
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
혜자 컨텐츠 만족 합니다.
Tons of content in this ungachafied game for the price.
开头还听不习惯韩语的,也觉得主角团太浮夸了。玩到主线通关开始上喜欢卡斯特拉和团长的互动了,永远有包袱抖的不谜语的轻松剧情刚好滑过我的脑子。真不想就这么结束。希望不要跑路至少有个结局吧。或者出点皮肤也好物理效果tql跑图一路都是弩妹抖着去的。当尼尔和剑星玩了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比原神好玩,我在原神氪了好几千了,原神太费钱了,有些剧情无聊的要死也不能跳过,这方面龙之剑就做的很好,每个人有每个人的爱好,我是比较喜欢这个游戏的,我看下面那些评论说什么游戏深度战斗以外的什么内容很一般,其实我都无所谓,98在国内二游连个皮肤都买不到,不过dlc的座骑小龙卖的太贵了
我朋友说冰红茶3块钱就是国窖,三块五就是马尿,这个游戏不但是国窖,而是是国窖1573 总体兼顾了网络二游的精华与糟粕,无聊的通马桶,精致貌美的角色,冗长的任务,华丽的战斗,游戏内容量大管饱 唯一的缺点是截止至目前,终局内容匮乏,角色养成毕业之后并没有足够施展的舞台,副本模式单一,缺少挑战和肉鸽
把选择权还给玩家后舒适度直线上升
手游改,了解过开发商和发行背后的纷争之后,能看出来制作组尽力了。而且因为转单机后不用什么狂肝圣遗物或者角色拼尸块/专武不完整。基本上就是想起来就能玩。 另外得益于制作组里有曾经《龙之谷》的开发成员,许多东西能看出来G谷里的影子。 [spoiler] 但话又说回来,地上不能捡什么“腐烂的苹果or坏掉的牡蛎”,木的灵魂啊! [/spoiler]
要增加玩家游戏时长有很多种方式,但是不让玩家自由突破升级绝对是最傻逼的一种,哪怕你把怪的等级随玩家角色等级上调呢,都做成单机了还是二游的那套糟粕
量大管饱还便宜
Mod全被干掉了,DLC泳装也买了,结果现在一刀切跟啥一样
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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