
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
日本語に対応してほしい。途中までしかプレイできていない。
IDK I just found the combat pretty boring and the skill tree to be pretty underwhelming. That killed the game for me. Locking movesets behind skill points isn’t engaging for a player. I’d have preferred if the baseline movesets were fully fleshed out for players and skill points just unlocked the option to use an alternate stance or actually modifies the gameplay somewhat. Usually good RPGs, allow players to make choices in their skill tree. Those choices usually ADD or MODIFY existing gameplay. But in Drova, they essentially are LOCKING features of certain weapons I think are pretty baseline behind a skill tree. It’s just an artificial skill tree - and enemies can still be fought easily either way. Maybe some bosses are slightly challenging but it’s still perfectly doable. There’s no depth to this game. A game like this with a linear story that asks the player to “kill this enemy to progress through the story” really needs its combat system to have enough depth to really pull it off. Quest/narrative wise, it also doesn’t feel compelling. The story was very easy to progress through and it felt more like I was reading a book, except that instead of turning pages, I had to kill a few enemies every now and then instead. The whole ‘you can be a morally good or evil character in this game’ is just rubbish; there are other games that actually make you feel your choices have an impact. In this game, it just feels like you are taking two roads to the same destination. It kinda feels like the game treats the player like an idiot. The main systems I am engaging in as a player actually feel really boring. The only points I can give would be for the pretty gorgeous art and sound direction I guess. 2/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 315ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 293ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I absolutely love Drova! It may not be for everyone but if you enjoy games that emphasises on ambience and has a light wholesome feel then this may be for you. Despite the old pixel game design it is stunningly beautiful at times due to weather and lighting affects, so much so I've spent countless hours just vibing in gorgeous locations. I find the combat incredibly addictive, with a really well designed field of levelling. You start out with just rags on your back, then have to find food, weapons, armour, hell even a map. And you do it however you want by exploring, no hand holding arrow pointing you where to go. You can loot or steal basically everything on the map, even knock people out and pick clean their pockets. Through progression you'll get great gear, skills and can come back to these areas that made you feel weak. Enemies that could easily kill you now can't even hurt you, you swat them like flies and feel empowered. Though the challenge continues to grow the further you push out into the map so it doesn't feel boring. That said it's all completely adjustable, so if you don't like difficult fights you can make the game super easy. Or if you want a real challenge, it has extra spawns with new abilities. Also ironman! I've spent many hours in this game, using spells to dash through the map like I'm The Flash. Or calling down thunderstorm lightning strikes like Thor. I've conquered the most seemingly impossible of challenging dungeons and bosses, then returned back to my camp just relax getting drunk. You can even smoke 'Rustmoss' in a pipe to get that real fantasy feel like LotR. I don't often leave reviews on games but I feel like this one deserves every positive word possible said about it so that more might play it. Because for me it's one of the most underdog games I've ever experienced so this is what little I can do to support the developers and thank them. Thank you for Drova! I am really looking forward to your future content.
Ein wundervolles Abenteuer für alle Gothic-Fans! Schon bei den ersten Schritten unseres (nicht namenlosen) Heldens wird klar, dies wird ein Abenteuer nach feinster Gothic-Manier. Drova ist eine Perle der Nostalgie und hat mich von Anfang bis Ende gepackt. Die Welt ist rau, gefährlich und ein falscher Schritt kann zum Tod führen. Die Dialoge haben den Charme, den ich bereits von Gothic kennen und lieben gelernt habe. Ich wünsche mir deutlich mehr solcher Spiele. Ich fasse mich kurz: Kauft es, spielt es und genießt es...es lohnt sich.
更新完直接无限加载,根本玩不了了
这款游戏最夸张的一点就是随着剧情推进会送属性夸张的离谱的装备,把你自己探索世界击杀怪物一点点提升属性的所有努力给否定掉。某些评测认为这款游戏有老滚的影子是真的一点不负责任张口就来。
First impression is that the gameplay is interesting, but visual novel level of writing just kills me. Maybe it will grow on me but currently I feel like the only thing that's missing are low quality anime portraits and relationship meters.
非常沉浸,但是还是有几点要说明一下, 本作NPC性能是高于玩家的,因为NPC有自瞄,而且玩家处于持械状态会降低移速,以及向后倒退走也会降低移速,再加上体力条在不穿轻甲的情况下只能闪避3次,这就导致玩家会很呆,而且敏捷属性真是拉完了,居然不加移速,单纯加一个暴击率,可以说玩家能赢到最后全靠血瓶以及喝药霸体,同时本作开背包无时停,快捷栏又只有4个,直接导致在遇到突发情况难以把包里的药换出来然后暴毙
I was enjoying it until I ruined my save by accidentally choosing the wrong armor set. That's the strongest armor tier in the game, so there's no recovering from this. Lower tiers give you the option of buying the other sets, but this tier doesn't. Almost 60 hours down the drain. I guess it's this kind of game, so it's also this kind of review. Edit: As it turns out, there's a way to acquire a second set of the final armor tier. Unfortunately, I only discovered this after I tried to save my build by assigning Learning Points in stats that would make the first set I chose viable. There's no way to respec stats because the devs feel you should only be able to respec skills, despite both stats and skills being purchased wit the same Learning Points - which I also discovered only after using the respec potion. So now I'm stuck with a half-broken build no matter which armor set I choose to use. Yay. It's a shame because I would have given this game an excellent review otherwise. Mistakes that can ruin your entire playthrough when you're near the end shouldn't exist in any game made after 2000. And this is only a problem because the devs are being stubborn and refusing to implement full respec.
一开始感觉游戏难度挺高的,穿着工作服挨两下就死,各种地方探索,直到弄到史诗盔甲,直接从10接近100点护甲了,直接进入简单难度了。加入势力才发现第一章结束,给的盔甲好普通,不愧是开放世界,可以先自行探索挺不错的。 就是后面的任务,已经加入遗迹探险还找到很多遗物,结果有的队员和不认识自己一样,甚至还拦路抢劫,客栈都随便混了,结果另外一个任务进房间还要收钱,客栈老板也像不认识自己了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.4K | 328 | 93% | $9.99 | |
| — | 0 | — | — | |
| $6.1M | 34.1K | 83% | $9.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $2.6M | 4.9K | 90% | $19.99 | |
| $2.2M | 8.3K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 3.4K | 86% | $29.99 | |
| $5.7M | 9.7K | 86% | $24.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 3.7K | 64% | $49.99 | |
| $5.7M | 6.9K | 87% | $39.99 | |
| $5.7M | 12.8K | 84% | $24.99 |