
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你玩过原神,满屏的都是既视感。比如剧情最开始的地方,就和原神主角起点的位置基本一样,甚至海上的石头礁石都复刻了。第一个主城还给你来一段超长的视频让你看一些细节,但是最开始的整体俯视视角你可以明显看出蒙德城的影子,这群只是给这个主城比如雕像了什么的改一改,冒险者协会在地图上的位置改一改,然后增加了大量的不知所谓的NPC。 然后,操作手感依托,职业平衡稀碎。我单手剑的主角打了半天,不如拿巨斧的角色出来一套连携技。行,如果单手剑的作用就是快速破韧性我也认了,结果同样的怪,巨斧角色一个平A直接破韧性,那其他角色的意义呢? 其次,剧情依托,开局来个莫名其妙的热血的家伙,不知道的还以为我在看日本中二热血漫画。 最后,最难绷的,语音只有棒子语。语音选择界面,你只有两个选项,听依托答辩的棒子语或者直接关闭角色语音。 总结:原神的画面,日本热血动漫的剧情,然后说着棒子语,职业平衡还稀碎。
去你妈的闪退吧,一分钟一次,怎么有脸啊
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
特别好玩!每天一开始,就停不下来了!龙之剑,启动!!!!!!
As an avid Wuthering Waves player, I've almost completely dropped that game and have only been playing this. It really makes you realize how predatory gacha games are and how daily energy is designed to keep you coming back almost like a chore. I love this game and I want everyone who enjoys JRPS/Gachas to try this. Buy this
希望出伙伴跟随和日语配音,优化游玩沉浸感
好玩捏,希望后续剧情能更新完整一点,有几个角色主线完结了也完全没露面(? 图鉴里面英雄语音那里只有音频没有字幕,希望加上w
好玩,但没有那么好玩。剧情像小学生写作文(万幸这个游戏可以跳过剧情),任务设计也很……打架,无意义的来回跑路传话,打架。战斗手感一般,连携按起来场面比较混乱基本就什么都看不清了。所谓二游就算剥离了网游的成分,单独拎出来做单机游戏,我觉得还是不够有趣好玩,玩了四个小时新鲜感过了之后,突然都不知道自己玩这个在干嘛,乐趣在哪里。哪怕它很便宜,但是98块钱买打折的真正好玩的游戏也能买到不错的了。
I'm obsessed with this game. I'm so glad they didn't make this a gacha. It's the essence of genshin, without the restrictions of timegating and without having to spend thousands to get the chars you want. it is very grindy, but not to an insane degree. I'm 130 hours in, 100% achievs, 3 teams with full bis gear, farming the high end content in 2mins per run (Raid#2 lv90)
I was just looking for something new to play, browsing through games without really having anything specific in mind, and somehow ended up finding DragonSword: Awakening. I read a bit about it, watched some videos, but what really convinced me to buy it and give it a chance were the reviews from other players. And so far, I'm glad I did. The best way I can describe the game is that it feels like a gacha game without the actual gacha part. You get that familiar anime style, different characters and flashy combat, but it's a complete game. No microtransactions, no stamina/energy system stopping you from playing, and no feeling that the game is constantly trying to sell you something. As someone who has played games like Wuthering Waves, NTE and other games in that style, I was really pleased to find something that gives me a similar feeling while just letting me play at my own pace. I'm still playing and still discovering the story, the world and the characters, so I can't really give a final opinion on those yet. But so far, so good. I'm interested enough to keep going and see where everything leads. The combat is probably one of the things I'm enjoying the most. It's fun, fast and engaging, and the lovely anime-style graphics fit the game really well. Visually, it's just a nice game to look at while you're playing. I'm enjoying DragonSword: Awakening a lot more than I expected when I randomly came across it. There's still plenty for me to discover, so hopefully it keeps getting better the further I get. So far, definitely happy I gave it a chance.
已通关 意犹未尽 期待新内容
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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