
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.4Kreviews | 86% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just buy Dungeons 3. Dungeons 4 is just less funny, more forced on, more annoying, more dragging out, fascinating design choices, more of a chore, in other words, just annoying. Also who ever designed "Doom Hill" Go ♥♥♥♥ yourself
这极难难度战役是人打的吗?!第二关就远远不断刷一片一片的英雄,拿头打!19个部落单位被一个英雄单刷,只能靠陷阱和老家的碎片硬守。和解了,换难度。战役通关再来改评
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $27.49−45% | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR It's a sad game, dungeon management is the entire concept of this game and there is no game here in that regard. So, this game is a huge downgrade from Dungeons 3. It's oversimplified, with very little nuance to management of your dungeon. It's a very railroaded game with regards to your choice in dungeon rooms. You still get efficiency from doors and fully walled rooms. But that's the end of organization skills. You don't need your monsters to power specific rooms, nor do you require more than a basic room type to hire/summon a monster type. There is little need to branch out from one faction of monster, unless the game is heavily forcing you to pick a specific faction; which they do not often inform you before you trigger events. The voice acting is mid, funny, and kinda cliche. But that's 10/10 for the Dungeons franchise. This one just feels phoned in. The graphics are identical to 3. Some levels are simple. Some levels require very specific tactics to pass. I got stuck on a few that sucked more time out of me that I wanted to, hours on one level that refused to be easy (even on easy settings). This frustrated me. I give this game a meh 5 / 10 overall. It's underwhelming and boorish dungeon maintenance mixed with troop types that really don't matter. Makes this game very forgettable. I wont be buying any DLC, or following this companies works anymore.
Что можно сказать, игра придерживается "славных" традиций спама, берущих своё начало в 3-й части. На нормальной сложности враги прут такими толпами, что буквально, не добил одну пачку, как в бой лезет ещё 2-3 уже подошедших. К этому добавляем гнезда существ в самом подземелье, и не понятно когда и что делать. Я вот 3 часа сидел и только и делал, что отбивался. Мне некогда строить, некогда развивать подземелье, я тупо отбиваюсь. Кстати, ещё же есть базы гномов, мне вот аж две заспавнило (может и больше, пока нашел только две). А это ещё +2 источника спавна героев. Их надо зачищать, и гнёзда и базы гномов, а когда простите я должен это делать? Короче бредятина галимая. Больше игр от этих разрабов я не куплю, и вам не советую. UPD: И так, попробовал я запустить ещё несколько битв, результат тот же. Спустя 20-30 минут игры, противники начинают лезть по 3-4 пачки с разных сторон и одновременно. На счёт кампании ничего сказать не могу. Для тех, кто захочет сказать что-то из серии "да ты просто в РТС играть не умеешь". Други уважаемые, я играл в РТС очень, очень много, могу назвать несколько, о которых большинство и не знает. Вот эта фигня, когда вся сложность это заспамить и давить на ДЕЛАЙ ВСЁ БЫСТРЕЕ, это проблема современных стратегий, потому что ничего умнее и лучше, современные гейделы сделать не способны, а массовый игрок с удовольствием сожрёт что угодно. Так что со своими комментами, указанного характера, можете пройти сразу в лесную чащу.
Sooo traurig! Ich habe den 3. Teil geliebt und ich extrem auf den 4. gefreut! Aber es macht einfach keinen Spaß. Alles, was bei Teil 3 motiviert hat, ist irgendwie nicht mehr da. Man muss das Rad nicht immer neu erfinden. Einfach Bewährtes, Vorhandenes besser machen. Und selbst die Grafik, die nie wirklich gut warf ist immer noch nicht gut. Es sieht für mich so aus, als hätte man beim Grafiker gespart... Da Teil 4 sicher kein Erfolg geworden ist, fürchte ich, es wird keinen 5. Teil geben, bei dem Kalypso wieder alles besser machen kann.
many things are simplified and at the same time many things are too strong. a lot of things are unbalanced, such as heroic enemies, you need an army of 25 members at level 5+ already with some upgrades to destroy one heroic character within a minute, they are simply unstoppable. I played the game on 3 out of 4 difficulties and even on the very easy difficulty it is not balanced correctly. and the worst part is that you have to play co-op through their server even if you are in the same room, and unfortunately their servers are not the best.3 was better and more interesting, even though 4 is better from a technical point of view
1.値段の割にボリュームがなさすぎる 7000円払ってこの規模の小ささ。 倍のボリュームはないと、まったくもって割に合わない。 このボリュームなら2000円か3000円かな。。。 はっきり言えばぼったくりである。 2.まったりゲーというより、せかせか 常に何かをやっていないといけない。 もう少しまったり出来たら楽しい。 攻撃(イベント)も同時に起こりすぎてて、ばたばた。 地上に出ると、必ず他の入口から敵が入ってくる。 3.バグが多すぎる ロードは3回に1止まる。(これは治った) フリーズも多い。(これは治った) 埋める、解除する等操作が効かない。 冷凍庫に敵を入れても、何も起こらない。(一回壊して作り直すと正常に動く) 4.指示を聞かない 勝手な行動取るな!!! 敵が目の前にいても戦わない。。。 ダンジョン内だと全くいうことを聞かなすぎる。 クリックしてもそこにこないで勝手に戦闘して、死んで・・・あほか! 5.魔法のポータルに入るのにコツがいる 6.ポップアップが弱い ダンジョンに敵が侵入したらもう少し強めに通知してほしい 気が付いたら、壊されてるし。。。 7.魔法がクリックしても発動しないことが多すぎる
Плюсы: Большие миссии в демоверсии, где опишут основы игры. Этого достаточно для решения в покупке Уникальный подход к жанру РТС Забавная кампания Интересное развитие базы и юнитов Минусы: Цена. 3599 рублей откровенно дохyя для такой игры. Длительность игры. За 40 часов закрыл игру на 100%. И это с учётом перезапусков ради ачивок. Итог: Годнота, но дорого. Проходите демо версию и берите по скидке
Worse game play, worse story, worse graphics. WTF is this camera angle? Stick with earlier Dungeons games.
Every few months I get the urge to play Dungeon Keeper 2. Having already played "War for the Overworld" I went in search of something new that would scratch the DK2 itch. This did not disappoint! It's similar in enough ways that I get a wave of nostalgia whilst playing, yet different enough that I can enjoy learning how to master the game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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