
A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 13.6Kreviews | 79% | — | $4M |
| $39.99 | 2.1Kratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote=Yours Truly][h1]"A wonderful game with lots of potential left buried in the sands of Arrakis."[/h1][/quote] I think Shiro Games is a fantastic studio, and they have [url=https://shirogames.com/games/]many different projects[/url] going on at the same time, yet I believe this game deserves additional love. Given the proper amount of resources and focus this could easily rival games such as Stellaris or Age of Wonders -- it has such a strong foundation. Edit: I do enjoy this game and greatly appreciate the Dune universe.
Sadly I had a bit wrong expectations about this game. The 'RTS' tag is completely misleading. Yes it is technically "real-time-strategy" in the sense that it's not turn based and a game about strategy, but it isn't what I would define a 'RTS'. It's more a non turn based CIV. So don't go in expecting this to be a Starcraft or AOE or anything similar. I would say it is a fine dune skinned CIV but besides some portraits, unit style and side mechanics like the sietches and water 'management' (it's just a resource) it didn't give me a particular strong dune vibe or atmosphere. I think there is still some fun to be had for some people but it didn't click with me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fresh and promising approach to a genre that has fallen out of favor. However, it lacks depth, dedication, and storytelling. Buildings are easy to construct and resources are plentiful, and there is no real struggle for living space or materials. The combat system is uninteresting and superficial. The espionage system is poorly implemented overall; you always use the same selection, and there are no really exciting or interesting infiltration or manipulation options. Trade and research are straightforward and relatively uneventful. Council votes get boring relatively quickly and lose their influence; you choose between a, b, c, with no variety and hardly any interesting choices. I want this game to get more attention; it could be really good. In its current version, however, I cannot recommend it at all.
Всё, что касается звука в этой игре, сделано прямо очень хорошо. Музыка, звуки уведомлений, реплики юнитов — это прямо качественная работа, до которой вообще не докопаться. Графика тоже стилистически приятная: не перегруженная, сделанная в одном стиле, где ничего не выбивается и не коробит. Благодаря тому, что воюем мы на Аракисе, перед глазами почти всегда жёлтый песочек, прямо как на Dust 2. Мммм, кайф. Геймплейно игра тоже отлично продумана. Это FFA-лайт-стратегия в реальном времени, где есть несколько способов победы, все ненавидят друг друга и пытаются поднасрать. Я вот таких игр мало знаю, так что тоже плюсик за необычность. Что важно знать: 1. Игра всё таки RTS хоть и упрощённая, так что если в падлу иногда кликнуть на отдельный отряд и дать ему команду, то игроки которым не лень это сделать, будут иметь преймущество. 2. Игра всё таки упрощённая RTS так что в ней нет многих команд по типу "атаковать при движении", а всё управление юнитами это клики либо на землю, либо на цель атаки. 3. В игре условный одиночный режим. По сути это просто набор игр с ботами. 4. В игре нет голосового чата. Так как одна из составляющей игры это коммуникация и мошна с другими игроками, то уметь быстро печатать на английском при игре с рандомами это очень полезный скилл. 5. Разработчики забили на поддержку проекта, так что хоть игра и представляет собой полноценный законченный продукт, таких вещей как правки баланса и доп контент вряд ли стоит ждать. 6. Некоторых людей игра может вывести на эмоции и даже превратить их оппонентов в "конченных тупорылых ублюдков". Не раз видел как игроки ливали после особенно болезненной неудачи. 7. С ноги ворваться в мультиплеер врят ли получится. Много механик, много особенностей для разных фракций и их юнитов. Что бы понимать, что вообще происходит и как победить, придётся как минимум немного почитать. 8. Одна катка длится минимум час, и нужно быть к этому готовым — быстренько сыграть перед сном не получится. В целом Dune: Spice Wars это редкая игра к которой у меня нет претензий, а лишь пожелания. Хорошо сделанный продукт, который дарит много эмоций, хоть и не всегда положительных.
Are you playing classic Dune RTS, or Stellaris/ Civ? It's in the sweet spot which Northgard began to carve out, but does it much, much better. Addictive, satisfying, polished, respectful of what came before it. Fans of RTS and fans of Dune (games, book or film) will not be disappointed
This is perhaps the perfect midpoint between classic RTS and modern 4X Grand Strategy. There's many ways to win, some more complicated than others, and all feel well designed and well implemented. The different factions also feel diverse in terms of both visuals and playstyle. Whether you're a military steamroller, a diplomatic silver tongue, a master of the clandestine ops, or beyond, there is something here for you.
After 400+ hours, I can confidently say that Dune: Spice Wars is one of the most rewarding and deeply engaging strategy games I’ve ever played. What starts as a fairly straightforward 4X/RTS hybrid quickly reveals layers upon layers of depth — political maneuvering, economic dominance, military tactics, and resource management all woven into a constantly shifting desert battlefield that never stops challenging you. Every faction feels distinct and forces you to approach the game in new ways. Whether you’re scheming in the Landsraad, building an unstoppable military machine, or controlling the flow of spice through clever trade and influence, no two campaigns ever feel the same. Even after hundreds of hours, I’m still discovering new strategies and subtle ways to outplay opponents — that’s a testament to just how well-designed the systems are. What really keeps me coming back is the pacing and tension. Dune doesn’t rush you, but it doesn’t let you relax either — every decision has weight, and the smallest misstep can snowball into disaster. The political layers, sandworm threats, and environmental challenges make every playthrough feel dynamic and alive. The devs also deserve credit for their steady updates and improvements. The game today is far more polished, balanced, and content-rich than it was at launch, and it’s clear they’re committed to refining it long-term. Verdict: If you’re a fan of strategy games, political intrigue, or the Dune universe, this is an absolute must-play. After 402 hours, I’m still learning, still experimenting, and still having a blast. Few games have that kind of staying power — this one does.
Pretty special game. Quite the shame that the devs pulled the plug on this game way too soon. So much untapped potential for content.
The AI is very bad, I win even at max difficulty. And I'm not even that smart I played Age of Empire and was at the lowest posible ELO level, I literally stopped playing it because I would almost never win unless I played against low level AI. But in this video game, I never lost a single one of my game even when I did dumb stuff like nuking and attacking everybosy at once. And I'm not even tryharding There is no challenge with AI, the game has a lot of unique mechanics I have to say. Each faction has really unique abilities like The Battle of Polytopia. Unless you like constantly winning with no challenge I would recommend playing multiplayer only or doing something like all the factions are against you (so you have 3x the difficulty of 1v1)
Definitely a different style of RTS than I'm used to. Coming from Star/War-Craft, C&C, and Age of ____. Instead this focuses on area control, then has built in systems for political advantages, political espionage, and other things you could almost call mini-games. Interesting addition to the Dune franchise, it allows you to play less popular factions from the books. Each "game" feels like its own mini campaign mode, seeming to almost develop a story just based on the parts of the game that aren't build unit > blow up enemy. If you like the books, the movies, or just the old Westwood games, I'm sure you'd enjoy this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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