
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2389 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
该游戏作者喜欢删评论,凡是喜欢删评论的作品通通差评,你可以再给我一个黄信,我就要说
Avete mai desiderato il gameplay loop di Genshin Impact\Wuthering Waves ma privo della monnezza gacha? Se no, significa che avete ancora un briciolo di sanità mentale e sono molto contento per voi. In caso contrario, benvenuti nel club di quelli che si sono bruciati l'ultimo neurone e trovano divertente il farmare a iosa per potenziare i propri personaggi. Dragonsword: Awakening non sarà il titolo che ricorderete negli anni a venire, ma sicuramente quella che ho il piacere di definire una gradita sorpresa. Nato da uno scambio di screzi tra Hound 13 e il vecchio publisher, il gioco inizialmente doveva essere l'ennesimo live service gacha, ma così non è stato: il gioco, come già accennato, è una versione offline di un mobage open world e in quanto tale presenta la medesima struttura dei titoli citati in capo di recensione, ma priva di qualsivoglia limitazione derivante dalla monetizzazione aggressiva che spesso inficia queste produzioni. Quindi in soldoni, si affrontano quest, si esplora il mondo e si combattono mostri con un combat system che mi ha piacevolmente sorpreso pur non presentando i tecnicismi a cui roba come WuWa mi ha abituato. Il tutto mentre si cerca di portare su la propria squadra farmando boss e mini-dungeon per ottenere materiali utili e pezzi di equipaggiamento le cui statistiche sono dettate dall'rng (non temete però, c'è modo di controllarne i risultati e in caso rerollare per una build ottimale). Tutti i personaggi sono sbloccabili in-game e non sono presenti microtransazioni di sorta, il gioco è godibile nella sua interezza senza spendere un centesimo oltre ai soldi sborsati per l'acquisto. C'è chi magari potrebbe storcere il naso di fronte un numero di dlc cosmetici abbastanza importante, ma a conti fatti si tratta di roba estetica dal costo nemmeno così proibitivo. Bisogna considerare che il gioco non è stato creato da una compagnia multimilionaria, bensì da un team di soli 40 sviluppatori che hanno fatto i salti mortali per rilasciarlo. In definitiva Dragonsword: Awakening mi ha molto sorpreso in positivo: un gioco che non si prende troppo sul serio e che può regalare diverse ore di divertimento (la main quest si finisce in una ventina d'ore, ma tutto il contenuto secondario dovrebbe portarvene via un centinaio). Inoltre sta venendo aggiornato costantemente e sono in arrivo altri personaggi, mappe e quest. Consigliatissimo!
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Latest in each market: best KR #75, worst JP #100 · 12 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm 30 hours in and having so much genuine fun. I also want to clarify that the fact that it has no gacha mechanic is not the strongest aspect of this game by far. Make no mistake that is nice, but the story has far surpassed my expectations, and the characters are great and have unique personalities. Additionally, the combat system is extremely fun and addictive, I honestly have no problem grinding for resources because playing the game itself is just fun. I literally just want more and more content because I am enjoying it that much.
Advertised as multiplayer and online co-op. Plays completely as single player
All in all not a terrible game from what little I played. However, if you're looking for rewarding gameplay and combat mechanics, this is not it. If instead you want a game where you mindlessly press the attack button until it prompts you to switch characters, or prompts you to do a special attack, and that's how you win? This game is 100% for you. It's brainless as all hell. Looks pretty, neat characters, ridable familiars is a nice twist I guess, other than that it's like Genshin if you took all the flavor out. However, if you want Genshin but with no p2w or gacha? Here ya go
Joguei por metodos alternativos antes de comprar (devo estar com umas 100 horas) o jogo é bom de MAIS, merece mto ser comprado. Espero que nao lancem mta skins sexualizadas pq acho isso apelativo e bemm meeh, dito isso, o jogo tá ok, mecanicas boas e tá bem programado até.
这团长真给我气笑了,看得我血压都高了 在网上说说就算了,现实谁不想有一个一开口就能得罪所有甲方,除了搞杂一切事情外就只会甩锅、抢功劳和嬉皮笑脸还永远自我感觉良好的领导呢
Short and to the point: the game is completely overwhelming in the sense that I never really know where I’m supposed to go. I had never played a gacha game before, because the whole pay-to-play slop thing turns me off completely, even though a lot of these games look genuinely good. Dragonsword Awakening therefore felt like a real breath of fresh air at first — but that changed quickly. The game feels very thin, with too many resources you have to collect through various endless grinds. Here’s a more detailed breakdown: [h2]Visuals:[/h2] It looks okay. The important characters stand out, they’re varied and generally well done. The remaining NPCs, on the other hand, already start looping extremely often in the first two minutes in town. The art style is pretty, but it can’t keep up with other titles in the same genre. [h2] Animations[/h2] Hah! HAH! The fights might look spectacular visually, but everything outside of combat is so lazily done. Actions aren’t even shown — they’re just implied. Character A pulls Character B away because they screwed up — you see none of it. The characters just idle around. [h2]Voice acting:[/h2] The biggest problem for me is that there’s only the Korean voice track. At the very least an English dub should have been included for the global release. [h2]Controls + combat system:[/h2] Giga boring. Auto-attack spam, two action skills, and two combos that can be executed under certain conditions. Some skills let you switch from one character to one of the other two in the active team and trigger their combo skill. That’s fun for the first 2–3 hours, after that it becomes extremely repetitive. [h2]Characters:[/h2] Clichéd stereotypes. That’s really all there is to say. You look at the design and immediately know what you’re getting. [h2]Story:[/h2] It lost me, because everything in the game world sidetracks you. The story itself is told through quests, most of which are dull fetch quests, often with routes that go from A to B, from B back to A, then to C, back to A, then to C again. Nowadays you can do this better. [h2]Gacha mechanics:[/h2] Since I’m a newcomer to the genre I can only say this much: it’s too much. All the items, the in-game shops that require a resource that functions exactly like premium currency in actual gacha games — except you earn it by playing. On top of that there are daily quests and weekly quests… in a single-player game? Why?! [h2]Verdict:[h/2] Sometimes less is simply more. Dragonsword Awakening is packed with so much stuff I can only describe it as “screen noise.”
元はソシャゲの今作。現行のオープンワールドソシャゲと遜色ないクオリティを課金無しで遊べるというのは利点ではあります。 韓国産ということで女の子が多少肉感的なのは原神等にはない強み。 しかし。あくまでソシャゲなんです。 私がオープンワールドソシャゲにハマらなかった理由は課金でも日課でもなく、オープンワールドのスカスカ感というか、血の通っていない感じがどうにも受け入れられなかったからです。 これだと戦闘は楽しくても探索は楽しめないんですよね。 戦闘はクソつまらんのに探索は楽しい名作オープンワールドって沢山ありますけど、そういうのとは真逆なのがオープンワールドソシャゲというジャンル。というのが私の認識です。もう数年はソシャゲから離れているので今は違ったらごめんなさい。 そして今作も例に漏れずでした。探索で見つかるのはファストトラベル先と宝箱とダンジョンと、みたいな。すぐ飽きます。
比较无聊的,玩了一大半不想玩了,战斗刚开始玩还有点意思,多了没啥劲。 文本非常的琐碎无趣啰嗦,跳过可能错过关键信息,不跳过磨磨唧唧。 单个任务无数次的在两三个NPC之间来回对话,只要对话就是一大段无意义的台词,非常烦人。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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