
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En mi primera partida maté a la rata roja. La estrategia fue simple El de la espada termino corriendo con valentía para que no se muera Un arquero termino con lanza El del espadon se murio por el grupo (Un capo el lagarto, el MVP, pero lo dejamos ahi tirado) En todo momento lo miraba un segundo arquero a la distancia, comiendo galletitas 10/10
ポテンシャル抜群 かなり良いゲーム 寝かせてからやるものなんだろうけどそうするにはちょっと面白過ぎる おすすめ 買い一択
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 702 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,希望能更新更多内容
游戏还是不错的,困难难度通关了自然+弓箭+大剑+剑盾,没想到通关后还有个深渊,给了个惊喜。 目前感觉主要问题有: 1、自然奶需要走近了才能治疗有些奇怪,打boss容易暴毙,而且奶和花等攻击技能共享种子,很难兼顾 2、大剑效果和弓箭比还是差不少,弓箭爆头+快速射击爆发比大剑高多了 3、后期钱太多了,能买的东西太少了
Tem muito potencial.
Addictive and simple, yet enough tasks to keep you engaged. Delicious in Dungeon!
初体验下来感觉有很多环世界+战场兄弟+博德之门+暗黑地牢的元素,这些游戏我都玩过,希望官方从这些游戏里取其精华,不要把糟粕也一起加进来。 1.小人搬东西造墙是一块一块来回搬的,不像环世界是先搬运大量材料把蓝图都填上,再一个一个建造,因此这个游戏的造墙有非常多的时间都浪费在了来回搬运上。 2.有些效果没说清楚,比如“厌恶某个特定种族”的,我不太喜欢sl去选人,因此我也不会招募这类英雄,同样也不知道这个特质有什么效果,减心情?减战力? 3.批量制造的时候要一个一个加,不像环世界是可以按住ctrl一次加十个的 4.铭文系统不好,这点我看很多评论区的朋友也提了,如果不sl就很难出好东西,sl的话又要无意义地浪费很多玩家的时间;同理,开局捏人也跟原版环世界一样,不能自定义小人,哪怕学学dnd去车卡呢,多少费用分配到各个属性和特质上,都能节省出很多sl的时间;而且铭文选了也不能反悔,不像技能还可以用重置灵药来重置(虽然重置也很贵就是了) 5.希望物品可以通关双击左键来快速使用 6.希望给建造东西加快捷键,比如按B能快捷调出建造页面 7.希望能向环世界那样可以打包部分家具 8.在地牢探险和在据点里时小人之间的背包不是互通的,导致要多一步“玩家自己调配资源给另一个小人”的操作,显得比较繁琐。 9.希望回到据点之后可以把包里所有东西都丢下来,目前资源确实是会丢下来,但是生食、损坏的装备、不适合自己吃的食物等东西不会自动丢下来 10.和仓库的交互太差了,我想要小人吃仓库里的东西需要做以下步骤:点开仓库>把仓库里的食物拖出来>点击小人>小人捡起这个食物>小人打开背包>右键这个食物>食用之 11.希望能看到英雄的个人属性,比如年龄、性别之类的;招募时如果可以根据玩家的喜好进行定向招募就更好了(比如定向招募巨剑特长的、自然魔法特长的、蜥蜴人种族的,诸如此类) 12.我个人对开局的三个人有比较深的感情(?),希望他们能有更多的背景故事 13.队伍行进时如果可以有一个“固定阵型”(比如前排两个盾,两个弓箭后排距离前排三格)的功能也许会更好? 总而言之我目前是不太推荐这个游戏的,改善空间很大,但是看在有蜥蜴人(克拉加斯 Kragas 是真的帅吧,想看到很多关于他的二创)和狼人的份上还是给个推荐(人物的头像确实不错,甚至还有暴怒时的头像)
潛力很高
精神時光屋~
Very good game focusing mostly on dungeon crawling, with interesting events and enemies sprinkled in. Most interesting part is being able to set up a camp deep in the dungeon to rest and resupply. The combat is quite simple but very enjoyable, even in the first dungeon I was surprised at the amount of content available, some of which I only saw once I already came back from my first trip to the second dungeon.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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