
Dune: Awakening is a single- and multiplayer Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Dune: Awakening is an epic Open World Survival Game where you get to fully immerse yourself in one of science fiction’s most iconic worlds.
You have been chosen by the Bene Gesserit to go to Arrakis as their agent and uncover the mystery of the missing Fremen. Visit locations such as Arrakeen and Hagga Basin and meet familiar characters such as Duke Leto Atreides and Feyd-Rautha Harkonnen, as you unravel an epic Dune story never told before: yours.
Whether you prefer to play alone or with friends, Dune: Awakening gives you the opportunity to explore a vast, open world Arrakis brimming with secrets to discover, stories to investigate, gadgets to craft, vehicles to assemble, and bases to build. You choose which path to take as you rise from survival to greatness.
Avoid the roaming sandworms. Seek shadows to stay out of the scorching sun. Study the slow blade or learn to master the powers of the Mentat and Bene Gesserit. Build a modest home or a massive base and decorate it to reflect your character’s unique personality. Climb mountains or craft your ornithopter and take to the skies.
Dune: Awakening gives you a living, breathing Dune on a scale never seen before.
Discover a dynamic and immersive Arrakis, from the rolling sand dunes of the Deep Desert to hidden Fremen caves and the bustling city streets of Arrakeen. Climb towering mountains with the Shigawire hook and fly across sandworm-infested deserts in an ornithopter you built yourself. Escape the destructive might of the massive sandstorms towering above you as they sweep across the landscape, then take a quiet moment to witness the beauty of Arrakis when the sun is low.
In Dune: Awakening, you get to step into the books and movies and experience one of science fiction’s most incredible worlds up close. Join the Atreides or the Harkonnen and rise through their ranks as you explore their unique stories. Meet familiar characters such as Duke Leto and Feyd-Rautha, investigate the mysterious disappearance of the Fremen, and discover the truth about your own past. Unravel an epic, cinematic Dune story that asks the mind-bending question: what if Paul Atreides was never born?
Arrakis is a test that few survive. Those who do, awaken. Learn to survive the unique climate of Arrakis, chasing shade and extracting liquid from the bodies of your enemies to refine it into water. Study the teachings of the Schools of the Imperium to unlock a powerful repertoire of abilities, weapons, and tools. Wield the Trooper’s unparalleled firepower, use the Bene Gesserit voice to control your enemies, deploy the Mentat’s deceptive traps, or master the Swordmaster’s unique dance of death.
Carve out your own piece of Arrakis and build your personal base of operations. From small outposts to elaborate and towering strongholds, build everything piece-by-piece in the Atreides or Harkonnen style, or any of the other available architectural styles, and decorate it to reflect your personality. Equip it with powerful crafting machines and spice refineries and watch your power and fortune grow. Craft anything from useful desert-survival gadgets to entire vehicles such as ground cars and ornithopters.
Play alone in full single-player, multiplayer with friends on a self-hosted or rented private server, or with hundreds of other players on a public server. The full game, with all its features, content, and story, is available regardless of which mode you choose. Both single-player and private multiplayer offer extensive gameplay customization options, allowing you to scale difficulty and tune gameplay options however you like.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 78.7Kreviews | 71% | #21 | $90.9M |
| $49.99 | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1712 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
End game is completely broken and unplayable. This is an absolute great game design and i love this game, however the end game is broken, every single time you go to farm spice, the server disconnects you and the worm eats your ship and literally everything you have. i played this game 100+ hours with no server disconnections crashes or issues, until doing the end game content of farming spice and its just not completable, its like the devs want you to fail so bad they disconnect you as soon as you start doing anything in the deep desert, please fix the deep desert i want to keep playing this game.
This is by far one of the worst games i have played in a long time. Its so broken on so many levels that Steam should be ashamed (but we know they have none) to allow this to be sold. I am not going to list all the problems, because its a waste of my time, just know that unless this is free and even its not worth playing in its state, and i don't care about single or anything they say about fixing as they are lairs and really already have your money. And by the time you figure out how broken it is, NO REFUND, so f-steam too!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #7, worst BR #69 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Aug 8 → 19.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $49.99 |
| 0ratings |
| 0% |
| #35 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To me, the game now feels like a construction site run by interns and AI. Dune: Awakening’s endgame is stuck in a fundamental identity crisis. The game tried to be both a deep solo RPG where one character can eventually master every craft and combat skill, and a proper MMO that needs specialization, scarcity, and interdependence to make trading, alliances, and social systems matter. By letting every live-server character unlock everything, Funcom satisfied the solo grinders but also turned combat-focused guilds into fully self-sufficient powerhouses that no longer need dedicated crafters or roleplayers. The result is hollow multiplayer loops. The original endgame was heavily centered around players driving the loop themselves through guild wars over Tier 6 resources. Stripping away this PvP core leaves the PvE endgame largely hollow. As a true MMO, the game never needed the castration of PvP in the first place. Serious specialization would have given non-combat players real relevance through dedicated crafting roles, creating genuine interdependence instead of self-sufficient combat blobs. The story worked adequately as a light narrative framework for an MMO-survival game. For the stronger PvE-RPG direction Funcom is now pursuing, however, it is simply too thin. Decisions carry no weight, character-creation choices never echo in the world, and NPCs never become companions. They simply vanish the moment their quest is over. What remains is little more than a series of linear fetch quests with no lasting consequence. The systems added in Chapter 3 do not fully close this gap. The Landsraad missions remain, at their core, repetitive fetch, delivery, and kill quests limited by daily and weekly caps. The Overland Testing Stations function as scalable dungeon grinders whose boss fights remain at the same level of quality and complexity as those of the original MMO framework, functional and repeatable, yet lacking the depth, mechanical variety, or narrative integration expected from a fully realized PvE endgame. An MMO framework that loses its primary social and competitive loop while offering only a shallow narrative backbone is unlikely to sustain long-term player retention. Because of this massive U-turn, the original MMO structure effectively collapses. Funcom now has to rebuild a substantial part of the game’s endgame to support this new direction. This raises serious questions about whether Funcom can realistically deliver that transformation at the required scale. Regardless of how one feels about the direction, Funcom has effectively transformed a game that was sold as an MMO-survival title with a territorial PvP endgame into something much closer to a solo grinder with largely irrelevant PvP. The problem is that Dune: Awakening is a full-price title. The Ultimate Edition was originally offered at €89.99 / $89.99 during pre-orders. This is not an early-access title being reshaped during development. Dune: Awakening was sold as a full-price game, yet Funcom has since made fundamental changes to the very structure and endgame philosophy that defined the product at launch. Anyone purchasing this game as a full-price console release or considering future Funcom titles should be aware that Funcom has demonstrated a willingness to fundamentally change the product’s direction even after launch, in ways more commonly associated with early access.
Jeu complètement mort depuis des mois... Pas un franc succès de vente puis la communauté s'est vite lassée d'un gros manque de contenu. La map est assez rapide à explorer, pas de content end-game, on fait vite le tour des fournitures et ressources... un désastre. Les serveurs sont tous vides. A fuir
I like it, going to like it ever more when they implement singleplayer or private coop-servers.
poop
I was really looking forward to picking this game up eventually. Finally did and have been nothing but disappointed. It's got some cool concepts, but it really loses a lot of the atmosphere when there's other player bases every 50 meters and enemies and loot respawn 30 seconds after you run through an area. They claim to be working on a single player experience so we'll see how that goes. Game probably should have come with single player from the start.
If you like the Dune Universe, this game will intrigue you and draw you in. However, this game is mostly about grinding towards the next tier of materials, and really isn't much payoff for achieving each tier. If you try to engage with this loving community, a bigot will insult a minority and then everyone will defend that bigot. I've uninstalled and you shouldn't bother, there are other grindy games that are way more fun and have much better communities. You won't find that here.
Bless the Maker and all His Water. Bless the coming and going of Him. May His passing cleanse the world. May He keep the world for His people
Одна из лучших игр по Дюне.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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