
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MMMMMMMMMMT BOM, SUPER RECOMENDO!
Love it! Keen to see it further develop!
1. 컨트롤에 대한 조작감이 좋지 않음 2. 컨텐츠가 적음. 얼엑이니 그러려니 했는데 로드맵 보고 잘못 산거 아닌가 싶었음. 업데이트가 너무 느림. 분기마다 업데이트 분량도 별로고 아직은 돈 값을 못하지만 게임 자체는 발전 가능성이 매우 큼. 재미는 있으나 아직 갈길이 멀어보임
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 691 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说实话框架不错,从快速回调也能看出制作组还是听取玩家意见的,最大的缺点就是可玩内容太少了,科技树和建造系统都比较简陋,以及玩到图二石头已经捉襟见肘了,希望资源问题可以多家平衡下。 PS:精灵啃草都不减心情,精灵民族自古以来就是吃草的种族.jpg
好玩 但是就是真的普通模式都難
I tried to do a bug report, but it won't let me join the discord. Please please cut it out with the dinging during the tutorial. I'm just trying to read. I understand the current quest is in the top right. It's so often and loud.
不思議のダンジョンよろしくランダム生成されるダンジョンから資源を持ち帰り拠点を発展させるゲーム 拠点を作っていくのは楽しいがダンジョンに潜る点については単調なプレイになりがち。資源かっさらうだけかっさらってじゃあ帰りますって内容が続くのはアーリーアクセスゆえ仕方ないのかなと 強くするたびに待遇に見合ってないと不満が溜まり素気分が下がるのだが、「じゃあどんな待遇されたいんだよ」って部分など全体的にもうちょっと説明してほしい。 また手に入るのは資源ばっかりで装備などは出てないように思うので、ダンジョンに潜る目的がただ拠点に必要な資源探しに行くだけになりがち、しかも上位の素材が渋いのでその辺調整されると嬉しい RIMWORLDをしたことが無いので比べることが出来ないがやった感じとしてはちょっと長い目で見たほうがいいかも。
Fun game so far. You can tell it is very much an early access game but I can already see the potential. The gameplay loop is exactly as described on the tin. Dungeon exploration feels like it has stakes to it and making a mistake could lead to a full party wipe before you even know what's coming (I lost 2 parties in the first hour but that was largely a skill issue). The skills options are cool and how they combine with each other is one of the most interesting parts of the game in my opinion so I really hope that they keep adding more skills to play around with in the future (From a quick look at the roadmap this seems to be in the cards down the line). All in all what we have right now is a fantastic start and fingers crossed the devs stick with it.
É um jogo bem divertido e desafiante! Recomendo (y)
My whole squad died on my first mission. Walked into the first room and two members of my party got knocked out. Revived em, cleared a couple more rooms and saw a room that looked like almost certain death. Tried my luck, got sent to the shadow realm as expected. They warned me not to go too far. I love it when a game kicks my teeth in and tells me to do better. Diggin it so far. The unit management in combat is a fun little wrinkle to this one, a simple RTS mechanic that works really well here so far.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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