
A treacherous witch has cast Dream Hills into darkness, depriving its residents of happiness and joy. Save your favorite fairy tale characters, break the curse, and restore Dream Hills to its former glory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dream Hills: Captured Magic, developed by Mysterytag and published by RunServer, is a lighthearted hidden object adventure set in a fairy-tale world filled with whimsy, magic, and familiar archetypes. The player assumes the role of a benevolent Fairy Godmother who awakens from a long sleep to find her once-beautiful kingdom cursed by an evil witch. What was once a land of wonder has been transformed into a realm of shadows, and it falls upon the player to restore its charm by unraveling the mystery behind the curse and rescuing enchanted inhabitants. This narrative foundation sets the tone for an adventure that blends exploration, puzzle-solving, and discovery within a setting reminiscent of classic storybooks. It does not aspire to be a dark or complex epic; instead, its charm lies in its accessibility, warmth, and unpretentious sense of fantasy. As a hidden object game, Dream Hills: Captured Magic follows the genre’s familiar rhythm, inviting players to search vibrant scenes for cleverly concealed items while solving various mini-puzzles that unlock new areas or progress the story. Across its many locations, the game provides a comfortable mix of hidden object scenes and logic-based challenges, each with its own distinctive layout and artistic theme. The design philosophy is relaxed and inviting rather than demanding, offering just enough resistance to keep players engaged without overwhelming them. The visual presentation contributes greatly to this appeal. Every environment is painted in bright, saturated colors, evoking the look of fairy-tale illustrations. Castles, forests, and cozy cottages are depicted with enough detail to invite exploration, while the presence of familiar fairy-tale motifs—a talking mirror, enchanted animals, and playful sprites—gives the game a nostalgic personality that older and younger players alike can appreciate. The storyline is straightforward but charming in its simplicity. Rather than burdening players with convoluted lore, it keeps the narrative light, humorous, and imaginative. Each character encountered along the journey adds a touch of personality to the world, whether they are victims of the witch’s curse or quirky allies lending assistance. The dialogue leans toward playful rather than serious, offering a blend of humor and earnestness that fits the family-friendly tone. This kind of writing keeps the player invested in the adventure without making the game feel melodramatic or shallow. It’s a world designed for comfort—an experience that feels more like stepping into a bedtime story than confronting high-stakes fantasy. Gameplay-wise, Dream Hills performs solidly for its target audience, though not without some inconsistencies. The hidden object segments are well-structured and satisfyingly varied, yet at times the item placement can feel overly tricky or imprecise, with certain objects partially obscured or mislabeled in a way that disrupts the flow. Puzzles occasionally demand a level of logic that clashes with intuitive play, forcing reliance on the hint system to advance. These moments reveal a degree of unevenness in design, a common trait among mid-tier hidden object adventures. However, for players who approach the game casually, these flaws are minor distractions rather than major deterrents. The inclusion of a hint feature and forgiving difficulty ensures the experience remains accessible to all skill levels. In terms of technical performance, the game is lightweight and stable, running smoothly on most systems without demanding specifications. The interface is straightforward, with easy navigation and clear visual cues guiding progression. The music and ambient effects complement the visual design well, enhancing the fairytale ambiance without becoming repetitive or intrusive. Each scene is infused with a gentle charm that aligns with the game’s narrative tone, making it ideal for short, relaxing play sessions. Its leisurely pacing and colorful design encourage players to take their time and enjoy uncovering each hidden detail rather than rushing toward completion. Dream Hills: Captured Magic ultimately succeeds in delivering what it sets out to be—a cheerful, approachable hidden object adventure steeped in fantasy imagery and light puzzle-solving. It does not break new ground in the genre, nor does it need to. Its strength lies in offering comfort and escapism through colorful visuals, simple mechanics, and an uplifting storyline. While its occasional inconsistencies and conventional structure prevent it from standing among the genre’s best, it remains an enjoyable journey for anyone who values atmosphere over complexity. For fans of gentle adventures, it serves as a reminder of why fairy-tale games continue to endure: they allow us to step into worlds of wonder, solve small mysteries, and bring a touch of magic back to the everyday. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun.
Seductive presentation, once playing, childish
Strange fairy tale-ish dorky story. Not a good hog to be honest
This game is very poorly designed and items with wrong labels, most of all I do not like how items are hidden in the dark areas and impossible to find except by accident. You also need to do a lot of guessing about where to go next, you are given no indication what so ever, yet it was amusing which did make me want to go on to finish it all but sorry that s the only plus I can give it.
This is a delightful game for those who love the fantasy genre, and who also have sharp eyesight. The hogs can be frustrating for those with any visual impairments. I suggest adjusting the brightness to a lighter stage. I really enjoyed the game, but I did wish it contained voice acting. Games are always better with voice actors.The objects in the hogs can be quite tiny, too. The hints charge quickly, and I liked that because of my visual impairment, I needed a few of them. The story line was cute, and silly. It was a fun experience. Xeny
Histoire sympa et décalée. SoC de bon niveau, souvent difficiles mais jamais introuvables. Casses tête allant du facile à moyen-dur. Le plus : la revisite des personnages des divers contes. Le moins : absence de carte et de déplacements rapides mais les tableaux accessibles en même temps sont assez peu nombreux.
Maravilhoso!!
The puppet show button doesn't work. There are some old posts in the community page about this issue, but no answer from the developer so far. I would ask for a refund if I had the chance.
Just a nice relaxed Hidden Object game. Around 6 or 7 hours gameplay max. There or 2 levels, Beginner and Expert mode Graphics are OK for this type of game, only the music is a bit TOO relaxed for my taste. Would recommend it.
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Players by region
Where this game's players are, estimated from review languages.
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