
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
The main plot revolves around an event that darkened everyone's eyes. This event had two far-reaching consequences: it gave all living beings a cursed immortality and resurrected the dead as soulless beings.
As a result, the world fragmented into factions, each with its own ideology on how to deal with this new reality.
Some seek to restore the natural order at any cost. Others believe this state of affairs is a form of evolution or a blessing, but now struggle to control the relentless threat posed by the soulless. Still others seek a way to coexist with or even control the soulless, viewing them as a resource rather than an abomination.
Character Customization: Use a character editor to customize your avatar's appearance to your liking.
Unrestricted Class Sytem: Craft a deep, fully customizable class using a wide variety of weapons, armor, abilities, and talents tailored to your playstyle. A stealthy rogue wielding a great axe and hurling fireballs, anything is possible.
Direction-based Combat: Engage in intense, challenging, and fluid directional combat scenarios.
Story: The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
MMO Feel: Discover a lively world with MMO feel, where you can meet and interact with other players.
Singleplayer: Play solo with up to three companions or in co-op mode with up to four players. Build friendships with your companions, customize their equipment and skills, and tailor their playstyle to suit your strategy.
Multiplayer: Easily participate in co-op quests for up to four players or competitive PvP battles (1v1 and 2v2). The matchmaking feature lets you jump right into the action.
Shape the Open-World Sandbox: Shape the world through your actions by intercepting caravans to weaken villages, exploiting conflicts between rival factions, and conquering villages and cities to take control and collect taxes.
Procedural Encounters: Discover varied, procedurally generated encounters full of secrets, unique items, allies, and challenges. Find your own way to overcome obstacles by creatively using the skills you've acquired.
Retro meets modern gaming: Step into a unique pixel-art retro fantasy environment with 2D HD textures in modern and never-before-seen graphics full of surprises, twisted monsters and deadly bosses.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pixel darksouls very fun and epic
:)
10 часов бьем босса который на 20 лвл больше меня , нравится
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Polish, Russian, Ukrainian, Turkish +1 more
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Umami game 10/10
pls mke it be mmorpg game,make it have good pve and pvp ,male it like wow
Sinceramente es muy buen juego, es muy entretenido y un buen souls y si alguien quiere jugar en equipos que me agregue para probar si se puede jaj tiene sus pros y sus contras y cosas a mejorar por lejos, pero esta increíble algo malo que puede tener es lo poco intuitivo en algunas mecánicas, los npc realmente no te ofrecen ninguna data relevante y hay cosas que no quedan en claro ahora... el combate es hermoso y la estética ni hablar si me gustaria que permitieran distinguir mejor a jugadores de npc y también que agregaran algún objeto para invocar o invitar jugadores ramdoms veo que me pueden invocar a mi... pero nunca conseguí invocar a otros y no se al final si son npc's o no... Dejo un par de explicaciones para quien le sirva... Las habilidades activas como "espada de fuego" y las comidas, duran hasta que descanses en la hoguera o mueras... asi que cuando estés bien economicamente xddd, ve al pueblo, come uno de cada cosa desde el inventario y activa tu espada, luego ve a hacer las misiones tambien invierte en un compañero, hasta donde voy, solo puedo tener uno pero se pueden desbloquear mas lo examinas, si te gusta lo invitas al equipo y le pones un arco jajaj ayuda mucho otro dato muy importante es que en los molinos hay vendedores xd
It's pretty great I'm glad I gave it a chance
首先,不推荐任何非抖M玩家游玩该游戏,虽然我目前只玩了七个小时,牧师开,带一个法师人机,双十级,先说说大概的体验流程吧 首先初始的新手教程地图这一块,能打到BOSS房前就说明你有基础游玩这个游戏的能力,能把巨剑骷髅打死就说明你是一个魂游玩家,当然BOSS虽然在新手教程图,但肯定是打不死的,所以不讨论,直接boss房前左拐出去大地图正式开始冒险。 现在开始就是正常的game时间,是一个“模仿”骑砍做出来的大地图,包括移动和进战方式 AI行动等都是相同的,右上角的提示让你招募一个队友(可选),其实这个是必选啊,没有队友可能一辈子打不过那个BOSS。那么此时的流程就很简单,每个城镇都有一个石头做的类似教堂的地方,那边必刷给钱的任务,接了然后做完拿钱,招募队友,给他和自己升级就完了。so easy的一个过程。 那么我的差评主要就是针对这一个过程,包括后面的主线都会一直重复这个流程,说他easy是因为不需要额外动脑,找地方干架就完了,但问题来了,这个游戏的精力数值做的简直惊为天人啊,A三下绝对没体力了,如果你玩的是双手剑那太有操作了,格挡要看三个方向,怪物精力条消耗完的那一下如果是完美格挡,会奖励一个大概平A三倍伤害的处决。所以双手剑的流程基本就是弹反的超级交互,没有任何多余的技巧。如果你玩的是轮椅剑盾那太好了,架个盾在前面,对面没精力了砍就完了,完美弹反收益为0,把别人精力条弹完就是给一个弹开倒地的效果,没有任何的收益,还要你跑过去砍两刀。至于带人二打一想必大家在魂游都体验过多人战斗有多难打,1+1>3的效果,所以前期还是比较流畅的。 那么接下来就是重点了,因为这个游戏格挡是格挡所有伤害,不吃压力,所以理论上由于等级和装备的数值提升非常非常非常非常小,所以所有怪都可以这么耗死。但是10级开始就不一样了,总共是两点,第一点是怪物的成长简直惊为天人,你冯了个福的,你一刀砍上去200血,BOSS那个血条你都快看不到掉了,我就不理解这是什么惊为天人的数值,用不完的法术条我都懒得提,精力条都够人家砍七八刀了,怪物的等级提升是全方位的,而你是单点的,这玩牛魔啊?第二点是怪物也会法术了,而且怪物的法术数值和你一样,这意味着什么呢,怪的法术打在你身上你快四了,而你只能给他刮痧,真是神了,我的建议是把BOSS单位整体移除,太脑残了这个。而且普通的火球术什么的还好可以格挡,但是如果怪物会给你上持续伤害的法术,黑烟一冒你就等死吧,遇到就跑没有一点反抗空间,差距就能这么大啊? 最后就是仆从系统和任务,我可以理解制作组是认为人多打人少太easy了所以给的BOSS高数值,但是你让我招募啊?我超威,半天了都只能招募一个仆从,那不就只能挨打了?主线卡在和所有领主对话一遍。我都不知道领主在哪,你说在宫殿里吧守卫又不让我往里进,那你到底要我干什么啊?其他的我都懒得喷了,主要就是数值问题和招募仆从的问题吧,如果平衡不好的话还是建议把仆从删了,强化联机这一块...
Olha o jogo é muito bonito tem um concei legal mas MEU DEUS POR QUE COLOCAR PRA ESCOLHER A DIREÇÃO DO ATAQUE? ISSO SO NÃO DA CERTO, incluisve eles falam que é melhor jogar no controle mas não é, a maioria das binds ficam sobrando, jogo mesmo assim, o jogo não é ruim ams essa comabte só não da tipo sei la deixa so ataques leve e pesados, ao menos faz igual um jogo normal
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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