
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2D 스카이림 장점 자유롭게 숨겨진 요소를 찾아다닐 수 있으며, 이러한 히든이 찾기 어렵게 배치되어있지도 않다. 퀘스트 역시 길을 명확하게 알려주지 않는다는 평가가 많아 불안했지만 그런건 거의 느끼지 못했고 잘 따라갈 수 있었다. 맵이 작아보여도 은근 알차게 구성되어 탐험하는 재미가 있었으며, 메인퀘스트 장비가 히든 장비들보다 훨씬 좋다는 평도 봤지만 그런 점도 그렇게 크진 않아 장비 찾는 맛이 있었다. 단점 2D 스카이림 답게 액션도 수수하고 손맛도 없는 편. 초반에 맵 탐사를 거의 다 하고 나니 확실히 후반부에는 김이 빠지는 느낌이 있다. 총평 할인시 구매 추천
无敌好玩,上帝视角ARPG啊啊啊啊啊啊啊啊啊啊
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 316ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 295ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
適合慢步調 喜愛自行摸索探險的玩家 世界沉浸感很強 不小心就進入精神時光屋 但對於習慣快步調或速食遊戲的人可能會不習慣
The endgame is extremely tedious and involves a lot of running around to get quest items. Unfortunately, the game doesn't have teleports (unlike Gothic games which were inspiration for Drova) and the fast travel option is limited to moving between settlements so you just waste your time running around almost empty locations. Quite ironic that devs reward you with a mobility spell for beating the hardest boss in the game though spamming Misty Step is still better. Some endgame fights are very bad as there are numerous bullet-spongy enemies (even with legendary weapons it takes a while to kill them) who cast AoE spells and, in general, are very aggressive so you have to just spam dodges, drink focus potions and cast spells from afar instead of actually fighting these enemies. The game is 2D and player's hitbox is bigger on Y-axis so after dodging up or down you may still get hit which is annoying especially in the endgame due to AoE spam. I really liked the first 20 hours of the game but the more you play it the more boring and frustrating it becomes.
This is an absolute gem of a game, I enjoyed it so much more than I was expecting. I've never played Gothic so can't make any comparisons but bought this on a whim and had a blast. You're constantly being rewarded for exploring, then finding areas where you aren't strong enough, going to get better gear or level up and then coming back to clear out enemies that used to be insurmountable. I found that the puzzles were well designed and obscure enough to require a bit of thought but not so obscure that they make no sense. I may have lucked in to being a reasonable level (Prowess ~100, Legendary gear) but the late game combat felt challenging in such a satisfying way, it was tough but I knew that I could manage it if I was playing better. I'd happily recommend this game. Played through the entirety on Steam Deck and had zero issues.
不错
*sizes you up* - I can see why people are saying it's Gothic like. You can also set difficulty on hight and enjoy tough fights that require skill which is fun. Overall decent experience.
Drova isn’t a bad game, but it suffers from a few flaws that annoyed me a bit. First of all, it looks quite nice for a pixel art game and is fairly well animated. There are plenty of quests, and most of them are interesting. The story is enjoyable, and you really grow attached to the characters since you interact with them regularly - surprising given that it’s "only" a 2D game. The character progression system is average but not unpleasant : it’s very linear and mostly based on loot, there’s no real thinking involved when it comes to building your character. As for the things that bothered me, the difficulty feels too artificial. Enemies are damage sponges and hit very hard. This just drags out fights that aren’t very engaging to begin with. Thankfully, you can mitigate this by lowering the difficulty. However, the biggest issue for me was exploration. There are far too many dead ends and maze-like areas, and you don’t really unlock shortcuts to revisit previously explored zones. If you struggle with navigation in games (or irl), entire sections can become a chore to explore. On top of that, you constantly have to backtrack through all the areas. Combine this with the fact that your character doesn’t move very fast, and the game sometimes feels like a walking simulator… very frustrating. Also, getting the good ending is extremely complicated. Without a guide, I don’t think I would have been able to unlock it - it’s just too tedious. In the end, I still recommend the game despite its flaws, as long as it’s not too expensive.
游戏是个好游戏,内容很丰富,不过对手残不太友好,需要一定耐心。
Epic Game !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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