
Forge invincible defenses with lethal traps and devious machines, and crush relentless waves of adventurers in the ultimate tower defense showdown!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dungeon Warfare 3 is the next evolution of the acclaimed tower defense series. Lay out terrain tiles, carve perilous pathways, and customize your domain to create a perfectly tuned gauntlet of mayhem and misery.
Your arsenal of traps and contraptions is deadlier than ever, featuring more methods of maiming, mangling, and misdirecting your foes. Every successful defense grants you valuable experience to permanently strengthen your tools of torment. Experiment with newfound synergy between traps and terrain, adapt on the fly to relentless waves of adventurers, and tailor the difficulty to your liking with a refined rune system.
With an expanded variety of enemies, handcrafted levels, and infinite procedural challenges, Dungeon Warfare 3 promises an endlessly replayable tower defense experience that rewards cunning, creativity, and cruelty in equal measure.
Game Features
Realm Shaping: Forge your battlefield tile by tile. Raise walls, carve chasms, and channel enemy forces into your most insidious defenses.
Deadly Arsenal: Deploy an even greater variety of traps and contraptions, each upgradeable and modifiable to suit your playstyle.
Deep Progression: Earn experience with every victory to permanently enhance your traps, unlock powerful new abilities, and strengthen your stronghold.
Diverse Foes: Face off against an expanded cast of adventurers, each presenting unique challenges that demand dynamic strategies.
Handcrafted & Infinite Levels: Conquer a curated selection of handcrafted scenarios, then test your mastery in procedurally generated dungeons that never play the same way twice.
Adjustable Difficulty: Mix and match runes to scale challenge and rewards, allowing you to perfectly tune each encounter to your preference.
Endless Mode & Beyond: Push your defenses to their limits against relentless waves of enemies, compete for high scores, and become a legend of the Realm Shapers.
Polished Presentation: Enjoy refined pixel art, atmospheric sound design, and responsive controls that bring your dastardly dungeon—and the agony of your foes—to life.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 687reviews | 78% | — | $379.6K |
| $6.99 | 30ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В целом игра понравилась. Соглашусь со всеми отзывами, что эта часть хуже предыдущих. Плохая оценка только за реализацию открытия новых уровней и функцию непонятной карты, которая ломает весь баланс игры.
[h1]モードの違いが分からない[/h1] ローグライクモードとオリジナルモードを合計1時間半くらいプレイしたが、違いが分からない [h1]進行不能[/h1] ローグライクモードで進行不能になった 幾ら待っても敵が出て来ず、ウェーブが進まない
I don't know why people don't enjoy this as much as the previous games? I'm 7 hours in and I enjoy the progression and gameplay. It's already worth my money.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Traditional Chinese*languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best Dungeon Warfare yet. Super flexible, in-depth customization and unlocks.
던전워페어 1,2 팬으로써 메인에 타일...? 구조 생긴건 별로인거같음 게임키면 벽느껴져서 끔 그리고 유물파밍할수있던 2가 그립다... 나만의 빌드 만들던 재미가 있엇는데..
As someone who bought [i]Dungeon Warfare 3[/i] when it was on sale, already familiar with the first game and its sequel, it is quite questionable whether or not this product is worth its price tag when the game can be completed within two weeks, and a half to 100% it. This prequel provides players with new and old traps, enemies, and bosses, like its predecessor, but the major selling point here is the improved graphics and the ability to shape realms (place environmental tiles + modifiers). Some aspects that made the first and second interesting were lost, such as interactable environmental traps, like the sacrificial pit, which shot lasers when its bar was filled up, and the gear consumable trap that allowed traps to be overclocked/rearmed. Still, the game allows players to control how difficult levels are, which determine the XP and soul fragments they earn upon completion, and it is always fun to customize trap loudouts, as even levels without pits can still benefit from harpoons and spring traps if players are creative and willing to have fun with their placements irrespective of the difficulty they have set for themselves through runes, modifiers, and loadout. Beyond completion of its campaign, the product has a considerable amount of replayability in that there is a roguelite game mode, and levels that are completed can be done again in an endless mode for fun or experience gain. With that, it is reasonable to say that this prequel has learned enough from those before it in its series to be fun on its own while staying true to its tower defense formula; it is advisable that consumers purchase this game when it is on sale, as it still plays like a mobile game, a good one, though.
1에비하면 rpg노가다였던 2, 2에서 그나마 즐거웠던 다양한 업그레이드까지 제한시켜버린 2보다 퇴보한 게임성, 중간중간 잊을만 하면 등장하는 넌 이렇게 플레이 안하면 못깰껄? ㅋㅋ 하는 지나치게 기믹 의존적인 괴악한 맵 구성 디펜스 게임은 이런게 아닌데요. 이게임이 2만원이요? 평가 보시는 여러분, 차라리 1이나 2 추천합니다
Good game 👌 The game itself is kinda short.
物超所值。
Not much to say about the game, but if you enjoy this 'trap/wave' games, try it and look for yourself. Price is a bit too much, better to buy on a discount.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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