
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed a lot about this action RPG that’s seems to be set in a fairy realm out of Dark Ages Central Europe. The combat is difficult enough to challenge me but capable of being overcome, although many times by reloading saves. Only once was I forced to lower the difficulty down from classic to explorer (the spider boss fight) while most of the time I could just flee if the fight was too much. This game seems to be inspired by Gothic, a game I’ve never played. For my part, what it felt most like was Underrail. It shares a similar art style, a similar society trying to eke out a living in an apocalyptic setting, the same sense of being an almost completely open world but punishing exploration quickly, the same nobody starting character who grows into their power, the same tough, on edge NPCs who have no time for nonsense, the same rewarding of exploration, and the same sense that each fight is potentially deadly but ultimately beatable if you approach you just right. Underrail is one of my all-time favorite RPGs, so the comparison flatters Drova. And Drova would make my top-tier all-time list if it weren’t for a few shortcomings. Combat is mostly smooth except every so often it seemed as if the PC would get caught in an animation mid-combat that would be brutally punished. The combat is probably easy for most but I had to really pay attention to get it down right. And the world is quite small by the time you explore it. It’s very well laid out to encourage exploration and the size is explained well in the lore but it nevertheless would have been a bit better with a larger map. And the story is a bit railroaded at points when I would have expected my PC to make a different choice in that situation. Still, the devs did a great job. The story is great. It’s a sort of localized epic tale. Even if I would have made a different choice, I like how it unfolds and nothing feels overly forced. The factions offer different philosophies that actually make sense in the world. I didn’t get the apparent good ending, based on what I saw online but the ending I got isn’t all bad. I played it on Steam Deck and it worked perfectly. The soundtrack is pretty nice. I would recommend it if you like dark action RPGs.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 315ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 293ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I didn't buy Drova when it came out (of Early Access), even though there was a lot of fuss around it, because of all the comments regarding its difficulty. I'm not one for very punishing games, so I refrained myself from purchasing it. Fast forward quite a bit of time, I find myself wanting to emerge myself in a RPG and it just so happens that Drova was - and still is, at the time of review - discounted: I was still afraid, but I pulled the trigger AND OH BOY...I couldn't be happier. The game is absolutely NOT too punishing, it is absolutely NOT too difficult and it most definitely is NOT unfair. All those people giving the game bad reviews for having very little patience, tells more about themselves than the game itself. The combat is also not that bad, even though it's clearly very basic, it has enough depth for me to still enjoy it. Absolute gem of a game, I find myself now very much looking forward for the Gothic remake, as I've never played an Gothic entry and it is apparently right up my alley. Gorgeous, lovely, magnificent experience, I'm not even done yet and I'm already sad that it'll end soon. If you're on the verge but afraid of all the "difficulty" reviews BUT YOU'RE NOT a ♥♥♥♥♥-boy, just go for it, buy it, you won't regret it. And if you do, you'll find that out in the first 2.5h.
재밌음. 즐길 컨텐츠 많음. 그런데 1막에서 서브퀘 어느정도 하다보면 2,3,4막이 너무 빨리지나가는 느낌? 진영선택 이후부터 진행이 너무 빨리되서 당황스러움.
It's like a pixel styled Gothic 1 ! IT'S SO GOOOD!
If you liked Gothic 1 or 2 you will like this game even if it is 2d. Why? It has this sense of rewarding discovery which other games simply lack. You also get the feeling of progress you dont get in other games. If you like to explore the areas in extreme detail, this game will reward you. And even then most of the bosses were challenging and fun. Yelling at your screen after loading 20+ times.. what fun :) (no irony)
A really good indie RPG, reminiscent of underrated classics but with its own unique presentation. If I had to describe it in the simplest terms, it felt to me like if you took the pixel-art visuals of classic computer games of the late '80's/eary '90's and used them for a game whose gameplay mechanics make it feel kind of like a classic Elder Scrolls game, where you're free to do whatever you want however you want and the only limits are whether you're strong enough to survive. There's factions to join, sidequests to do, NPC's to meet, items to craft and weapons/skills to master by learning from specific NPC's who are adept at them.
Nice gameplay, nice story. Overall a good RPG, walking around becomes a chore after a while but it's still a great game!
內容相當豐富,探索要素非常多,是個非常鼓勵玩家去探索的遊戲,武器、飾品、法術,許多強力的東西,都一定要玩家走過去拿,甚至還要解謎,(許多遺跡、洞穴 的某處牆壁 和隱藏道路,都要用上遊戲剛開始就教玩家的觀察,才有辦法發現,甚至該開始沒多久就有教學關卡,教導玩家用觀察 來發現腳印,再從腳印一步一步發現隱藏的通路,或是屍體、NPC) 如果沒有看攻略,有的支線真的會找蠻久的,但任務難度 基本都算合理,第一次玩 盡可能全要素 全收集的情況,1周目就有約40小時,比那些所謂3A大作卻只有20幾小時的內容,多得多 2種結局 普通結局 與 真結局 (須拿7個道具 與開啟7個祭壇) 遊戲有4種武器,多種法術 從基本的魔法飛彈、加跑速(跑圖用) 到 豪火球之術、毒球、在自身周圍召喚火焰的 爆炎,甚至還能改變天氣召喚雷雨,但是沒有非要用魔法,才能解謎的謎題,頂多就是使用魔法飛彈,給魔法球充能,開啟傳送陣,這種程度而已,所以比較可惜的是 沒有與魔法相關的謎題 遊玩心得: 敵人放招都有前搖提示,不會有突然 莫名其妙吃招的情況,就是怕群毆,但基本都過得了 遊戲用手把有補助瞄準,使用弓 與 遠距離的法術,幾乎不太需要瞄準,只要距離不要太遠,基本都能自動打中 在拿到高防裝後 容錯率大幅提高,而且可能是遊戲剛開局時,遊戲只介紹 劍盾 斧 兩種武器的關係,好像很多功略,都只玩斧頭,就連剛開始我也是這樣,因為覺得消韌高,還好打群架,但玩到後面發現,很多時後與對方1對1,且有的敵人又很會跑的情況,雙刀 不但很適合單挑,還很容易鑽對方的攻擊後搖,來進行偷刀攻擊,遊戲中的鳥妖就是這樣,用投石器,丟石頭 把怪物單獨引出來,用雙刀捅死他吧,但是雙刀成形,需要拿不少飾品,尤其是閃避後加50%傷害,這個飾品更是必備,不然前期傷害太低 長槍(不拿盾),既可以用手把 RB 衝刺攻擊,還自動瞄準,還能衝刺一點距離,攻擊到 中距離的敵人,還能用LB 進行近戰 連續戳擊,傷害不俗,還是所有近戰武器中,攻擊距離最遠的,就連4種武器的 專屬魔法大招(要用瞬移拿的那4招),其中長槍的魔法,也是我認為 4種武器中最好用的,他的專屬魔法直接丟一個直線衝擊波,所以變成長槍,既可以與敵人保持距離,在中距離下攻擊,近了也有 連續戳擊,這種爆發小招,遠了可以直接丟專屬武器魔法,或是直接衝刺攻擊,甚至完全不怕打不到怪,因為手把自動瞄準,斧頭傷害是最高,長槍攻擊傷害只比斧頭低,與攻擊速度 與劍 差不多,目前版本是這樣,未來會不會削弱 我就不知道了
Drova bietet viel mehr als ich auf den ersten Blick erwartet habe. Ich bin jetzt bei ca. 30 Stunden und noch nicht fertig. Es ist düster, es ist anspruchsvoll, es ist kein Kindergeburtstag. Hier hatte ich recht schnell wieder Gothic Feeling. Am Anfang kriegt man einfach nur auf die Mütze und muss die ersten Level sehr vorsichtig sein. Der erste Akt zieht sich wenn man erstmal alle verfügbaren Quests machen und erkunden will. Lohnt sich aber. Der Spannungsbogen der Story springt ab Akt 2 stark an, die Akte sind dann auch insgesamt kürzer und gradliniger, gleichzeitig belohnen sie auch mehr. War mehrere Male positiv von dem Spiel überrascht. z. B. von der Größe der Welt, der Brutalität von manchen Story Ereignissen und auch dass sich die Welt über die Akte teilweise verändert. An manchen Stellen musste ich auch echt lachen, da sind echt ein paar originale Charaktere dabei..
Can't say I understand the good reviews. There's nothing compelling to me about the story or characters and the gameplay is boring.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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