
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Engagement
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
모집 캠페인은 그냥 커스텀 가능하게좀 하지 특성뽑는다고 5시간씩 돌려도 안나와서 비추준다
1. 受伤机制很难评,没有护甲魔抗这一类,有个角色直接从满血被斩杀,不知道怎么回事 2. 装备不会让你闯关变得更加容易,等级提升反而会有一些负面影响。 3. 经营的目的不知道是什么,房间的升级很模糊 4. 对经营玩家不友好,职业的区别不突出,精神消耗大,机制难评
.... 생각보다 재미가 없음 뭔가 하면 할수록 루즈해져가고 방어력을 올려도 이유없이 캐릭한마리가 유독 쳐맞거나 하질 않나.. 막 잠오고 그럼
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 630 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
测试版没做完就开始平衡武器了真的搞笑,近战 法师没伤害 结果把弓箭削弱了。制作组吃屎吧
다양한 방향으로 성장하는 나뭇가지는 많으나 어느 나뭇가지도 새싹수준에서 벗어나지못함. 향후 나뭇가지들의 성장에 따라서 고봉밥 갓겜이 될수 있지만 있으니만 못한 시스템이 되거나, 진입장벽이 될수도 있어서 지켜봐야 할 게임. 림월드+배틀브라더스+스톤샤드+다키스트던전의 요소들을 섞었는데 조화롭지 못하고 따로노는느낌 배틀브라더스식 랜덤 직업/스텟 스톤샤드식 스킬트리 림월드식 정착지건설과 무드 다키스트던전의 스트레스개념 그러나 실제 게임은 축캐/망캐의 영향력이 너무커서 리롤/세이브로드 반복함. 스킬트리는 무기장착 조건때문에 한가지 트리만 타야해서 스킬찍는 자유도가 거의없고, 그냥 무기별 캐릭터로 봐야함. 정착지는 필요한 시설 지을거 다 지으면 더이상 할게 없음. 스트레스 개념이 림월드식 무드와 연결되어있어서, 계산이 가능하고 변수가 없음. 랜덤한 사건으로 스트레스가 증가/감소되지않음. 추천하는 이유는 앞으로의 성장이 기대되기 떄문임
一款单机游戏更新全是强度调整,削弱一个技能可以直接削弱一半以上,感觉有跑路风险。
銘文系統根本是毒瘤,應該整個重新製作。一個角色一輩子只有 4 顆銘文,每次升級 5 選 1,藍色(稀有)出現率 2%。洗可以,但魔石不退,然後洗藍色銘文的代價非常昂貴。 銘文系統可玩性超級低,浪費2個小時在roll角色的屬性和銘文
狼人福瑞大姐姐不错
Cool game, its everything i wanted an rpg dungeon to be. But, why starting nerfing things? Does enemy complained to you for player being too op?
格洛克一家过于恶心了。如果是从地图上召唤盟友也就算了,好歹可以先清小怪。什么叫凭空无限召唤?格洛克挑战者更是恶心,攻击高不说还集群出现,甚至还可以靠冲锋叠在一起,地形都卡不住,血越少伤害越高,打断满了奖励再打两只。 打格洛克长老心态打崩了,不玩了,等更新
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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