
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
The main plot revolves around an event that darkened everyone's eyes. This event had two far-reaching consequences: it gave all living beings a cursed immortality and resurrected the dead as soulless beings.
As a result, the world fragmented into factions, each with its own ideology on how to deal with this new reality.
Some seek to restore the natural order at any cost. Others believe this state of affairs is a form of evolution or a blessing, but now struggle to control the relentless threat posed by the soulless. Still others seek a way to coexist with or even control the soulless, viewing them as a resource rather than an abomination.
Character Customization: Use a character editor to customize your avatar's appearance to your liking.
Unrestricted Class Sytem: Craft a deep, fully customizable class using a wide variety of weapons, armor, abilities, and talents tailored to your playstyle. A stealthy rogue wielding a great axe and hurling fireballs, anything is possible.
Direction-based Combat: Engage in intense, challenging, and fluid directional combat scenarios.
Story: The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
MMO Feel: Discover a lively world with MMO feel, where you can meet and interact with other players.
Singleplayer: Play solo with up to three companions or in co-op mode with up to four players. Build friendships with your companions, customize their equipment and skills, and tailor their playstyle to suit your strategy.
Multiplayer: Easily participate in co-op quests for up to four players or competitive PvP battles (1v1 and 2v2). The matchmaking feature lets you jump right into the action.
Shape the Open-World Sandbox: Shape the world through your actions by intercepting caravans to weaken villages, exploiting conflicts between rival factions, and conquering villages and cities to take control and collect taxes.
Procedural Encounters: Discover varied, procedurally generated encounters full of secrets, unique items, allies, and challenges. Find your own way to overcome obstacles by creatively using the skills you've acquired.
Retro meets modern gaming: Step into a unique pixel-art retro fantasy environment with 2D HD textures in modern and never-before-seen graphics full of surprises, twisted monsters and deadly bosses.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the early demo started as a cute looking souls game. It was a continuous level with side paths to explore, and a village in the middle, and you can teleport with some bonfires. It had a vague mysterious story that i was into. Then they threw that away and turned it into a faction/village management sim. They replaced the interesting level with repetitive procedurally generated areas from walking into camps and npc's in the buggy overworld. Instead of exploring the world and finding stuff through a designed level, we walk into a thing and fight in a tiny circle that their algorithm made
that magic boulder trap that can roll up hills is stupid.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Polish, Russian, Ukrainian, Turkish +1 more
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
im really enjoying this
Можно выкинуть предмет в доме, чтоб друг поднял и проебал все души. 10 проебанных Душ из 10
Its really good, specially with a friend. I hope they continue improving it.
怎么说呢…就是很……一眼望到头。 战斗基底设计这块其实挺站得住脚的,基本的三向博弈(当然也可以直接撑起圆盾放弃博弈直接防御),战技,法术什么的都有;不过缺点应该是体力设计非常神人,不点精力的话砍3刀就空精,在面对精英的周旋中非常无力,可能数值上整体更接近黑魂1(包括点血量的极高收益)? 新手图指引得不错,boss作为古达也足够有特色了吧。 但之后就是无穷无尽的找任务接和找架打阶段,找架打也基本都面对万变不离其宗的人形怪(本质不停地和战斗规格跟玩家类似的NPC打架),打个两三小时就容易腻…… 开放世界大地图+敌人跟着自己的行动推进时间看起来挺有趣的,但相对的小战斗场景数量就很少,多玩一小会就变成在重复地图里打架了。 很遗憾,底子不错,堆料似乎不足,祝开发顺利
I love it bro its so fun
有一定的可玩性。但与游戏的定价相比起来,内容太少,资源相关的数值设计拉完了,另外存在一些十分明显且极影响游戏体验的bug(比如所有商店的戒指无法购买,让人怀疑开发者根本没做进行过最基本的测试)。 现在的内容量和品质连早期体验都不太及格,但还是希望鼓励开发者继续改进。
I would recommend this game but NOT as a soul-like. The bosses are unbelievably tanky and have maybe 2 different attacks. The fighting is great but levels feel meaningless. It plays more like an action game than a true rpg. The troll boss is abysmal. It has a health pool that takes close to 100 hits with a hard hitting weapon, its attack pattern only allows for 1-2 hits tops per cycle, and its just not a fun boss at all. PLEASE make it 1 shot me by only have 25 hits worth of health. I dont want to sit here rolling for 10 minutes straight just for it to enter phase 2 and no longer have an attack window that my weapon can hit during. The game is fun but do not come here for boss fights or you will be disappointed. Buy this game if you want a cool action game with directional based combat based on timing. Do not buy this game if you are expecting a fleshed out story and good boss fights. My recommendation for the devs, this is a type of game that does better with glass cannons and not tanks. People dont want to spend much more than a few minutes fighting a boss, but still want the fight to be hard. Its ok to have it take a ton of tries but less fun when its so long per fight
Идея - клевая, реализация - средняя, баланс - по мере прогресса всё хуже и хуже. Идея с мини боссами в каждом лагере и в каждый второй стычке ♥♥♥♥♥♥♥! Какие то нормальные, но когда попадается тип, который: бесконечно кастует, убивает за 1-2 удара, не прерывается, замахом летит за тобой метров на 5, накладывает кровток, пробивает сквозь блок и еще хилится... Это ужас. Одного моба убиваешь за 2 удара, другого в 5 шагах от него, уже за 10, при том что визуально они не отличаются. Рекомендую потому что надеюсь на развитие и улучшение игры
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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