
Forge invincible defenses with lethal traps and devious machines, and crush relentless waves of adventurers in the ultimate tower defense showdown!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dungeon Warfare 3 is the next evolution of the acclaimed tower defense series. Lay out terrain tiles, carve perilous pathways, and customize your domain to create a perfectly tuned gauntlet of mayhem and misery.
Your arsenal of traps and contraptions is deadlier than ever, featuring more methods of maiming, mangling, and misdirecting your foes. Every successful defense grants you valuable experience to permanently strengthen your tools of torment. Experiment with newfound synergy between traps and terrain, adapt on the fly to relentless waves of adventurers, and tailor the difficulty to your liking with a refined rune system.
With an expanded variety of enemies, handcrafted levels, and infinite procedural challenges, Dungeon Warfare 3 promises an endlessly replayable tower defense experience that rewards cunning, creativity, and cruelty in equal measure.
Game Features
Realm Shaping: Forge your battlefield tile by tile. Raise walls, carve chasms, and channel enemy forces into your most insidious defenses.
Deadly Arsenal: Deploy an even greater variety of traps and contraptions, each upgradeable and modifiable to suit your playstyle.
Deep Progression: Earn experience with every victory to permanently enhance your traps, unlock powerful new abilities, and strengthen your stronghold.
Diverse Foes: Face off against an expanded cast of adventurers, each presenting unique challenges that demand dynamic strategies.
Handcrafted & Infinite Levels: Conquer a curated selection of handcrafted scenarios, then test your mastery in procedurally generated dungeons that never play the same way twice.
Adjustable Difficulty: Mix and match runes to scale challenge and rewards, allowing you to perfectly tune each encounter to your preference.
Endless Mode & Beyond: Push your defenses to their limits against relentless waves of enemies, compete for high scores, and become a legend of the Realm Shapers.
Polished Presentation: Enjoy refined pixel art, atmospheric sound design, and responsive controls that bring your dastardly dungeon—and the agony of your foes—to life.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 687reviews | 78% | — | $379.6K |
| $6.99 | 30ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most satisfying TD games out there
Ayant terminé le 1 et le 2 que je trouvais trés bons, je suis suis finalement assez déçut par cet opus. Si la campagne est bienvenue avec la gestion de placement des terrains et des donjons, ça reste du Dungeon Warfare convéquant. Par contre le mode roguelike (genre que j'aprécie beaucoup) est vraiment punitif. Je ne dis pas trop difficile mais simplement punitif car la moindre érreur ou faute d'inatation vous fait échouer la partie... Il n'y a pas non plus de possibilité de banir des éléments proposer come tout deckbuilding, on subit sans rien pouvoir changer. Donc avis mitigé pour ma part, campagne ok dans la veine des autres opus, mode roguelike non maitrisé, plus là pour dire "regardez moi je suis un jeu à la mode".
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Traditional Chinese*languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
符文石大多加防加血 怪太硬打不了多少傷害 坦弱抗不住 箱子堵路換線成本太高 反正我玩到後面 都是用推板解 解不了把重量符文關掉就過了 高難度符文不給穿防 太限制玩法了 沒有操作空間 不過我練度不是很高就是了 大多數都是15級點出3級技能...
Cool tower defense game.
콘텐츠가 너무 부족함..
It is an ok TD game, I feel like the 2nd one was a substaintially more enjoyable and replayable experience. I got to the end of this one and had no desire to ascend or keep playing, removing the rune system from 2 seems like a strange choice, instead of grinding for a cool and specialised build, I am just grinding for more starting money. Also the whole overworld map aspect though kinda important to the story added nothing to the experience.
Probably the most enjoyable out of the Dungeon Warfare games I've played so far. The presentation is much better, the traps and icons look much better, some of the traps feel better right off the bat (like dart trap), having helpers like Wilson are good for catching stragglers if your defenses falter, and despite some saying the game is short I'm still having a blast and still have like 5 traps to unlock! I haven't even tried the rogue-lite mode yet either! Yeah the game's lower general rating might scare you away, but I implore you to give it a try if you can. You might end up liking this one, since the Dungeon Warfare seriers as a whole is like a dungeons itself. You may like getting stabbed down the first path, pulled into a lava pit down the second path, or poisoned to death down the third path. I just so happen to prefer getting poisioned to death!
不如前两作简约,关外地形块完全是没必要的东西,徒增复杂度。
one of the best tower defense games
decent sequel , but feels like more of the same ... the map tile thing seems confusing to me and I find myself reusing same playstyle from first and second game ... hard to abandon old habits if they work too easy here as well
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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