
Build your duchy piece by piece in this refreshing hybrid rogue-lite game. Use block-dropping mechanics to collect resources, recruit troops to fight against belligerent armies, and let every block shape your realm, leading your path to victory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 14 → 1.8/day in the week after.
About

Drop Duchy takes on the iconic geometric puzzle gameplay we all know and love with a fresh perspective: instead of simply clearing lines, you'll be thoughtfully building a realm using pieces of various shapes and types to overcome enemy challenges.
A mix of deckbuilding, puzzle and rogue-lite, the game offers a new gameplay designed to hone your appetite as a block-stacking tactician. Optimization is key to collecting precious resources, protecting your castle, and building your army.
Defeat is not the end, though: use the experience gained in previous runs to unlock even more content!


In each round of your run, Drop Duchy offers you a fresh and unique landscape to work with. Place tile pieces as you would in a typical block-dropping game but with a strategic twist: you need to align them to maximize their activation rules, producing maximum resources and units.
Selecting the optimal structures to place next to blocks of lush forests, wild rivers or grassy plains is crucial for maximizing your materials use and nurturing a bustling realm.
Forming lines grants bonuses, yet the ultimate goal is to pack up the most resources gradually. These resources will be crucial to build up your army bit by bit, ensuring your kingdom is well-protected against the enemy threats.

Select your path, gather your troops to outnumber your enemies, and reclaim the regions under their control. But be careful: letting your castle take too much damage can lead to defeat.
Successful battles lead your forces down branching, decision-filled paths in a march to storm the enemy fortress.
If your army falls before capturing the bastion, you can quickly jump back in and try a new strategy, thanks to a cleverly designed gameplay loop.
Adapt, conquer, and keep the action moving!

Grow in power with a rich deckbuilding system: build and enhance constructions with over 110 unique cards, each offering powerful upgrades and modifiers. Unlock new possibilities when using building or technology cards, each granting new bonus structures to boost soldier recruitment & various other perks. Customize your deck to suit your strategy and optimize your realm’s growth.
As you progress on your run, trade with markets or guilds to acquire valuable resources, use them wisely to upgrade your deck, make strategic decisions, and choose your path for the next round.

Drop Duchy features a robust meta progression system with over 100 unique misssions! Climb the ranks and unlock various bonuses such as increased resources, new cards or additional health.
These missions are intertwined with the three playable factions: The Duchy, The Republic, and The Order, each offering exclusive faction quests that grant faction-specific rewards. Completing these objectives across your runs not only tailors your strategy but also improves your chances of success, ensuring that every playthrough contributes to your long-term progression and victory.

An original mix of puzzle gameplay and real-time strategy
A brand new game experience with each run thanks to procedural generation
Play with 3 Factions: The Duchy, The Order, The Republic
Meta progression: over 100 challenges designed to help you through your journey
Build the perfect deck with over 110 unique cards
An elegant and charming art direction to please your eyes
An engaging and ever-evolving soundtrack to please your ears
Choose your path between lakes, glades, forests, villages, guilds… and more!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 3.3Kreviews | 89% | — | $1.4M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un poco entre el tetris y juegos de mesa tipo Carcassone. Tiene mucha variedad de bloques para darle rejugabilidad y un toque roguelite. Recomendable!
Simple pero adictivo. Tiene mucha variedad y da para muchas estrategias distintas.
A twist on the tetris formula by introducing card mechanics and a medieval setting. Looks daunting at first but it is actually easy to understand. Great idea and a fun game overall.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 310 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool idea well implemented. Surprising amount of replayability, as each faction feels very different. Lots of fun in short bursts or extended plays.
テトリスとデッキ構築ローグライトが組み合わさり、独特の中毒性を生んでいる。 他のローグライトゲームよりもパズル要素が強く、爽快感は弱く思考力を求められる。ボードゲームを好む人には特に刺さるはず。
Ciekawa wariacja na temat Tetrisa - zamiast zwykłych klocków stawiamy lasy, pola, budynki i podobne. Linie dają zasoby zamiast znikać, poza tym trzeba to układać tak, żeby budowle łapały bonusy za konkretny teren czy inne domki w zasięgu. Sporo kombinowania się tu robi, a też cały czas odblokowujemy nowe karty (bo zbieramy jakby "talię budynków") czy nawet kolejne mechaniki. Drewno i inne są potrzebne do ulepszeń, a wojsko... do walki, wiadomo. Jak się już plansza zapełni, to wybieramy kto kogo atakuje (takie trochę "papier, nożyce, kamień", trzy rodzaje jednostek). Pięć startowych "ras" daje dodatkowe urozmaicenie, każda trochę w tych ogólnych zasadach miesza. ...z tym że po skończeniu gry każdą z nich już średnio mam ochotę do tego wracać. Widziałem prawie wszystko, może poza paroma konstrukcjami. Poziomy trudności zmieniają głównie numerki, potem usuwają jedną pomoc i tyle. Wyzwania czy "ascension" też nie zmieniają tyle, by mnie zachęcić. Do tego sama partia trwa dość długo jak na "rogalika", spokojnie ponad godzinę nawet na samym początku. To fajna zabawa na paręnaście godzin, tym bardziej za śmieszną cenę w bundlu - dość unikalny pomysł, coś nowego i nieźle działającego. A jakby się komuś chciało jeszcze zdobywać osiągnięcia, to można wyciągnąć dużo więcej zabawy.
Очень залипательный рогалик, игра за каждую фракцию - отдельная маленькая головоломка. Отсутствие сюжета, чистый геймплей, что ещё требуется)
めっちゃおもろい
A good, not great turn-based roguelite. I like the Tetris angle. Otherwise, it's got a neat little feedback loop. The main problem is that, like 75% of the playable cards are worthless compared to the best builds. Monster Train 2 and Balatro are probably the benchmarks for how to do great deck-builder roguelites. Both of those create so many interesting combinations, where you can get a weird card and when you find out how to make it work it's amazing how it unlocks OP builds. MT2, in particular, has a great Challenge mode with fun mods that make obscure cards go-to for builds. Drop Duchy has a challenge mode, but it just makes the game harder, not more interesting. It also does the stupid thing so many roguelites do, which is upgrades for cards are hidden. That is, you can't tell what Level 2 and Level 3 will do to the card until you upgrade it. Better games (like MT2) make it clear what categories your card's abilities fall into, and then let you apply upgrades that are universally applicable depending on the category. I always know that "doublestack" works on any Spell with Status Effects. In Drop Duchy, maybe my garrison is upgraded, or maybe my harvest is, and who knows that the cost will be next level?? Also, the RNG is annoying in this game, as are reloads. There needs to be a more granular undo that doesn't make me have to repurchase all my upgrades just because the random number generation was dumb the last time. Anyway, it's a fun game, and definitely worth $15. It just could have been so much better.
Refreshing fusion of Tetris and roguelite deckbuilding that was captivating until the difficulty forced me to calm down. Thought-provoking gameplay with a great soundtrack that I have cherished over the last year. The achievements system and simple, well-explained mechanics kept me always wanting more out of it. Highly recommend for all those who enjoy puzzles, the medieval setting, and/or cards. 5/5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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