
Build your dungeon & protect it with a labyrinth of dark corridors, a web of deadly traps, an arsenal of powerful spells, and an army of bloodthirsty demons
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Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍 Recommended — one of the greatest games ever made. Just don't play this version of it. Dungeon Keeper is a masterpiece. You're the villain for once: you carve out a dungeon, lure in monsters, build torture chambers and treasure rooms, and turn the "heroes" who come to raid you into corpses (or converts). It's part strategy, part dungeon-management sim, part dark comedy — and the narrator alone is worth the price of admission. Slapping your imps to make them dig faster never gets old. Twenty-five years later nothing else plays quite like it. BUT — be honest about what you're buying here. This Steam release is just the original 1997 MS-DOS build wrapped in DOSBox. It runs, but it's the raw DOS game: low resolution, no widescreen, dated menus, no modern conveniences, and on Linux / Steam Deck you're running Proton on top of DOSBox, which is exactly as clunky as it sounds. It's preservation, not a remaster. The good news: the community already fixed all of that — for free. Look up KeeperFX (keeperfx.net) — an open-source reimplementation of the engine that runs the original game data with modern everything: high resolutions and widescreen, hundreds of bug fixes and quality-of-life improvements, extra campaigns, a map editor, and a whole workshop of community maps and mods. You still need to own the game — KeeperFX just uses your files and plays them properly. And if you're on Linux or a Steam Deck: I maintain a native Linux build of KeeperFX — no Wine, no Proton, no DOSBox. One file, download and run, plays natively: 👉 github.com/ForkedInTime/keeperfx-linux-alpha Auto-detects your Steam/GOG copy, and there's an in-launcher browser to install community maps with one click. (Unofficial, community-built — engine credit goes to the KeeperFX team; I just do the Linux port.) Verdict: Buy the game — it's cheap, a classic, and you should own it. Then play it through KeeperFX instead of the DOSBox version. On Linux, grab the native build above. That's the way this legend is meant to be played in 2026. 🔨👑
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Dutch*, Polish*, Swedish**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] ⚖️ MATCHING EXPECTATION:[/h1] * 🟢 = Available = Fun +1 * 🔴 = Not Available = Fun -1 * Match Nothing = 0 Fun 🟢 Diverse Creatures to play as Army 🟢 God Hand Abilities 🟢 Interesting Sound & Voice 🟢 Ton of Maps to Play 🟢 Gameplay Tweaks Menu (Mods) 🔴 Visual Improvement 🔴 Difficulty Menu 🔴 Complex Skill Tree 🔴 Complex Resources to Farm 🔴 Communicate with Creature [table] [tr] [th]fMeter[/th] [th]FUN[/th] [th]fUN METER[/th] [th]DISCOUNT[/th] [th]COMMUNITY[/th] [th]REVIEWER[/th] [/tr] [tr] [th]A+[/th] [td]5[/td] [td]Loving it [/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]A[/th] [td]4[/td] [td]Liked it[/td] [td]No Wait[/td] [td] ✔[/td] [td] ✔[/td] [/tr] [tr] [th]B[/th] [td]2-3[/td] [td]Half satisfied[/td] [td]Wait 50%[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]C[/th] [td] 1[/td] [td]Less interested[/td] [td]Wait 75%[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]D[/th] [td] 0[/td] [td]Not what you need[/td] [td]Wait 100%[/td] [td] -[/td] [td] -[/td] [/tr] [/table] 🏅 Community Rating: [b] Very Positive [/b] ⚖️ [b]fMeter {A}[/b] Worth a play, if you enjoy controlling a Creature Army with a "God Hand". However, if you're looking for Tradisional RTS game, this isn’t for you. 🔎 Check the full list for your preferred gameplay 👇 [u][i]https://steamcommunity.com/groups/expectationchecklist/discussions/1/832745943312895382/[/i][/u] [h1] 🕘 IMPRESSION:[/h1] * Year 1997: Game released on PC * Year 1998: Started playtest and loving it :D * Year 2011: Released on GOG.com only and later EA own it * Year 2014: DK2 remake on mobile app version for trendy microtransaction * Year 2024: Finally released on Steam * Year 2026: Add into my Game Collection on Steam * 8 hours later: Looks good as in the old day :D [h1] 🔊 TESTER MUST KNOW:[/h1] * Require download KeepFX to play in modern screen resolution * KeepFX also provide option developer menu that tweak your gameplay * We can access developer menus by adding "-alex" in the Target line * 76 Pages PDF manual available * Imp = Workers * We don't need magic attacks to destroy Magic Doors * Treasury has zero effect on attracting Rogue * Flying creatures still get stunned and affected by traps [h1] ⭐️ COMPARE TO ORIGNAL:[/h1] * Added New Game+ * Added Freeplay Option * Added Map Pack - Lost Levels * Added many others Campaigns * Deeper Dungeons still available * Allow zoom out much further * Better Performance (High fps) * Removed Direct3D version * Still old screen resolution, unless install KeepFX expansion * Original Level Editor is not included anymore, but replaced by new "Unearth" Editor [h1] 💎 SAME GENRE COMPARISON:[/h1] * Play as Villain * Manage creature's needs, moods, and behavior to fight for you * Imps will do what they need to do automatically * Creature will get angry & leave if not treated correctly * God hand to pick up anything that belong to you * God hand allow to drop army, aid their combat, or punish creature * Great variation of creature and Hero available * Many hotkeys available * Variety creature abilities * Some creature able to teleport where they need to go * Some creature allow self healing * Allow resurrect dead creature * Allow to possess into your creature * Infinite gold available * Bonus levels available * Option to let the computer control your defenses [h1] ⚠️ RUMOR CHECKING:[/h1] * Dungeon Keeper is a pay-to-win mobile game ➜ This is the BIGGEST Modern Misconception, the 2014 mobile game is a different game. This version is the original version and it meant to play offline. * We’re supposed to control units directly ➜ The game is about indirect control & environment manipulation. * It feels dumb because it’s not RTS-style control ➜ it’s a simulation AI, not a command AI * This game is weird / broken / unfair ➜ It’s just not playing by modern game rules * No game ever matched it ➜ Debatable, there many developer try to replicated it, such as War for the Overworld & Dungeons series, but nothing fully remake the fun chaotic ecosystem design * It is a hidden gem ➜ Agree [quote] [b]Remember to 👍 for me if you liked this review:[/b] 🔔 More similar reviews ➜ [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]Browse Here[/url][/u] and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ [u] [url=https://steamcommunity.com/groups/expectationchecklist]We're Here[/url][/u] 📢 Disclaimer regarding Short Hours & English Errors ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Read Here[/url][/u] [/quote]
I have played this game for 25 years. I still remember going over to my friend's house to play against him for hours. Must have played thousands of hours, I never counted. It's one of those games I either keep installed, or re-install on every machine I own. It's perfectly balanced, great fun, complex as in deep while user friendly, with fantastic replayability, great humour, incredible voice acting, with a coherent identity. I've been waiting for decades for a graphical step-up, so naturally I was looking forward to DK2 when it came out. I was so disappointed. A lot of what made DK1 an absolute masterpiece went out the window in favour of 3D. Much later, I tried War for the overwold - I can appreciate the love and effort that went into it, but I got the same effect. Instead of improving something that was close to perfect, they tried a different way, and I found that it didn't work out for me. All that to say, DK1 with the KeeperFX upgrade (because how on Earth was I able to play it for that long without?) will be forever engraved in my memory as an unreplaceable masterpiece. Thank you everyone for creating it, maintaining it, distributing it. I'm sure you went on to do other great things, but regardless, your legacy is already made. Long live KeeperKlan.
My review time is nice, so is the game. I'll vote bad so people that read see the patch note! Since this is 1995 code, the lack of accessibility + bugs are hard to ignore. The game runs properly but FPS does not after 50-100 creatures exist in a map. => THERE IS A FREE UPDATED PATCH VERSION CALLED DUNGEON KEEPER FX so lets go and play that instead!!! Now as for this actual game review: + It is the progenitor and inspiration behind innumerable (mini) games and so much more. Stuff like Starcrafts Mineralz and every Ant Colony sim out there. + The devs were really experimental and had fun, it's an FPS, RPG, RTS, TD, automation, godgame, ...^^ + This includes the artwork and finer details in some monster and even wall designs if one looks closer. + Some concepts here were ahead of its time and are lost to history, in example rewarding map exploration with the ability to transfer your favourite unit to the next mission. This personalizes story missions, adds replay value and also lets the PLAYER influence the difficulty drastically continuesly. +++ Main thing making this game so fun and addicting is making individual base designs + where your personal elite squats level up AND go about their daily business + while designing trap-based killing floors + exploring the mysteries dark + scavenging, looting, producing and hoarding your riches! - The music is not it. There are 2 "rock" pieces blasting on repeat with alarm sirens, now try to stay sane. - The bonus and later levels have very punishing and unfun difficulty spikes and surprise instant deaths. - There are countless bugs in this and the UI is outdated. Unit control and pathing is meh. How to actually influence what units show ups, how many and what they and structures do is quite erratic. - This is a story-game in the sense that replaying will not add anything if explored fully the first time. ... and AI multiplayer was not a really a thing, neither will pvp work for this kind of game balance^^ P.S. Might add another line here after going through the deeper dungeons and more importantly the FX game version. Excited for both.^^
[i]Dungeon Keeper Gold™[/i] was released on Steam in 2024, yet it still lacks modern control mapping (WASD) and resolution settings, which was the least the development team could do if they were going to release a [b]gold[/b] edition of the 1997 classic. As expected, players are expected to save a lot, as the enemy AIs, specifically opposing keepers, are given certain level advantages (more gold and other resources on their side of the map). They are aggressive in that they always drop all of their units the moment when the player's imp meets theirs, which is unapologetically ganking/zerging with enemies that are suspicious high-leveled (Lvl. 5 - 6) during the beginning of some levels. There will be many moments where players will have to possess their own units to get jobs done faster, or kite enemy units to save time and headaches as their units are slow to respawn, if at all. In contrast, the enemy keeper can swiftly come back with another high-level raiding party twenty to thirty seconds later while the player is recovering. If players do decide to purchase and play this product on Steam, it is highly recommended that they install [url=https://keeperfx.net/]KeeperFX[/url], an actual remastering and open-source expansion that provides many quality-of-life improvements for modern computers as well as modding capabilities.
Ein absoluter Klassiker! Dungeon Keeper Gold macht auch heute noch unglaublich viel Spaß. Der einzigartige Humor, das geniale Dungeon-Management und die charmante Atmosphäre sorgen für viele Stunden Unterhaltung. Trotz seines Alters spielt es sich immer noch hervorragend wenn man sich die "KeeperFX" mod reinladet.
Holy Moly. Before you get ahead of yourself and dive in as a result of the glowing (and likely nostalgia-soaked) reviews, HEED YE HERE, KEEPER: This game is Old. *Real* old. I'm talking that quirky, Japanese-inspired PS1 era old. The kind that scrolls *way* too fast when you move the mouse to the edge of the screen, the map-scrolling speed is jarringly slow, the top-down FoV is WAY too tight, the options menus are *obtuse*, and some things just don't make sense. Indeed, while you posess a creature, looking with the mouse is INVERTED. Like a *Flight Simulator*. That's how early into 3D graphics we are here, people. Music is deliciously synth-industrial-grunge. The world very clearly took a page out of Diablo 1's success the year prior and went full tilt into that dark tone. And when I say dark, I mean it makes Dungeon Keeper 2 look like a straight satire or comedy. This game revels in the gore and gunk from the very first intro video. And did I say dark? I meant DARK. As you scroll across the dungeon, you really do need to hover your mouse over to see... well, almost anything. My goodness the speed of this game is... a bit much. It's like the arcade days still lingered in the developers minds as they made it for the PC market. Indeed, a high score table exists after you finish a mission, but there is stark online connectivity here. Where does it get uploaded to? Why is it there? Remnants of an archaic gaming past, to be sure. Monsters move, dig, attack - hell, they do EVERYTHING fast. Really fast. Combined with your insane scroll speed and everything begins to feel a bit woozy... And what's with all these creatures? Why is there a beetle? The fly isn't the only insect, apparently. Oh, and a skeleton without buidling a prison? Okay... And... uh... what's a Demon Spawn? DK1 throws Dungeons & Dragons goodies at you like a cocain-fueled autisic fantasy nerd that just got out of university. It revels in it. It dives head-first, and doesn't submerge until you're covered in its smelly, gunky goo as well. Mission design is simpler than the sequel here, and equates to heroes just spawning in and charging for your treasure or dungeon heart. Even so, there is a delicious amount of charm here. DK1 crunches and stomps around in full confidence and timbre. Keeper beware - you may struggle with just how jagged some of these edges, but you may find yourself staring at your freshly cut hand and bleeding fingers, smiling... and squeezing harder. IT'S GOOD. BUT IT'S.... WERID.
I thought I was the only one who knew about this game and about died when it came across my suggested feed. Amazing blast from the past. Anyone who is new and are considering it, for 4.99, its a steal. Very cool MSDOS game. I recommend shrinking the aspect ratio because this version was ment for an older monitor it seems. 10/10 Dungeon Sim
love it played it when i was a child :)
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