新的跑图道具或者看到了一个很好看的风景而又有了一点点坚持通关的动力,然后就这样玩下来了。 不得不说,游戏的场景做的相当好看。将“时间”这种虚无的概念用自己的方式实体化表现出来。经常可以见到在空中悬浮的破碎宝石和钟表玻璃碎片,还有各种巨型齿轮和指针,人物的血条技能UI也全部都是用含有钟表的元素构成的。 加上游戏本身的故事背景,在各种高饱和色彩的映衬下搭建了这样一个梦幻的童话世界。主角一家是“钟表匠”世家,爷爷和姐姐都是最厉害的钟表匠,他们能造出各种稀奇古怪的工具。主角的身边还有有一只姐姐留下来的机械鸟相伴,游戏里的npc是各种“云朵精”,与玩家战斗的boss都是以人类负面情绪命名的化身。这些组合在一起让游戏的剧情即便整体上来看不太出彩,但也恰好因此才不会给太高的期待,让我可以把更多的兴趣放在场景和玩法上面。 游戏没有小地图,这应该是我在初体验几个小时里感到最绝望的东西了。玩家的主线是要攻略一座塔楼,要解开上面的四条封印锁链,分别攻略四座关卡。光是找这些关卡就让我绕了好几圈,没有任何的提示和指引,只能靠自己瞎逛。菜单键会有一个游戏进度,但没什么用,起不到任何指引作用。所以对于我这样的路痴来说,仅仅是在找第一个关卡的入口阶段,就已经不得不查找攻略了。 到了关卡中游戏倒是会增设一个指引,路边会经常出现一个铃铛,敲一下那个铃铛视角就会转向主线的方向。但依旧发挥的作用很有限。不光是铃铛本就不显眼,而且经常会因为去像探索一些隐藏关或者只是找一个齿轮就再次丧失方向。 好在如果只是通关主线,彻底放弃隐藏的话,想要不迷路还是很容易的。但新的问题就又会产生,那就是游戏中的升级需要用到隐藏道具齿轮,没有齿轮就得放弃不少升级选项,角色的战斗力就会打一些折扣。到了游戏后期,很多时候我看到了齿轮都不敢去捡,生怕因为一个齿轮把自己搞到迷路,然后又浪费半个小时,除非路线确实很明显。 还有游戏的升级也有几乎一半是提升很小的纯数值提升,比如那个让鸟打架可以爆炸的就一点用没有。有用的都是能改变攻击模组,提升手感的升级,比如普攻最后一段变成斧子,还有攻击第一段放剑气,以及最关键的精准闪避放横斩那种。 战斗在游戏中的占比其实是比较低的,主要还是跑酷为主。正如我前面所说,我每次想要放弃通关这款游戏的时候就会因为一个新的跑图道具而坚持下去。这游戏对我来说最大的乐趣也在于此。前期只能靠二段跳和场景助力来通关关卡,后面会又会增加钩锁,滑索,到最后的翅膀滑翔。。这些放在别的游戏里是开局标配的功能,到这款游戏里就因为恰当获取时机让我有了更多的爽感。 每获得一个新道具,就会立刻碰到一个需要灵活运用该道具来击败的boss作为你的道具“教练”。游戏的boss战还是很有意思的,每当你将boss打到一定血量,他就会开启一个跑酷关卡,你完成他的跑酷才能继续对boss造成伤害,如果没有即时完成跑酷还会受到持续的伤害。 其他战斗则不需要花太多心思,我玩的普通难度基本没有战力压力。大多数都是因为跑图掉下悬崖掉血,被怪打死的情况很少。而且就算掉下悬崖掉的血也不是很多,所以游戏在战斗时的容错也非常高。 最后还要吐槽一下游戏的某些跑图陷阱,点名后期频繁出现的“水柱”。正常操作是只需要把水柱当作一个可以升降的平台,然后趁它升上去的时候跳上去就好,但游戏里你一旦跳上去却不会重置你的二段跳和翻滚,导致每次都得卡得特别极限才能通过,这也是我游玩过程中70%受阻的部分。 总的来说,作为一款3D平台跳跃游戏,童话般的场景设计和不断带来新鲜感的跑图道具让我整体还算享受。但堪称灾难的引导却让我受了不少苦。如果只是通关主线游戏还可以不看攻略去尝试。如果想要全收集,那大概率会是一个很痛苦的体验了。
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Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $29.99 |
| 103ratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 796 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was an amazingly fun game and the first one in quite a while that i got 100% completion on. I definitely recommend buying and playing this if you were a ps2 era gamer or if you just enjoy games that are similar to that. Some of my take-aways: - Cute story - Beautiful scenery - fluid and fast-paced combat - Reasons to explore the world beyond the main storyline - Level design is amazingly done. - Cosmetic rewards not locked behind a DLC or paywall. - about 20h to 100% the game. Some things i wish we had to make navigating the world a bit easier: - Fast travel to the beginning of the levels rather than the middle - Collectibles like broken glass shards being able to be tracked - An On-screen way to track progress of clearing a level Overall, this game to me is a 9/10 and i will never forget the experience i was given with this title :)
Gioco molto interessante che mi ha ricordato Ratchet & Clank. Storia molto interessante
El indie que más he disfrutado. Un gran plataforma. Tienes unas mecánicas que dan un gustazo jugarlo. Además que llevas una llave espada que no es una llave espada si no que es un minutero. Guapísimo. Cien por cien recomendado.
Great for people aged 1-14, however I have bought this game now..
Un juego como los de antes con el esfuerzo y el trabajo de antes, visualmente es una obra de arte. Es un juego para pasar el rato entretenido. Las mecánicas de combate no son muy complejas, los combates de oleadas a veces un poco pesados pero el diseño de historia, jefes y ambientación gana a las cosas no tan buenas. Una lástima no haber tenido voces en español pese a ser desarrollado en la ciudad condal, recomendado a todo el mundo que quiere disfrutar un buen juego de plataformas!
Este juego me ha sorprendido mucho, nunca jugué a un juego tipo plataformas hasta que me decidí por darle a este Duskfade una oportunidad, un juego muy bonito visualmente con un detalle de los escenarios espectacular, historia bastante buena, dificultad que va creciendo hasta darte cuenta de "ojo cómo se pone la cosa" y música genial, pero sobre todo el cómo te van dando objetos y vas sacándoles uso y ves que los entornos están súper bien pensados para utilizarlos en cualquier momento sin crearte la necesidad de "no utilizo esto para nada", un juego súper recomendado sin duda.
I enjoyed my time with it. I would give it a 7/10. The game looks good, but its abit busy with smoke effects, glowy crystals everywhere, *magic*, etc. It does as advertised, its a PS2 game heavily inspired by kingdom hearts, though i cant say I see the ratchet and clank DNA besides maybe the rail grinding. I will say, distinctly its missing aerial combat like KH has. You have a launcher, at some point, yes, but it doesnt launch most enemies high enough and they sink like stones. in KH they feel much lighter, skyrocketing up, and hanging for maybe half a second before they do drop. Anyway, I never did use air combos in duskfade. Combat is serviceable, I see many people complain about it being rudimentary, but each stage does introduce new enemy types, and you do get steadily fed new spells and combos, but yes, fundamentally its *smack smack smack* dodge *smack smack smack*. enemies do work together and synergize though, I'll disagree with the consensus. Its just serviceable, I dont think the combat is bad. Allowing for more spells, and proper air combos would be how id fix it. You can't use spells as much as id like, the MP economy is very stingy. theres plenty of enemy variety, but not variety in player expression. The game looks good, story is okay, banter between zirian and cookoo are humorous enough, all the characters a likeable, and it keeps things moving in a way that makes sense and feels right. I like the alternate costumes. Soundtrack feels basic, nothing really stood out to me, I think I tuned it out at points. Every dungeon has a unique look, but the paths getting there tends to blend together. Completion is a little more trouble than its worth, as theres one pretty big design flaw, I think. an Issue with duskfades exploration is that youre teleported in the middle of the stage, and not the beginning of it. So when you check the map, youre told all the items you didnt find, but where one stage ends and where one begins i cant say I can actually tell. The stages are gigantic, and quite busy visually, far too many nooks. I really did try to 100% at least one area, but as thorough as I tried to be i gotta say....the secrets are definitely well hidden...Could use a treasure radar perhaps. There are bells that I thought did that, but they only show you the way forward. Im cool with duskfade, I liked my time with it. combat could be improved with better player expression, exploration could use some polish, and the soundtrack could do with more personality, but I think the platforming is good and combat is servicable.
++++++++
I mean I don't have a lot to say beyojnd the fact that this game is a tremendous value purchase. If you like 3d action platformmers even a little bit this game is really solid. The graphics and environment design is phenomenal with plenty of unique zones. Exploration and map traversal is very satisfying. This is everything I want from a modern game at a price that is you shouldn't pass up.
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