
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.7Kreviews | 94% | — | $16.7M |
| $29.99 | 2.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲為了普及化沒有血腥感,初期部落兵種(主力)要搭配蛇人幫忙回血,亡靈系就是個死了等墓地復活(補師無法治療血量,純粹砲灰),惡魔系搭配蛇人(部落系補師)還勉強能用,後期如果建了復活自家部隊的房間時,陣亡的部隊會可以復活但需要亡靈系部隊幫忙(非自動化前),容易發生部隊陣亡光電腦攻入地城然後你軍隊人數顯示滿(因為都等待復活)的窘境 故事過程常為了成就跟任務有一種被趕鴨子上架上前線的感覺,軍隊都還沒準備好,地城還沒建好麻煩就來了 科技樹系統有好有壞,好處就是讓你有研發科技的感覺,壞處就是3系兵種要你初期就先決定哪種路線,很多科技要先研發前面你可能用不上的科技才能研發後面的 陷阱不是沒用,你最少要研發出手動陷阱傷害提升跟自動陷阱傷害提升後,你才會感覺有用(3X3 房間中間1個噴射器 周遭地上8格緩速陷阱,牆上8個火箭陷阱,房間出口再來地上1個陷阱搭配粉碎器陷阱,同樣放間蓋2個連一起,這路口就算堵住了,但這配置初期根本不可能,前期還是要靠兵防守),入侵路口最好開頭就將其改變路徑讓其非直線可以直達你地城之心(就是能繞路就讓其繞路) 主戰役過程故事流程算幽默有趣用了不少魔獸世界的梗 神廟是個好東西,可以洗出泰坦單位(舉例花1000金幣請來泰坦單位<正常固定1系1隻>,然後直接丟神廟裡獻祭)多洗幾次就會洗出其他單位來 整體來說還是很好玩的(被普通電腦打爆的感想)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Russian*, Italian*, Spanish - Spain*, Czech, Japanese*languages with full audio support
| $39.99 |
| 891ratings |
| 80% |
| — |
| not modelled |
| $5.99−80% | 364ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很棒的地下城守护者精神续作,不过难逃经营游戏中后期的无聊 优点△ 三种族各有特色,亡灵略弱,魅魔太强 地上地下双地图各有独特资源和机制 风趣带梗的旁白吐槽 主角好色啊! 缺点▽ 个别地图前期地下野怪比英雄还强,不能乱挖 遭遇战的地面机制不如战役丰富 邪恶值卡科技,获取后中后期比较无聊 地下不能操作就算了,但技能不能开关很影响前期(就是说的兽人!)
я залип
Not as Good as Dungeon Keeper fx - too many realy childish jokes. But otherwise solid game so far.
j'avais récupéré le jeu pendant des promos, je l'avais un peu oublié dans ma bibliothèque, quelle erreur !!! il est vraiment Fun, malgrés un gameplay un peu compliqué en solo par moment, compliqué de gérer attaque extérieur et interne en même temps surtout qu'il y'a pas mal de trucs à gérer dans certaine missions ( sorts, unité etc ). mais franchement je passe un très bon moment sur ce jeu. On y retrouve bien l'humour à la dungeon keeper, avec en prime " quelques clin d'oeil " a de nombreuses autres licences ^^
Good game
던전키퍼 추억 있는 사람에게 추천함
War ein cooles Spiel
Quirky, fun, tough play with smooth coding and oddball writing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
| — | 57 | 37% | — | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $17.9M | 13.2K | 69% | $39.99 | |
| $1.1M | 3.6K | 93% | $9.99 | |
| $269.3K | 973 | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 45.6K | 95% | $17.49 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.5M | 26.8K | 85% | $19.99 |