
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2410 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotta give respect to Hound13 for duking it out with Webzen, getting shafted, finishing the game with a heavily cut down studio and coming to Steam with a reasonable price tag. The game is simply put a different version of Breath of the Wild with a tiny bit of Genshin sprinkled in for good measure. The combat feels fluid, the soundtrack is good, the story and hero quests have quite a bit of thought put into them, the gacha-style progression feels good while not being too slow or fast. The visuals are alright and something i would expect from an open world gacha title. Not eye candy, but not bad either. The AI translated English subtitles are jarring at times though, but the Korean voice acting is surprisingly really good. There is an improved English translation and English voice acting on the way, so if that's what's holding you from getting the game, wait until those changes come out. Can't think of too much else to say. For 30€, it's worth a pickup if you like open world games. The game does offer quite a bit of content to do, depending on your pace of course.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我還能說什麼呢,感謝你沒把這遊戲賣給騰訊,加油吧!!
조니라는새기가 스토리상 너무 역겨워서 겜에 집중이안된다 먼 중2병걸린 초등학생새기도아니고
不用抽卡,可以跳过的二游,还挺不错的。
不错的游戏,服装再丰富一点就更完美了!
[h1]最高に楽しい評価50点のゲーム[/h1](注:誉め言葉) このゲームにはガチャもスタミナもありません。最高です プレイアブルキャラは19人います kawaiiキャラからイケメンまで完備です 防具・ルーン・カルマ。ハクスラ要素満載です 全部育つと全員ブッ壊れます。レイドも1人で周回できます コンボアクションが苦手な人はアストリア+専用カルマで 解決します。攻撃力全振りのチャージショットでワンパンしてやりましょう ラスボスは3~5発必要です ジョニーはアニメで例えるとオカリンです。 Hound13 Inc.最高のゲームをありがとう
Como dicen otras reseñas el juego es muy parecido a otros gachas pero sin ser gacha lo cual lo hace mas accesible de jugar de forma casual sin tener fomo por pases de batalla y diarias. El juego trata de contar una historia y no aburrirte en el proceso, diálogos cortos y personajes clásicos del genero RPG. El mundo se siente original y con mucha personalidad, aun tiene espacio para mejorar pero vale la pena apoyar este tipo de juegos donde la monetización no es lo primordial. En primer momento la lucha se ve parecida a lo que hace Genshin impact pero no lo es, tiene su propia forma de funcionar. Si te gustan los gachas pero no la monetización de esos juegos te recomiendo Dragonsword: Awakening 10/10
혜자 컨텐츠 만족 합니다.
"Gacha without gacha" is a pretty accurate descriptor, but DragonSword is really elevated. Fans of the original Hound13 team from DN days will remember super fun, intricate combat that feels ultra satisfying, NPCs with personality that feel powerful and worldly, and progression that rewards grind without feeling like you have to put in 1000 hours to get past the next DPS check. There are definitely a few odds and ends that feel unfinished from a story standpoint, and it's clear the game was rushed out while pivoting from a gacha at the last second, with a barrel full of random currencies that can be exchanged for a million different bits and bobs to level skills, craft equipment, etc. People inexperienced with gachas or MMORPGs might struggle to understand the order of priority for progression and find themselves falling behind. But the world is beautiful and polished. Mounts can climb, swim and fly seamlessly, combat is smooth as butter, and the mobs and field bosses feel super balanced and scale perfectly with world level. The "combo-based" system is so well implemented and makes teambuilding super fun. Even the paid skins are beautiful, and each one has a whole story to go along with it. I can't recommend DragonSword enough. The only thing it's missing is true multiplayer outside of raids, then the community would really thrive. It's so full of heart, it's clear the devs love this project to bits. I'm so excited to see what the second half update brings.
手游这一套玩意真JB弱智。还有这蠢的要死的解密,弱智玩意。 二编:傻逼玩意,打完一群小怪,还要连打五六个BOSS。你妈是批发的?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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