
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,98还能说啥呢
장점은 게임 모바일에서 패키지 형식으로의 전환한 방향성, 모델링, 액션 등이 있고, 단점은 등장인물들의 개연성, 부실한 스토리, 비슷한 다른 게임에 비해 체력 회복의 불편함 등이 있으나 그래도 이 정도면 충분히 좋은 게임입니다.
Game looks really nice and some combos e fight system works nice, it could be a good game but: - The "crew level" system that blocks you from linear progressing and force grind / repetition is really annoying. - No way to experiment a hero before purchase is a bad UX, - Makes no sense to have a platform dungeon in this game, specially one to unlock a region map. Who thought this was a good idea? - Every enemy feels too spongy even on same level. Bazzilion hits, make every dam encounter super unnecessary long. Togethet with the also unnecessary amount of random enemies / camps everywhere, makes tiresome to just explore the game. - Enemy vision / aggro range is ridiculous long. - Super long dialogs that you need to keep clicking or leave on auto.. should have an option to show everything at once like MMOs - No fov adjustment, photo mode, ui scale in 2026. - Combo always changing the camera to show the combo animation gets tiresome after awhile, should have an option to disable it. - Quests dialog / scenes always defaulting to show the default team w/ Johnny instead of dynamically adjusting to our current team is really lazy in 2026
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
特别好玩!每天一开始,就停不下来了!龙之剑,启动!!!!!!
Genshin Low-Financial-Impact simulator Wuthoutering Gatchawaves Is gud, get it.
我支持这款游戏单纯是希望二游能走出一条新的路,虽然这大概率不可能。 希望制作组能考虑长期维护这款游戏,做一些内容型付费DLC。
Nice little game with nice gameplay. But as for the story let's say it's clearly not the focus of the game and there are so many plot and subplot parts left open ended by the end that it does feel like an unfinished game. Seeing as the game was originally meant to be a gacha game I imagine they planned on it being expanded if it made enough profit. With them getting in conflict with their editor they switched to a paid format with DLC and the expansion that may have been planned is up in the air now. On one hand if it had been a gacha game I would never have played it on the other although I think it had a nice gameplay the fact that it may never get a proper ending leaves me a bit frustrated.
Дикое удовольствие увидеть старую стилистику Dragon Nest. Игра приятна для спокойного времяпровождения, гринд разумеется есть, но тут вас никто не гонит: Нравится гринди, не нравится- шагай сюжетку или сайд квесты, ты ничего не упустишь. Отличный вариант поубивать вечером время не напрягаясь
Love the game! Cant beat the $30 price tag..... plays like a $60 game. Cant wait for xpac!
Офигенно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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