
Dragon Loop is a metroidvania combining time travel and branching map design. Explore the large open world in a five day loop, opening up new worldlines. Explore a 2D, hand-drawn world, engage in fast-paced battles, and retrieve memories to shape the future.
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About
Play as Xi as she tries to navigate a five-day time loop and figure out what happened to her memories.
Together with her companion, Ouro, travel through a true metroidvania world where time changes the terrain in subtle ways. Escape the loop through exploration and battle. Change Xi’s fate and learn the truth of the Dragon Loop!

Defeat a wide range of interesting bosses to get exclusive summonable spirits. Destroy your foes with powerful Explosive Spirits, or summon Persistent Spirit companions to follow you around. Upgrade and evolve both types to enhance their combat power!
Find rare Pearls to summon powerful tools that help you traverse the world. Spiky pufferfish, magnetic boxes, a vacuuming whale spirit… and more. Each has multiple uses in both combat and traversing the world, unlocking many ways to play!
Combine Xi’s strength with Ouro’s agility in fast-paced combat. Play well, manage your X-Rating, and boost your speed and combat power even further in this fast-paced combat system with no contact damage.
In Dragon Loop, time is a limited resource. Use your five days wisely and plan your routes through an easily-navigable Time Map. Explore and open up new worldlines to see how things play out differently.But don’t worry: this isn’t a roguelike; you never start from scratch.
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Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好的国产银河城游戏,关于游戏性方面没得说,非常好玩,而且很多测评也夸过了,因此想说下关于游玩后的感受 在真结局独自从熟悉的地方醒来,然后开始新的冒险这段是最让人感动的,即便熟悉的伙伴不在身边,依旧能够带着宝贵的记忆重新面对未来,就能够带来十分的感触,当然很多地方没了衔尾能不能上去还是两码事 整体游玩也很轻松,拿到衔尾弓箭那就是天大地大任遨游了,配合冲刺制空哪里都能去 最后就是很高兴能玩到这样好的作品
挺有意思的游戏,时间循环设置的很巧妙
mto fofo
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Languages: Simplified Chinese, English, Korean
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好的游戏
玩法挺有意思的
非常优秀的国产类银。 虽然在音乐美术上肉眼可见的贫穷,但是可爱的画风相当大程度上弥补了这一点。 核心机制非常有特色,没想到在现下的类银框架基本铺满无处挖掘的情况下还能塞新创意,确实让人眼前一亮。 地图设计很棒,机动能力也很丝滑,跑图手感挺不错的。 最赞的是成就非常宽松,不需要全收集,就算藏的东西很多游玩的压力也不会很高,毫无疑问给到夯。
Good hidden gem. Didn't care much for the art style, but the gameplay was great. Lots of different abilities, many ways to sequence break. The bosses are much faster than you may expect, and you get used to it, though the first boss or two may throw you for a loop.
我玩过的最新颖的类银。作者简直是个天才,把地图探索和时间循环结合在一起,大幅提高了地图重复游玩率,类银味很足。难度中规中矩,主角能力不少,成长空间很足,初始就有很厉害的技能,上手难度也不高,打击感很爽,整体算中等偏下难度的类银。美术采用手绘风格,我觉得主角和其他NPC都挺可爱。缺点是BGM简直是灾难,不少BGM都不符合场景,质量也不高。因为类银地图本身重复游玩性就高,对音乐要求高的玩家建议自己放BGM。整体来说还是非常好玩。 因为初始就有衔尾环刃,一开始打怪非常轻松,不会对探索地图造成困难。不过本作有混乱度机制,随着探索推进,主角受到的伤害会越来越高,一定程度上增加了后期游玩性,避免了后期怪物一刀秒的情况。在时间循环的加持下,不同时间线的相同地方会发生不同的事,比如穿越过去拯救未来,这也是衔尾的卖点之一,时间旅行的感觉真的很爽。游戏的boss也非常多,小boss击败之后可以当精灵为自己所用,用好精灵能让战斗变得十分轻松。游戏打击手感极强,视觉效果非常棒,我玩的时候甚至专门找怪去打,一套连招下去,那是打在我心坎上了。 不过战斗也有缺点。那个byd回血是谁设计的,我为什么按下恢复键要等将近3秒,还要看着它变成粒子效果慢慢飘到我面前?因为这个,我在打boss的关键时刻死了无数次,真的很想狠狠咒骂这个回血系统。如果不带遗物,回血只有3次;探索增加的是回血量而不是次数,这一点就仁者见仁智者见智了,毕竟回血次数可以靠携带遗物来增加,最多能加到9次。 手绘风格的人物立绘和地图也是本作卖点。有一说一,这个手绘确实好看,主角可爱得一,白毛红瞳果然是中国人特攻。但是音乐,音乐绝对是这个游戏的扣分项。有些地方的音乐不符合场景美术,有些地方的音乐我听了觉得自己都能写出来。BGM是衔尾的硬伤,尤其还要重复探索地图时,音乐缺点就更明显了。 剧情讲的是主角“兮”和她的衔尾一起进行时间循环,找回自己的记忆并拯救世界的故事,总体上大差不差,剧情还算可以,真结局最后有点感动。游戏里的NPC超级多,不过对他们的描写都很少甚至没有,以至于没几个NPC能给我留下深刻印象。 总的来说,衔尾的可游玩性非常高,即使是音乐灾难级的发挥也不会让新颖玩法受到影响,手绘风格的立绘以及地图在视觉效果上也非常不错,推荐喜欢类银的大伙入坑。这个真的非常非常好玩。
第一次玩到时间循环类型的类银,游戏难度不大,最后真结局boss设计挺有意思,会召唤前面打过的四个boss进行轮番战,不过有精灵可以帮忙打。其中那个飞剑简直是轮椅,跑图自动打魂非常不错。期待作者的新作品!!!
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