
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Gothic-like game
A really good indie RPG, reminiscent of underrated classics but with its own unique presentation. If I had to describe it in the simplest terms, it felt to me like if you took the pixel-art visuals of classic computer games of the late '80's/eary '90's and used them for a game whose gameplay mechanics make it feel kind of like a classic Elder Scrolls game, where you're free to do whatever you want however you want and the only limits are whether you're strong enough to survive. There's factions to join, sidequests to do, NPC's to meet, items to craft and weapons/skills to master by learning from specific NPC's who are adept at them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 315ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 293ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game makes me feel like a kid again.
Ну что сказать — игра супер, игра класс! Если честно, это очень достойный представитель своего жанра. Первый акт проработан просто до мелочей: всё чувствуется цельным и продуманным. Боевая система интересная — она не перегружена, но большего и не нужно. Сюжет простой, но увлекательный, побочные задания тоже простые, но цепляющие. Играется легко, без лишнего напряга. Единственный момент по геймдизайну — после поиска некоторых секретов начинаешь понимать, что можно было бы добавить чуть больше сокращённых путей между зонами. Немного доработать этот момент — и было бы вообще идеально. Со второго акта начинаются небольшие разочарования — заметно, что разработчики будто начали сбавлять темп. Если в первом акте каждое твоё действие ощущалось значимым и имело последствия, то во втором создаётся ощущение, будто персонажи выпили зелье забвения. Я проходил игру досконально и по наитию. К моменту вступления во фракцию меня были готовы принять обе стороны. Но после выбора одной из них вторая словно забыла всё, что я для неё сделал — как помогал, спасал, поддерживал. Диалоги сводятся к чему-то вроде: «Ты кто такой? Ты же из той фракции, иди отсюда». Выглядит это странно и ломает погружение. Дальше — больше. Секретные NPC во время диалогов забывают, кто ты такой, игнорируют прошлые взаимодействия (будь то история с таверной или Лигой расхитителей). Таких моментов достаточно много, и из-за этого общее впечатление об игре постепенно ухудшается. Думаю, именно поэтому у неё такая оценка. Итог: 8 из 10 пиксельных свинок. Играть рекомендую на 100%. Если бы разработчики сохранили вариативность и последствия не только в основном сюжете, но и в диалогах и отношении к главному герою, это была бы твёрдая 10 из 10. А так — часть потенциала, к сожалению, пострадала.
虽然这个游戏无法自动拾取,战斗要切换形态,耐力条低,攻击慢,数值不平衡,近战坐牢,字小,地图模糊,没有快速移动,没有坐骑,跑图慢,等级压制严重,遗忘药水只能遗忘技能点无法遗忘属性点,等等缺点。但是一旦上手还挺上头的。 游戏提示很少,有很多互动点会被忽视。仅第一章就有地上的尸体,鸟窝,鸟蛋窝,墙上凸起的砖块,人钻不进去的小洞,铭牌,石板,符号,棺材,破船,水井等等鼠标右键互动。蜘蛛网,瓦罐,破碎的箱子,有碎石的洞坑,破损的蜘蛛卵,树桩等等鼠标左键互动。能解锁新的区域,获得道具和推进任务线。
재밌음. 즐길 컨텐츠 많음. 그런데 1막에서 서브퀘 어느정도 하다보면 2,3,4막이 너무 빨리지나가는 느낌? 진영선택 이후부터 진행이 너무 빨리되서 당황스러움.
[h2] 一周目&经典是国窖,多周目&狂人是狗尿 [/h2] 我原本非常看好这款游戏,并一度沉浸其中,直到我遇到了那三个NPC。 那是一个很简单的任务,一次从奈米顿到遗族营地的送货任务,护送包裹,取回200铜币货款。 不出意外的,这位以阴险狡诈著称的收件人派出了手下来截留货款,然后我就遇到了这三位NPC。 三位让所有其它NPC丑态尽出的NPC。 不用消耗品的话,这三个NPC在一周目的第一章相当难对付,一者持斧贴身输出干扰,一者远程预判丢飞刀输出封走位,第三人丢网控制封走位,三者都有位移能力。 其实吧,提前布置好陷阱,打这三人是轻轻松松的,但是这是一款资源受限的游戏,所以在面对三打一时我第一反应是 “你三打一,莫怪我卑鄙地群殴。” 之后我带着他们三个拜访了我知道的每一个NPC。 不管是一同狩猎过迅猛鸟的女猎手、一同排除狼患的酒馆猎人、见到有人在酒馆被群殴的酒馆主人和酒客、遗族营地的门卫、遗族营地上城区的看门人、前一晚还一起把酒言欢的遗族三剑客之一、曾被围殴丢了爱斧又在我的帮助下找回爱斧的遗族角斗士、受我帮助找到活计的苹果小偷、被我救了一命的伐木营地女猎手、曾把我拦在门外的奈米顿门卫、曾为我授课的德鲁伊、奈米顿秩序的维护者……所有NPC没有一个对于我被围攻的处境感到不满或伸出援手,而是化身嗜血观众,只想见到我和三个劫匪打得头破血流。 最后我发现我最可靠的援军是离三人埋伏地不远处的鹿首精。 全德洛瓦的人,会在白天各司其职、夜晚把酒言欢的人,或狡诈、或老实、或疯癫、或冷静的人,原本因作息设计和剧情安排而显得有血有肉的人,在这三个NPC面前都变成了冰冷的泥塑。 实在是败兴。 *下述内容写在1.5次通关后* 首先警告对全成就有高度执念的玩家,本游戏正常情况下全成就需要三度通关游戏,具体流程是:经典难度正常存档模式初见→狂人模式、神人模式分别二三周目。可能对于某些硬核玩家而言可以狂人难度开局,那也至少要经历两次游戏流程。而本游戏的体量甚至支撑不起2次较好的通关流程体验。 其次警告非硬核玩家以及对全成就没有强大执念的玩家,不要碰狂人难度!狂人难度下各种敌人会获得数值和模组的双重强化,先驱甲在狂人难度后期也只不过是纸对折。 前文我说过“本游戏的体量甚至支撑不起2次较好的通关流程体验“。为什么这么说呢?通常这类游戏多周目的驱动力是什么?不外乎就是战斗流派、高难度体验、地图探索、剧情分歧等。有些游戏有能继承属性、物品的NG+,但本游戏不支持,故不作考虑。 战斗流派+高难度体验,玩过狂人难度或者经典难度打到后期的玩家应该都有感受,本游戏的不同战斗流派在战斗强度衬托下并没有决定性的差异。说白了,不论是玩近战还是远程、物理还是魔法、枪、剑、匕或是斧,面对远近搭配、能打能抗的敌人们的群殴都讨不了好。为了换种挨打姿势开新档?大可不必。 地图探索?这只需要一个周目足矣。甚至因为资源和经验的有限性,玩家在开新档后还得将这些已经失去初见新鲜感的探索要素全部重走一遍,更不用说角色的跑图能力还弱得恼人。 剧情分歧,这就是仅剩的开新档理由了。奈米顿和遗族的纠葛、面对同一件事的不同处理方法和理念确实值得体验。但是即便这样,体验也会因为繁琐重复的跑图和战斗而大打折扣。 总结:尽管战斗体验真的很差,全成就过程真的很无聊(以至于我熬到狂人难度通关前夕100h+游戏时长仍选择了放弃),狂人难度真的很恶心,但我还是推荐这款游戏。《困兽之国》在地图探索、剧情演绎以及绝大多数的角色演出上都有着独到之处,非常值得玩家沉入体验完整的主线剧情,在德洛瓦大地上谱写属于自己的英雄史诗。
I would definitely recommend it. The storyline is interesting and the graphics are beautiful
Eine Liebeserklärung eines kleinen deutschen Entwicklers an die Gothic-Teile. Die Welt zieht einen in den Bann und die Charaktere sowie die Geschichten sind wirklich gut geschrieben. Der Stil ist stimmig und schön anzusehen trotz Pixelgrafik. Progression ist gut balanciert und das Kampfsystem macht nach einer kleinen Eingewöhnphase wirklich Spaß. Bugs hatte ich keine. Das einzige was ich schade fand, ist das Magie erst ab einem fortgeschrittenen Spielstand wichtig, bzw. richtig nutzbar wird. Ein reiner Magier-durchlauf ist leider nicht möglich, aber auch nicht weiter schlimm.
I really enjoyed a lot about this action RPG that’s seems to be set in a fairy realm out of Dark Ages Central Europe. The combat is difficult enough to challenge me but capable of being overcome, although many times by reloading saves. Only once was I forced to lower the difficulty down from classic to explorer (the spider boss fight) while most of the time I could just flee if the fight was too much. This game seems to be inspired by Gothic, a game I’ve never played. For my part, what it felt most like was Underrail. It shares a similar art style, a similar society trying to eke out a living in an apocalyptic setting, the same sense of being an almost completely open world but punishing exploration quickly, the same nobody starting character who grows into their power, the same tough, on edge NPCs who have no time for nonsense, the same rewarding of exploration, and the same sense that each fight is potentially deadly but ultimately beatable if you approach you just right. Underrail is one of my all-time favorite RPGs, so the comparison flatters Drova. And Drova would make my top-tier all-time list if it weren’t for a few shortcomings. Combat is mostly smooth except every so often it seemed as if the PC would get caught in an animation mid-combat that would be brutally punished. The combat is probably easy for most but I had to really pay attention to get it down right. And the world is quite small by the time you explore it. It’s very well laid out to encourage exploration and the size is explained well in the lore but it nevertheless would have been a bit better with a larger map. And the story is a bit railroaded at points when I would have expected my PC to make a different choice in that situation. Still, the devs did a great job. The story is great. It’s a sort of localized epic tale. Even if I would have made a different choice, I like how it unfolds and nothing feels overly forced. The factions offer different philosophies that actually make sense in the world. I didn’t get the apparent good ending, based on what I saw online but the ending I got isn’t all bad. I played it on Steam Deck and it worked perfectly. The soundtrack is pretty nice. I would recommend it if you like dark action RPGs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 3.4K | 86% | $29.99 | |
| $5.7M | 5.1K | 73% | $14.99 | |
| $5.7M | 10.8K | 86% | $24.99 | |
| $5.7M | 4.2K | 63% | $49.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 6.9K | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.4K | 328 | 93% | $9.99 | |
| — | 0 | — | — | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $2.6M | 5.3K | 90% | $19.99 | |
| $2.2M | 8.3K | 92% | $9.99 |