
‘Station to Station’ is a minimalist & relaxing game about building railway connections. Grab your conductor’s hat and bring the voxel-art world to life through the magic of trains!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 28 → 0.14/day in the week after.
About
Genres
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They had something cooking here with the theming and voxel art. However as a puzzle game I think they took the wrong direction. There is a certain order you're expected to connect the stops to achieve the most cash (score). However, the high score is not based on economics or efficiency. Instead, the scoring is based on a game mechanic of "stacking" as many uncompleted connections up as you can for one big finishing connection. As a puzzle, it's fine, but as a *train themed game* I find it unrewarding to plan the lines in that manner.
Очень качественно сделанный железнодорожный паззлер. Кривая вхождения в игру и постепенного усложнения механики выверена на отлично. В игре 54 уровня, и ни один не даёт заскучать- игра постоянно, слой за слоем, добавляет к геймплею огромное количество свистелок, загогулин, хитростей, финтифлюшек, механик и под-механик. Плюс множество сеттингов- Америка, Европа, Азия, Восток с верблюдами- везде свой набор зданий и грузовых цепочек. Единственное, к чему я мог бы придраться- отсутствие логистического реализма. Тут нет привычных стрелок и семафоров, а местная жд-сеть работает скорее по принципу водопровода, где грузы свободно перетекают по всей сети, как жидкость. Местные паззлы про другое- про соединение заводиков и городов в определённом порядке, борясь с лабиринтами рельефа, и получение максимально возможного комбо. В этом плане игра ближе к какому-нибудь Dorfromantik, а для IRL-style возни с логистикой, расписаниями и семафорами есть OpenTTD и товарный поезд его подражателей. При этом, все остальные элементы игры- визуал, звуки, музыка, техническая часть, всё на очень высоком уровне. Внимание к деталям и мелочам- супер. Разные типы поездов легко различимы издалека, все грузы честно отрисованы в вагонах, всё, что есть на карте отлично анимировано, плюс есть простенький фоторежим и возможность прокатиться в кабине локомотива. Игра абсолютно спокойная и расслабляющая, никаких противных тикающих таймеров. Прошёл запоем, а когда уровни закончились- "Опа, а уже всё? Блин, а я ещё хочу!" - игры, которые вообще вызывали у меня такую мысль, можно пересчитать по пальцам трёхпалой ящерицы. Эта - одна из них.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch +10 more
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to sink into this game and relax, but by the later levels the flaws become severely apparent: The checkpoint system makes sense until it doesn't. I understand they want you to use cards to stack rewards... But it's discouraging when you have to restart or revert because of ONE WRONG LINE out of place. It's just rude to the player. Then you have the obscenely stupid mechanic of not all the structures being present at the beginning of a level, which further rubs poodoo in your face for not having expected it, and being unable to redo ANYTHING once a rail is connected between stations. It completely destroys the planning element of the game, because you have to waste time reverting, hoping you got it right, then being slammed with several more structures to connect. The game really wants to be amazing! Music is lovely, it looks stunning... But it sucks because the devs clearly didn't understand proper game design theory when they made this game. I truly hope their other games are better, and that they fix this honestly obnoxious set of problems. I bought this game to relax, not get disrespected by artificial difficulty where it just doesn't fit- it's intrusive as finding a turd in your cheerios. Also, no mods if you are using a controller? Excuse me? Please assess your approach to design, it's severely grating.
Open-build puzzle game, with multiple ways to approach the puzzle, and the pieces unfold in stages. But please, invent the undo button (control Z).
I would love it, if it wasnt this unforgiving.. One small misplacement and you run out of money and have to revert. Placed a station a bit too far and didnt notice? welp, after you finished and started the next move, you cant revert easily. Whyy? This is a puzzle, nothing more. Charming, but not too friendly.
generally i'm no fan of the pixel / voxel look in most games but luckily here you barely notice since you are zoomed out to the max most of the time to get the best overview of the map. it's a puzzle game, not a management game. in fact you don't get to manage much of anything. there are no switches, no signals, no schedules, no nothing. train length and delays don't matter, trains turn around on the spot and once placed you can't (!) change or remove anything. but if needed you can undo multiple steps so that's a plus. it's easy and relaxing. all you need on a sunday. at least at first it is. it may look like a game for kids but it offers more than the easiest solutions and tinkering is surprisingly rewarding. finishing the game took 20 hours plus 1 hour extra for 100% achievements. worth it!
As a certified penguin, train goes choo choo
An enjoyable train track network design game. Cute graphics. Basic but makes you sit and think. It sets out to do a few things and it does them very well.
The art style is really pretty. I was disappointed when I saw that this is yet another train-themed puzzler rather than a management sim or tycoon game but I tried it anyway and tried to like it. I've played through the first world and a half so far, and I'm not impressed. Mistakes are bound to happen, whether you accidentally block one of your terminals, use the [i]wrong[/i] terminal, or just fail to leave yourself enough space. If you make even a minor mistake you have to sit through a loading screen. If your mistake was several steps earlier in the level, you have to either restart completely or pick through a bunch of autosaves with nondescript names. Each level has an additional budget challenge (complete as cheaply as possible / make as much money as possible) and an optional challenge, like building without bridges. With the annoyance of fixing mistakes mentioned above, the budget challenges just aren't fun to try to optimize your layout.
It's a pleasant enough puzzle game, I guess. But not really a train and industry building sim like I thought it would be.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6K | 77 | 91% | $6.99 | |
| $158K | 594 | 90% | $6.99 | |
| $118.9K | 384 | 77% | $4.99 | |
| — | 0 | — | — | |
| $311.5K | 592 | 85% | $12.99 | |
| $182.9K | 784 | 93% | $6.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $799.6K | 4K | 89% | $9.99 | |
| $799.8K | 6.7K | 94% | $4.99 | |
| $799.8K | 695 | 52% | $29.99 | |
| $798.7K | 2.5K | 65% | $19.99 | |
| $800.6K | 1.4K | 62% | $19.99 | |
| $798.5K | 1.3K | 84% | $19.99 |