
Your bond is your greatest weapon! Team up with a friend to battle monsters by answering quirky and thought-provoking questions about each other, while building decks and exploring an ever-changing world. Can your relationship survive the ultimate test?
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Your bond is your greatest weapon! Duo Quest blends strategic deck building with deep conversational social gameplay to create the perfect co-op game for you to play with a friend or partner.
Duo Quest puts you in the shoes of two adventurers set on a quest to defeat the fearsome Demon King who has laid waste to the lands with his evil invention - The Bondbreaker. As the Kingdom’s last hope, you must learn to wield the Duo Energy - a weapon whose strength is tied to its user's bond.
With many monsters to fight, and hundreds of questions to test your relationship with, Duo Quest was made solely for co-op, where gamers and non-gamers can play together through an immersive and quirky 8-bit fantasy world.
Features
Designed for Co-Op: Team up with your friend or partner - Duo Quest’s easy to pick up gameplay is the perfect excuse to get your non-gamer friends to play games with you.
Quirky and Thought-Provoking Questions: Learn more about your partner and test your relationship! Discover 1000+ fun questions where you and your partner must match answers to defeat your enemies. With 20+ question themes to discover, every choice shapes your strategy - pick wisely to unlock powerful combo cards and claim victory!
Procedurally Generated Levels: Explore Duo Quests ever-changing levels, where no run is the same! Take a gamble with randomised routes to battle your way to epic boss battles. Replay levels to discover secrets and unlock every powerful card!
Roguelite Deck Building: Unlock hundreds of cards with every new run to add to your custom deck and forge your own strategy against your enemies.
Classes: Unlock 5 exciting classes, each with unique card sets and forge your own path to victory!
Mysterious Artifacts: Discover powerful items known as Artifacts through your runs, and enhance your playstyle by turning the odds in your favour.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Here is the elevator pitch as to why I think this is a good game, but I cannot recommend it right now. The game lacks polish on basic aspects. It straight up recommends you play with a controller while actively having aspects of the game that do not support a controller. Text in this game is blurry for some reason, even while I’m playing in 1440p. The game has soft locked and hard locked on me multiple times, especially during the “reconnect controller” screen. Certain elements of the UI and mechanics are unclear and displayed in a way that is unpolished. There is a fun little coop game here, but I do not recommend until these issues are resolved and until this game is steam deck verified. If you want more specifics on some of the points I brought up and some I didn’t, continue reading. I want to support smaller devs which is why I hate to be so harsh on this game, but I cannot recommend this game is good conscience until this game is in a better shape. So now that the short part is over, here's the more detailed and slightly nit-picky part of the review. -Controller Issues: Game recommends that you use a controller but certain aspects like the custom question do not work with a controller. It says keyboard and mouse only, but this doesn’t make sense when plenty of games can plug into the steam keyboard API and have a keyboard pop up for people to use with a controller. Its how games on console work and I don’t know why it can’t be implemented here. Second reason I don’t understand this restriction is that the game already has a built in keyboard that it lets you use when you type on your name. Why can’t I use that keyboard? Granted I don’t think anyone would want to use that keyboard because it doesn’t have a qwerty layout but still. While were on the topic of keyboards seriously, change the keyboard in the game to a qwerty layout please. Game has issues with controller support in general. The game shows the mouse cursor and does not remove it even after you start to use a controller. The main menu of the game does not update to reflect that you are using a controller and will show keyboard and mouse icons on startup. The only way to update the menu is to enter the game to the campfire screen, then back out to the main menu. This is pointless as once you close the game and restart, it will default to keyboard and mouse icons all over again. The reconnect controller screen is bugged to the moon and back. There are times when I would use it to reconnect both controllers, then then I hit the “resume” button it would disconnect one of the controllers and make me start again. This cycle would repeat and the only fix was to restart the game. I also encountered a bug where after the “reconnect” screen whether I was using keyboard or controller, it would not function at all. Nothing on screen was interactable and I would have to hard reset the game. I ran into this issue numerous times and I had to constantly restart the game. Which was an issue for a very specific reason outside of being annoying and hard locking the game, which I will talk about in the game mechanics section. R2 to view deck is broke. -UI Elements: I don’t know why but the text in this game is blurry. It’s almost so small you can’t notice it, but after an hour or so I had to take a break. Certain actions like the skip action are bugged. If one person is holding down the button to skip, then the other person presses that button and lets go really quick, it will cancel the action for the other person despite the other person not letting go of the button. Not entirely sure if this is a bug, but the show status elements button doesn’t show what the icon means on your enemies. For example the enemies have a red sword that means they are going to deal 5 damage on their turn. But when you hold the status button it doesn’t show you what this icon means. It will show you what icons mean that are on your person but not the enemy. There is a part in battle when you have to choose two cards to potentially fuse and then both cards appear on screen and you have to choose which question you want to answer. The cards and their questions blocks the icon that shows what th enemy is going to do during their turn and it makes it hard to strategize. Heres another nitpick, but when you disconnect for whatever reason during a game. It would be nice to see during the “reconnect controller screen” which character is player one and which is player two. When the run starts you name the charcters and I think it should say the characters name instead of “player one” or “player two”. This is because the whole time during your run, it uses your character name instead of calling you player one or two and I think this is one of those aspects that make the game seem unpolished. Last nitpick for the UI elements section, but during the screen where you answer the fun personal questions, the game doesn’t give you enough time to read them. If you both answer the same, makes sense you don’t need to review. But on those times where my partner and I answered differently, I wanted a moment to see what they choose and read it, but the game would remove the answers in a heartbeat. It didn’t really give time to see what they answered or discuss it. Which I found was half the fun with this game. Having a fun little discussion for every question we answered differently. Also I have an issue with how they show the answers. It shows a P1 and P2 icon to display what your answers were. The issue is that these icons are both an identical red. Not to mention you loose track of whose player one or player two because the like I mentioned earlier, the game doesn’t call you player one or two after you name your characters. Why is is using P1 and P2 as the icons? Shouldn’t it be like an icon that’s the character? Or even different colors? Seems like an oversight. -Game Mechanics: When I talked about the controllers and the issue with reconnecting them and then the game soft locking and I would have to restart the game. This issue was made worse, because if it happened on the map screen it would cause you to miss events. The map you navigate has events like most roguelikes, and I found that unless the event was a battle event, if you had to pause the game or return to the menu it would force you to skip the event. You cannot pause the game or quit during an event, because when you come back it skips it and your now on the next event. This was an issue because if I had to quit the game because of the controllers acting weird, the game would make me skip the event. I also have a nit pick with the way the UI elements show which cards fuse into what. Card combine mechanic doesn’t seem to show correctly what card will be created. I had a barrier card on the left side ready to go, then on the left I had 3 card options. “pay with blood”, “slash”, and “headbutt”. Each time I examined the card the game said “+ barrier = spinning staff”. I inspected each card and each card would create the exact same card if merged. It didn’t seem to correctly show what that card would be despite having 3 different card to choose from. Should each card create a different and unique combo card? This one might not be a glitch, maybe barrier combined with either slash or block create the same card spinning staff, but I don’t know why that would be. Its possible this is the case because the combine card mechanic seemed to work at other times with other cards. But overall the merge mechanic is very confusing. I don’t know why the game wants you to constantly use the inspect button instead of just showing you the merge happening in real time in the top portion of the screen. Maybe I’m just not far enough in the game, but I wish you could see in real time what cards would fuse into what without using the inspect mechanic. There' plenty of screen real estate on the screen to do this. Simply make it so I don’t need to press inspect every time.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Malay, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Refunded the game because the questions are... umm, I'll just say they're the most typical, plain & boring collection from your average "go out with semi-random people" tabletop or card game you can buy at your local store. Questions like "which kind of shade would <player> wear?" or "How would birdwatching be for <player>?" are just not it for me. We haven't played much so perhaps later areas have some other questions but the starting bit was so bad we didn't care enough to reach something that might not even be there. I guess if you're into that kind of thing you'll enjoy this one quite a bit but... eh, even then I'd suggest playing something like Jackbox Party. The gameplay itself is Slay the Spire but worse. Like, really worse. Same mana system, same turn-based combat, deck building, all of the nicer stuff from StS, but heavily stripped down for this "question" system. That's it. On a positive side (kinda), user questions would make a huge difference, potentially turning around the entire game for me and my friends. But for now this is just not worth it whatsoever.
Its a fun game that blends well roguelike elements, deck building, and coop. You take turns playing cards from your decks to beat enemies and then there are phases where you can combo cards or avoid damage by accurately guessing how the other will answer questions. I love the rogue and his play style, and I would highly recommend this game to whoever has a friend they can have fun with. It is built to be a two player game, but you can play on the same computer if only one person has a copy.
First wanna start off by saying, this game has a lot of charm. Only played so far as the Knight/Steel and with my friend playing as Wiz, but it was a lot of fun making silly combos and such. PROS: Funny and charming enemies, it was nice that they each had "themes". Different builds, more cards unlocking as you kept progressing. Mixed questions, it was not just the same over and over. Art style is fun, it is simple but fun! CONS: The questions are sometimes...well very weird? Hard to even answer for yourself The first many decks you build are forced into one archetype and it is very hard to make anything else work The events are fun, but a lot of them are also very...silly? and not in a good way sadly. Overall, is it a fun thing to play with a friend, partner etc etc? Absolutely. It is very fun to play as a first Deck-builder game with someone who hasn't done it. I can see more skill expression coming later in the game (hope so as well) but for the price? I say it is worth it. I will def play it again :)
You can tell the game has A TON of heart and a super unique concept. You work with a friend to build a deck and improve through answering questions and seeing if you have the same answers. There are usually four responses and some of them are super funny. I also love the way the characters talk and the plot that goes alongside it. Really great way to show someone how to do a deck builder for the first time and also a fantastic date night. I love the pixel art A LOT. I'm not sure why there are so many negative reviews at 0.1 Hours? That's 5 minutes of playing the game... one of them complaint about not wanting to read the tutorial??? Steam should absolutely not allow you to leave a review after 5 minutes of playing a game... This is so ridiculously unfair to devs that have obviously poured so much love into a game they've worked on for years. If you're wondering you can play the game on remote share or in real life on one computer so you don't need to buy two copies. My two cons so far: There aren't enough questions so it gets repetitive after a few runs. The game seems short, as we got to the first boss within the first hour and could probably beat him on the next try. Here's a Let's Play of our first hour of playing if you want to check it out before buying: https://youtu.be/8tZyQoM0jDY At an hour the game is an 8/10 for me.
Really nice and interesting twist to the roguelike deck builders genre! 100% recommended to play with your significant other to introduce them to this genre. THE FROAGIE IS THE BEST!
The game looked like lots of fun and me and my girlfriend were so excited to play the game. It really seems like the UI and the optimization for keyboard/controller is very very buggy. Starting with the menu, it seems to have issues registering keyboard controls and requires you to use up and down keys to select (possibly an issue because I had a controller connected). The "Play Online" menu was also confusing and trying to input a code seems to keep you logged into the menu unless I switched back to my keyboard to exit the menu completely. Now the biggest issues we had was when our games would be out of sync with each other. I would load into the dialogue and she would be stuck in the menu. We would have to coordinate with each other to make sure that we both made it to the same screen before proceeding. When we reached the tutorial select screen, we encountered a very annoying bug where one person who selects the tutorial and someone who selects to skip would put us in a softlock. None of us could continue because the tutorial requires both players to submit inputs but sadly one person is in a later part of the game and the one in the tutorial cannot proceed. I do hope the game can be worked on and fixed so that we can enjoy this game later. I will not refund the game because I do believe in this game and hope that it can get to a point where we can enjoy it together again.
Uhm.. I think the reviews are a little too harsh on an indie game. I felt the need to write an early review. We played it for the first time and had fun. I think some people may have missed what this game is about. My advice would be to read the description again. It's exactly that. Apart from that, my main issue is the resolution. The text is way too small on my 4K Monitor.
This game has so much heart. I love the originality of it. I played the demo with my friends, and then bought the game when it came out. I'd say it's like a mix of boardgame ish feel where you can talk to your friend and also experience the fun aspects of a video game as well. It's a different kind of bonding experience. When playing the game I realised there were stuff I thought I knew about my friend, but nope. And there are things where we're on the same wavelength. Which makes it feel more personal. I'm also not a deckbuilder type of gamer but picking it up is pretty easy on this game. Might even get me to try more deckbuilder games! If you want to experience something different, with a friend, this is it. I'd recommend it. I've seen some harsh reviews, and I feel like that's kinda unfair. There were slight issues for me, nothing bad tbh. They're so fixable. And I did give the developers feedback, they've been responsive! And that's great. I'd rather have them working hard to fix some bugs than them ignoring my input. You can tell there's a lot of hearts and efforts have been put into this game. They're also indie devs so I don't mind at all supporting them! Overall I think it's a fun game! Can't wait to finish the game soon! Rating: 8/10.
Great game! Keyboard controls certainly need work & it's unclear when a menu is split/separated per player & when it is shared. If another player hovers over something your navigation can get stuck. Ran smoothly on Bazzite Linux using Proton-CachyOS latest. Overall a lot of fun but needing some polish.
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Active players
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Where this game's players are, estimated from review languages.
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