
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love love this game! Initially I found the artstyle very attractive, but stayed for the amazing gameplay and worthwhile progression. The beginning is quite difficult. The game does a great delivery of the statement "Drova is a harsh land". But it forces you to focus on good combat timing, and deciding how you will explore, proportional to your prowess. As you complete quests, find better gear, the game gets easier and you feel the joy of getting to explore and conquer areas that inta-killed you before. Drova doesn't hand-hold you in terms of quests progression either (no markers on maps, other than the ones you put in yourself), and much of the story progression is up to your own exploration and discovery of the world. You have to pay attention to the NPCs and their stories if you wish to get most out of the game. Combat system is quite detailed, with many skills and playstyles to learn. I'm pretty sure I haven't discovered 10% of it, but I did experiment with different weapons finding what fits me best. I know many people reference Gothic when talking about Drova, but I have personally never heard of it, or played it before. With that in mind, finishing Drova had me wishing for more Drova-inspired games. In particular ones with 2D, charming pixel-art graphics. Overall, an amazing game with a rich world challenging to explore! :D
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 315ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 293ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First impression is that the gameplay is interesting, but visual novel level of writing just kills me. Maybe it will grow on me but currently I feel like the only thing that's missing are low quality anime portraits and relationship meters.
这款游戏最夸张的一点就是随着剧情推进会送属性夸张的离谱的装备,把你自己探索世界击杀怪物一点点提升属性的所有努力给否定掉。某些评测认为这款游戏有老滚的影子是真的一点不负责任张口就来。
I started this game on INSANE difficulty and IRON mode so keep that in mind when reading this review. TL;DR (and positive): If you love games like Gothic, Divine Divinity and the like then this game is, definitely, for you. The pixel art is really good. The atmosphere and immersion are great which makes the overall exploration enjoyable. Also the story, some of the side quests and factions are, IMO, the main attraction in Drova. Got me hooked from beginning to (almost) the end. Also the game OST is good. Not great, not bad. Good. The more "in depth" review: The Negative - Even though the atmosphere makes exploration neat... That's true for, at least, 15 to 30 hours (depending on the chosen difficulty and game mode). You are discovering "Drova", the land of legends. Getting used to it, learning traversal and fighting mechanics, jogging from path to path, cave to cave, gathering resources, etc. Then it becomes repetitive and tedious. Especially when you are jogging all over the map, without any means of transport or waypoints or teleport (at least during the first chapter). - Speaking of transport... A cart becomes available to you in chapter 2 (if I remember correctly) when you help a caravan with some side quest (I think this is OPTIONAL but I'm not 100% sure). The thing is this caravan will give you a lift only to 4 specific places. And that's it. There are no waypoints nor portals for you to use. And no mounts whatsoever (even though there are druids and you can summon some ripper dogs and more). So jogging, walking and a good memory (or notepad if you're old like me) are your best bet. And there is a LOT to explore in Drova (caves, dungeons, camps, ruins, etc). - The map is pretty huge for an indie game like this. I was surprised and in awe. Love it. But... Even though you can get ink to place some marks on your map you cannot "write" or make side notes. Which is important because as you progress, you will unlock new skills that might help you reach certain places which you couldn't reach before. And some of these places are INSIDE CAVES. And there are TONS of caves in Drova. So good luck remembering this (unless you're taking notes). Also some roads are blocked so you have to find a way around it. Again, good luck remembering how to specifically reach certain points when some roads are blocked. - I haven't finished the game yet. I'm at the 4th and last chapter (I think) sitting, roughly, around 100 hours. Trying to get the best gear, resources, skills, etc. And, without spoiling anything, there's some specific challenge that feels cheap and rushed. No puzzle. No thinking. Just kill, kill and kill. Against the toughest mobs within a closed room. And the rewards... Well. Not worth it. AT ALL. I'm not against hard challenges. Love them. When they are balanced or "reasonable". And maybe drop some puzzle in there as well. But when it's just 2 bosses with ads, and more ads and... ADS. No. Thank you. That sole challenge made me feel like all the resources I gathered during the first 3 chapters while exploring the whole map were wasted here. All of them. And guess what? Resoruces... They are gone from the map once depleted. They won't respawn. Same as monsters. Although some monsters respawn because of the story. So you have finite resources and XP. Bear that in mind. And the rewards were not worth it. Unless you're using AXE as main weapon (and you can get a better axe for 6k gold if you help the Ruin Raiders faction) and some mask. I don't know. Didn't feel right to me. Also I got so much money that I was able to buy one of the most expensive late game spells just to find out that I could've gotten said spell by solving a puzzle... So no rewards. Just waste of my time and money (unless you're using a guide and know about this beforehand) Overall this last point and not having waypoints or portals (limited portals at least) to just going around the whole map, exploring, unlocking secrets, gear without any means of FAST travel made this whole thing a bit "tedious". I would love to give this game a positive or "neutral" review. But since I love RPG, aRPG's, exploring and being thorough this game falls short during the 3rd and 4th chapter.
Permanently banned from Community Hub for no real reason :) looks like braindead woke and non-neutral Community management. But game itself is good.
我不享受走在路上被土匪轻易杀死的游戏体验
Wow, what a good f**king game. Yeah, it is heavily inspired by "Gothic", but still unique enough to draw in people from outside the fandom. It has great combat, an interesting story, a decent OST (nothing too fancy) but a hell of a lot of exploring and questing. It is an overall satisfying experience right up until the end.
I don't usually write much reviews as I'm too lazy to do so, but just wanted to come here to say THIS IS A GREAT GAME. I wasn't too sure in the beginning, the first hour or two felt questionable but rest assured, the game, the world of Drova will grow on you. It's an open world and there is so much to explore, and you will immerse yourself in the world of Drova. You will literally start with nothing, some stick and a rag, and you will enjoy the progression and the growth and the customization of your character along with it.. how a true RPG should be!
Rigoberto Patapocha se parte la pierna y se le quea toa pocha, recomienda este juego
神作,体量巨大, 内容丰富。但如果要说缺点的话,这游戏怪是不会复活的,所以你前期打死的怪后期学会剥皮技能还要回去再摸一次尸体,这非常的令人烦操,而且没学采矿就把矿采了,就会永久少了好多矿石,因为矿石也是不会刷新的。还有怪的等级压制太严重了,说是开放世界,其实必须严格按照攻略走,不然就会造成药吃完了(采草药自己做和买的药都是一次性的,买完做完就再也没了),后面的战斗只能在没有补给的情况下打了。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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