
Build your own dungeon and attract heroes from all over the realm! Grow your business by exploiting every facet of your visitors' dungeon exploration experience. Will you be able to keep your evil dungeon business going?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


In Dungeon Tycoon, you have complete freedom to build and manage your own dungeon. You not only design the layout, but choose the best places for whatever traps you decide to use, which monsters you will hire to face the heroes, and what treasures await those skilled enough to claim victory. Dungeon Tycoon is all about capitalizing on every second of every hero's adventure in your mighty dungeon.


Lure adventurers into your evil dungeon by summoning mighty foes, building huge and curious rooms, and a maze of deceptive opportunities. Watch how they perform and optimize every inch of your genius design. Ensure they don't go back empty-handed, so they keep coming back.


If your dungeon is a company, then your monsters are the employees. Summon unique monsters and attract groups of heroes to test their strength.


Create clever layouts, sell valuable items to heroes, and find the perfect balance between efficiency and quality. There are many different ways to make money in Dungeon Tycoon. Will you be able to keep your evil dungeon business going?
Create and design a devious dungeon to give the heroes from across the land an exciting adventure experience.
Summon and upgrade powerful creatures to challenge heroes in their pursuit to find the treasures that lay within the dungeon.
Research new stuff to unlock new ways of improving your dungeon.
Enhance the aesthetics of your dungeon with a variety of different decorative and cosmetic items.
Inspect and watch your visitors to see how you can further improve your design.
Sell potions and other various aids to your visitors.
Complete quests and unlock a bunch of vanity objects to show off your progression.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 1.9Kreviews | 76% | — | $879K |
| $14.99 | 13ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is the game fun? - Yes the game is fun and a good use of dungeon management and time consumption in the first 5-10 hours Is it worth 22 bucks? - Personally no, i think i got this from humble monthly but the game itself really drags on after the first 5-10 hours where you are likely without proper understanding of vendors and placement of dungeon rooms going to find it really grindy with very minimal reward. I only ended up completing all achievements just to see how long it would take, and based on my playtime which is where i stopped playing after recieving all achievements thats how long it took. - Personally its not a horrible game, it most definately needs work and a better progression system if they want to keep people playing past the first 5 hours, but if you manage to get it on sale for less then 10 dollars id say its a fun little game u can have running on the side while doing other stuff. Good - Fun dungeon design system and interesting use of decoration to = popularity - Enjoyed the monster variety at first, and using souls to upgrade them seemed cool - Styles and options for decorations is quite vast Bad - Grindiness becomes much more apparently after a while where things become really expensive both in souls and gold. - Content with monsters as well as research and vendors/unique structures, is interesting but still limited in end game - No real benefit of surviving more then 50 days in survival or relaxed mode besides achievements as there is no real replay value. - Performance gets REALLY bad once you have a full almost 50x50 or 80x80 setup and can be really jarring to look at.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really don't know how to put this review, its a fun game but there's so many issues that could be resolved through QoL patches Pro's Super creative systems on making your own layout's. Concept of keeping the enemy AI happy, is very different, and i loved it once i got used to it. Progression is solid, easy to digest, solid infrastructure moving forward through the tech trees. Personalization from flooring, room themes, renaming creatures, and playing between a more casual or difficult experience. Con's (this is going to be much more expanded and i don't want this to be seen as negative, but more so something a dev could see as suggestions for changes) When editing your layout, not being able to move rooms just because they are connected to something else, maybe that's a game engine limitation but please if its not, revisit this, My suggestion is simply disallow they player from starting the day if all rooms are not connected to one another, an example of this would be, oh i really want this room over here now because players rarely go here, but its crammed between 2 other rooms, so i cant do that, unless i redo pretty much a fourth of the map in most cases, some times half The AI pathing, as mentioned in my previous point the path finding doesn't assure that all rooms get his, even if doors accessible and unobstructed, reducing possible income for said day at hand. Survival....this ones hard to peg down, because with how the game works i understand there isnt much you can do to make the game harder, but survival just feels more like, a tighter wallet rather than more difficult, why not increase monster/ai health, impose room timers for bosses, or something along those lines. Force Pause: i can get why some games need this, but its...well its really an idle game with extra bells and whistles, could i suggest a toggle in the settings for this?
I do enjoy this game is fun but I think it could be so much more. Still fun worth buying and playing especially if on sale. I got it as a demo before it was even officially released.
Like a highschool romance, it's off to a great start. But by the 2nd or 3rd run, you realise there's no steam left, it's all in the early game. It's September now, and there's been no updates since April 2nd, which is a crying shame. Some work on the mid to end game and this would be a hot seller. Worth it for cheap, and will give you several hours of fun, but sorely lacking in late game.
Game has been abandoned (at least as of this review), since the devs ghosted the entire roadmap. Repetitive, but still fun running a potion business scam disguised as a dungeon. Great premise, but no future development. Get it only on a big discount!
好
For some reason this Dungeon Management game hits all the right boxes for me where others don't, I think it's the fact that the UI and art style just seem easier to use than some of the others in the genre, but it's personal preference. The grind seems to hit the sweet spot of always something new to build or expand without having to wait too long.
I'd say this game is a bit too small for it's price. 4/10
[h1]Все механики для отличной игры есть. Но почти каждой не дают раскрыться.[/h1] На первый взгляд в игре есть все механики, чтобы стать реально залипательной игрой про строительство подземелья. Если вы хотите строить многоуровневые данжи с секретками, босс-рейдами, комнатами с ловушками и сложными маршрутами — [b]вам не сюда[/b]. Здесь нужно в основном украшать комнаты, ставить магазинчики для заработка, гриндить и заниматься менеджментом. [i]Ну, тайкун-игра, что поделать.[/i] [hr][/hr] [h2]Герои могли бы быть главной фишкой игры[/h2] У героев есть: [list] [*]прокачка; [*]классы; [*]инвентарь; [*]возможность объединяться в группы; [*]возможность умереть. [/list] И тут легко представить, насколько классной могла бы быть система, где ты следишь за каким-нибудь героем-новичком первого уровня. Он впервые приходит в твой данж, постепенно чистит комнаты, качается, вступает в группу, берёт квесты в гильдии, отправляется в рейд на босса и в какой-то момент трагично умирает. [b]Но нет. Даже близко нет такого ощущения.[/b] Разработчики по максимуму ограничили эту часть игры. С повышением уровня подземелья герои тоже начинают приходить сразу усиленными, а слабые просто перестают появляться. Весь их забег ограничивается одним игровым днём: [b]герой зашёл → пофармил → убежал → ты его больше никогда не увидел.[/b] В итоге герои полностью обезличены. [hr][/hr] [h2]Само подземелье тоже сильно ограничено[/h2] Размеры подземелья очень маленькие. Длинные коридоры вы не построите. Нормальные развилки с секретными комнатами и ловушками тоже сделать не получится — [b]игра просто не даст[/b]. Я уже молчу о том, что комната с ловушками как таковая почти не имеет смысла. Золото в сундуки в основном кладётся после убийства мобов. За получение героем урона оно тоже начисляется, но очень и очень мало. Из-за этого сделать какую-нибудь миленькую комнатку с ловушками в конце сложного данжа не получится. Сундук выгоднее держать именно в комнате с мобами. [hr][/hr] [h2]Итог[/h2] Все нужные механики в игре есть. Именно поэтому особенно обидно, что в какой-то момент разработчики будто свернули не туда. Вместо упора на реиграбельность, атмосферу настоящего подземелья и ощущение приключения игра максимально ограничивает почти всё, что могло бы сделать её действительно интересной. [spoiler]Основа для отличной игры уже здесь. Просто ей зачем-то не дают раскрыться.[/spoiler]
this is a fun game to play i have played it so much
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $878.8K | 2.2K | 88% | $14.99 | |
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| $878.4K | 723 | 59% | $29.99 | |
| $878.2K | 4.5K | 99% | $9.99 | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $878.2K | 2.3K | 72% | $19.99 |