
Have you ever considered creating your own crime empire, without the legal and moral consequences? SIMULATE IT! Crawl into the dark alleys of the street business in this OG drug-dealing game, and make a fortune! A co-op sequel – DDS2 – is out NOW
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Have you ever considered creating your own crime empire, without the legal and moral consequences? SIMULATE IT! Crawl into the dark alleys of the drug-dealing business and make your fortune!
This complete DDS experience comes with SEVEN huge free updates that improve and expand the game, adding new environments, visual effects, mechanics, and characters. A co-op sequel – DDS2 – is out NOW!

Begin your story in a small, dirty hideout and make your way up to controlling the territory, hiring minions, opening labs and training the staff. Become a street business mastermind and climb to the very top.
But be careful! Nothing is easy in the world of crime...

Retrieve smuggled merchandise from outside cartels, avoid the police, and organise hideouts. Sell small amounts to singular clients, or do big deals with gangs.
Remember, you have to be smart, and you have to be sneaky. Enemies lurk on every corner, and the DEA never sleeps.
Scared yet? Don't be. The brave ones rule the world.

When the time comes, set up your own production labs. Convert your empty hideouts into laboratories to make meth, ecstasy, heroin, and more. Train your dealers into lab assistants and gain complete independence in your operation.
Remember, it does cost a lot of money, so better prepare!

Your goal? Power, money, and respect. Be careful with your actions. Don't screw with your clients... too much. Cooperate with the right people, don't get caught, and you might just live long enough to spend your fortune!
Who needs money if you can't spend it, right? Use your profits to either grow your gang, buy new equipment, hire some muscle, train them, or get yourself a mansion to show off your wealth.
Cash, drugs, and rock'n'roll... or something like that.
Receive smuggled shipments from the cartel;
Safely make your way to your hideout with the merchandise;
Create your own recipes, divide portions to prepare dope for sale;
Organise your distribution starting from singular junkie sales up to wholesale transactions with local gangs;
Strategically avoid police patrols and DEA ambushes;
Raise your influence and gain territory. Hire people, make deals with gangsters;
Set up labs, train lab assistants and produce your own hard drugs;
Fight against a rival cartel and gain independence in your drug business;
Buy a mansion, decorate it and show off your wealth;
Grow your business, invest your money and face new dangers and dilemmas as you climb the criminal ladder.

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 21Kreviews | 86% | — | $931.3K |
| $24.99 | 687ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eh. its ok. got it for $2. I'm satisfied at that price. Wouldn't pay any more for it though. Schedule 1 is a thousand times better.
I went into DDS1 expecting a goofy little DD game to kill an hour or two. What I actually got was a full-blown life of crime simulator that somehow had me checking on my digital plants like they were my real children. The beauty of DDS1 is how hands-on everything feels. You’re not just clicking “produce item” in a menu like some spreadsheet simulator. You’re actually growing, packaging, managing deals, expanding your operation, and trying not to get caught. You start off small — like really small. One tiny setup, barely any money, probably one bad decision away from bankruptcy or prison. Then slowly but surely you build your empire. You upgrade your setup, expand your growing areas, improve equipment, unlock new strains, manage supply and demand, and start making deals around town. And before you realise it, you’ve gone from “guy with a couple plants” to “local entrepreneur with a suspiciously successful business model.” The progression is ridiculously satisfying. Every upgrade feels meaningful, and every expansion feels like you’re leveling up in the criminal career ladder. One minute you're watering plants in a cramped space, and a few hours later you're running a setup that would make a Netflix crime documentary jealous. What really sells the game though is the immersion. The mechanics make you feel like you're actually doing the work - planting, managing growth, packaging, and delivering. It’s weirdly relaxing too. There’s something oddly peaceful about checking on your grow setup like a proud, slightly illegal gardener. Also, time absolutely evaporates while playing. You sit down thinking: “Alright, I’ll just play for 30 minutes.” Next thing you know it's 3:47 AM, you're negotiating deals with NPCs, and you're emotionally invested in the well-being of a virtual plant.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Aug 5 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Turkish, Japanese, Portuguese - Brazil +1 more
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
optimizasyonunuzu sikiyim
I'm a decent man who exports flowers.
Great game, i don't understand it has no more success. I played also schedule I so i can compare them... Schedule is cool too and a bit different. Graphics are more funny and cartoon, this one is more realistic. The main difference is about gameplay, this game is a bit rough (especially for preparing packages for customers). Schedule also proposes coop multiplayer which is pretty nice but apart from that they are of a similar quality... Which is a big advantage for this game in particular when it's on sale, since I bought it for less than 2 €. You can also choose additional hiding places, and I feel like you're less guided than in Schedule, but I'll need to play both games some more to verify that. Very pleasant overall...
Schedule 1 but bad
Hallo zusammen ! Drug Dealer Simulator – Ein Rausch, der lange anhält! Einführung: Wer schon immer wissen wollte, wie es sich anfühlt, ein kriminelles Imperium aus dem Nichts aufzubauen, ohne die echten Konsequenzen fürchten zu müssen, findet in Drug Dealer Simulator (DDS) ein überraschend tiefgründiges und fesselndes Spiel. Ich muss gestehen: Ich habe dieses Spiel unheimlich geliebt und es hat mich wirklich, wirklich lange an den Bildschirm gefesselt! Spielgefühl und Atmosphäre: Der gelungene Aufstieg Schon zu Beginn wird klar, dass DDS die Nase vorn hat, besonders wenn man, so wie ich, zuvor "Schedule 1" gespielt hat. Ich hatte mit Drug Dealer Simulator deutlich mehr Spaß! Es bietet einfach eine glaubwürdigere Grafik und eine dichtere, immersive Atmosphäre. Im Gegensatz zur Konkurrenz ist DDS weniger auf "lustig" gemacht, was der Glaubwürdigkeit des Drogenmilieus zugutekommt. Das soll aber nicht heißen, dass der Humor fehlt – manche Quests sind wirklich zum Schießen! Die Entwickler haben es exzellent geschafft, die Atmosphäre der kriminellen Unterwelt einzufangen. Besonders hervorzuheben ist die Umsetzung der Polizei. Die Streifen und Kontrollen sind sehr gut implementiert und erfordern strategisches Geschick, um nicht aufzufliegen. Man ist ständig auf der Hut, was die Spannung hoch hält. Spieltiefe und Motivation: Immer gibt es etwas zu tun Was mich besonders begeistert hat, ist die langfristige Motivation: Auch im späteren Verlauf des Spiels schaltet DDS immer noch neue Features frei, auf die man hinarbeiten kann. Es gibt sehr viel zu tun, und es wird selten langweilig. Man wird immer wieder belohnt, was ungemein motiviert, weiterzumachen und das eigene Imperium auszubauen. Die Möglichkeit, eigene Häuser zu kaufen und komplett mit Möbeln auszustatten, ist ein nettes Feature, um seinen Reichtum zur Schau zu stellen. Noch wichtiger ist aber der strategische Vorteil: Man kann Immobilien kaufen, um sich einen Reputationsvorteil zu verschaffen. Außerdem muss man sich viele kleine Tricks und Kniffe erarbeiten, um Drogen effektiv von einer Region in die andere zu schaffen – das erfordert richtiges "Einleben" ins Spiel. Micromanagement und Kritikpunkte Das Spiel erfordert unheimlich viel Micromanagement, insbesondere um alle drei Verkaufsbereiche (z.B. Straßenverkauf, Lieferungen an Gangs, eigene Labore) abzudecken. Tipp: Konzentriere dich anfangs nur auf zwei Bereiche, in denen du am besten verkaufen kannst, um nicht im Chaos zu versinken. Es gibt jedoch auch ein paar Designentscheidungen, die ich nicht unbedingt toll fand: Türen knacken: Dass man verschlossene Türen immer wieder aufs Neue knacken muss, um Shortcuts freizuschalten, ist unnötige Fummelei. Einmaliges Knacken hätte völlig ausgereicht. Verpacken: Das Verpacken der einzelnen Drogen ist nicht wirklich gut gelöst und kann zur riesen Fummelei werden. Trotzdem macht es einen Höllenspaß, seine Dealer und Kunden zu bedienen. Skillpunkte: Im späteren Spielverlauf hatte ich unglaublich viele Skillpunkte übrig, die ich nirgends verteilen konnte. Das hätte man als Entwickler besser lösen können. Auch wenn wahrscheinlich nur wenige so viel gespielt haben wie ich, ist es schade, wenn die Progression ins Leere läuft. Fazit Drug Dealer Simulator ist eine herausragende Wirtschaftssimulation in einem ungewöhnlichen Setting. Die gelungene Atmosphäre, die Polizei-KI und der konstante Drang, das eigene Imperium auszubauen, sorgen für unzählige Stunden Spielspaß. Wer sich nicht vor intensivem Micromanagement und ein paar kleineren Design-Macken scheut, bekommt hier ein Langzeit-Motivationswunder. Spielspaßwertung 8/10 (ACHTUNG DIE VIELEN MÖGLICKEITEN KÖNNEN AM ANFANG ABSCHRECKEN!) Durchbeißen!!! MFG. GOOGLE TRANSLATED! ------------------------------------------------------------ Hello everyone! Drug Dealer Simulator – A high that lasts! Introduction: If you've ever wanted to know what it feels like to build a criminal empire from scratch without having to fear the real consequences, you'll find Drug Dealer Simulator (DDS) to be a surprisingly deep and captivating game. I have to admit: I absolutely loved this game and it kept me glued to the screen for a really, really long time! Gameplay and Atmosphere: The Successful Rise Right from the start, it's clear that DDS has the edge, especially if, like me, you've played "Schedule 1" before. I had a lot more fun with Drug Dealer Simulator! It simply offers more believable graphics and a denser, more immersive atmosphere. Unlike the competition, DDS is less focused on being funny, which adds to the credibility of the drug world. But that doesn't mean it lacks humor – some quests are truly hilarious! The developers have done an excellent job of capturing the atmosphere of the criminal underworld. The implementation of the police force is particularly noteworthy. The patrols and checkpoints are very well implemented and require strategic skill to avoid being caught. You're constantly on guard, which keeps the tension high. Game Depth and Motivation: There's always something to do What particularly impressed me is the long-term motivation: Even later in the game, DDS continues to unlock new features to work towards. There's a lot to do, and it rarely gets boring. You're constantly rewarded, which is immensely motivating to keep going and expand your empire. The ability to buy your own houses and fully furnish them is a nice feature to showcase your wealth. But even more important is the strategic advantage: You can buy real estate to gain a reputation advantage. You'll also have to learn many little tricks and gimmicks to effectively transport drugs from one region to another – this requires a real sense of familiarity with the game. Micromanagement and Criticisms The game requires an incredible amount of micromanagement, especially to cover all three sales areas (e.g., street sales, deliveries to gangs, and your own labs). Tip: Initially, focus on only two areas where you can sell best to avoid sinking into chaos. However, there are also a few design decisions that I didn't particularly like: Picking Doors: Having to repeatedly pick locked doors to unlock shortcuts is unnecessary fiddly. A single crack would have been completely sufficient. Packaging: The packaging of individual drugs isn't particularly well-implemented and can be a huge hassle. Nevertheless, it's a hell of a lot of fun to serve your dealers and customers. Skill Points: Later in the game, I had an incredible number of skill points left over that I couldn't spend anywhere. The developers could have handled this better. Even though probably few have played as much as I have, it's a shame when the progression comes to nothing. Conclusion Drug Dealer Simulator is an outstanding economic simulation in an unusual setting. The successful atmosphere, the clever police AI, and the constant urge to expand one's empire ensure countless hours of fun. Anyone who isn't afraid of intensive micromanagement and a few minor design flaws will find this a long-term motivational miracle. Regards.
its just mid, mid chases, mid packaging, mid customers, just mid all around, schedule 1 is way better and doesnt take itself seriously
Just get Schedule 1. Way better.
Had to scour the internet for a fix just to get it to launch. Once it did launch the frame rate stayed at 15 FPS and was not enjoyable to play at all. For a $2 game I'm not upset. Had I bought it at full-price, I would be upset.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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