
Crafting, cloning, and comedy await in this survival-infused metroidvania adventure. Wake up as the last human alive on a wondrous and weird future Earth. Seek out supplies, build machines, platform through mysterious biomes, unceremoniously die, and reclone on your mission to rebuild civilization.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After a record-breaking nap spanning several millennia, Kent finds himself in the year 10,000 with nothing but a stick and a dry sense of humor. Tired, hungry, and still employed, he will need to explore the unknown to craft the machines that will turn his broken space module into a self-sufficient base of operations. Prepare to craft to survive and automate to thrive.

Discover the wonders and the oddities of a vast, ever-changing world filled to the brim with fascinating flora, fauna, and climate events. Classify every animal, plant, and mineral in order to help you survive the passing seasons. Knowledge is your greatest weapon. But don’t try to use knowledge against certain animals, you WILL get eaten.


Use every material at your disposal to build your base. Start small by turning bone and wood into coal, machine scraps into sheets of metal, and slowly but surely grow your base into a full-blown resource-generating machine that can rival any factory in the world.

Even though Kent will be revived endlessly, that doesn’t change the fact that dying is a major drag. To not bite the dust constantly, you’ll need to gather and hunt for food, find new recipes, and polish your cooking skills. Building your own farms and vivariums is your ticket to a steady source of nourishment.


Expand your home base and create an automated system to allow you to streamline and optimize your productions while you are off exploring.

From vibrant jungles to desolate ruins, traverse post-apocalyptic Earth with your hoverboard, hang glider, grappling hook and more. It is up to you to maneuver with equal parts adventure and efficiency.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 197reviews | 77% | — | $105.2K |
| $17.99 | 195ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would love to recomend this game but currently there are too many gamebreaking bugs that makes it impossible to play. - Arround the midgame when start having the dash and grapling whenever you dash the camera dont follow. - When you open crafters and storage the zoom in locks on your character and never zooms out even outside of the interaction which makes you character being able to move outside the camera view. - Whenever you attack multiple enemies at the same time all mobs and your character would freeze mid animation and would never being unfreeze. - When you access your inventory and would drop an item sometimes your game would just freeze and nothing would move anymore. ~ all in all pretty disapointing that those bug happen Now for the game itself , it has his charms but since it is riddled in bugs right now i would stay away from it for the time being.
There is a lot of fun to be had in this game, the exploration, the tech advancement, and to a smaller degree the automation. Kentum offers a fun and unique blend of survival, crafting, and metroidvania that hits on some of the best aspects of each of those genres. However each one seems to be just undercooked enough to leave you wanting and raise some grievances along the way. Survival is primarily keeping your character fed and some light environmental hazards which are mostly just annoying. But lying beneath there are some interesting food recipes that offer game changing buffs, which offer some incentive to cook a variety of foods. Crafting is ultimately the primary concern of Kentum, you gather resources so that you can craft all of the things. You will spend a LOT of time crafting, and unfortunately that means waiting. This to me was the worst part of the game, especially as you near the end game. You just wait and once you have unlocked all of the map, there's very little reason to continue exploring except to retrieve resources to further your crafting machines. Faster machines would go a long way here, the extreme discrepancy between how fast resources are produced and how slowly they are processed makes this really frustrating. The metroidvania part of this is surprisingly fun and pleasant. Traversing the map to find new resources, abilities and creatures was overall quite fun. My primary qualm here would be too many of the finds/secrets are just cosmetic unlocks (which cost resources to craft!?!) and the zones could be more balanced in terms of content. One of the zones is distinctly more fleshed out than the others. TL;DR - Kentum is a fun concept and showcase of how this kind of game could be great, however it feels incomplete for a full launch game. Perhaps given time, it will come to be a more complete package.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America*, French, Italian, German*, Simplified Chinese, Japanese*, Portuguese - Brazil*, Russian*, Spanish - Spain*, Portuguese - Portugal*, Traditional Chinese*languages with full audio support
| $17.99 |
| 41ratings |
| 94% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
После фантастической в своем качестве и наполнении Per Aspera, к разработчикам у меня возник просто бесконечный кредит доверия. А узнав что от них вышла новая игра, еще и в любимом жанре, она тут же отправилась в вишлист и с первой получки в коллекцию. По описанию и привью ждал от нее наполненную разными механиками игру с добротным и интересным сюжетом. В общем все то чем была сильна Per Aspera, но в новой обертке. Однако, к сожалению, в погоне за наполнением и разнообразием разработчики потеряли всякое чувство нормы и разумных пределов. Не смотря на веселый визуал и сатиричное повествование, игра сурова и безмерно огромна. Карта представляет собой лабиринт с элементами метроидвании, а его прохождение только в одну из сторон может отнять до получаса времени, даже если знать как и куда идти. Враги и ловушки встречаются в слишком большом количестве, а частота "дешевого" урона превращает любой выход с базы в испытание, даже для прокаченного персонажа. Отдельная история с боссами. До определенного случайного момента прокачки просто непонятно как их убивать, но зато они игрока раскатывают с пары-тройки попаданий, а сообщения что ты зашел не в тот район никто не даст. Но даже со всем этим можно было бы играть и наслаждаться процессом. Превозмогать трудности, оттачивать свой скилл, развивать персонажа и его амуницию. Игра могла быть интересной, если бы не абсурдный в своих объемах гринд. Я с терпением принял когда квест "Собери 50 ресурсов" сменился на "Собери 500 ресурсов 4 раза". И даже после, когда 500 в квестах сменилось на 2500, а ГГ саркастично отметил абсурдность задачи, я со скрипом принял и это, в виду появления конвейеров и прочей автоматизации. Но когда следующим шагом игра потребовала 4 раза собрать по 150-200 разных топовых предметов, составленных каждый из десятков обычных со всей карты, а у персонажа банально нет инструментов для добычи большинства из них, потому что они не разблокированы и требуют другие редкие ресурсы, я понял все об игре. Ей АБСОЛЮТНО, БЕСКОНЕЧНО, ГИГАНТИЧЕСКИ ПОХЕР на свободное личное время игрока. Чтобы было понятнее, мои наигранные 10 часов, в которые я особо не тупил и не стоял АФК, это едва ли 1/4 от всего прохождения, а сюжета или чего-то действительно интересного за все это время было суммарно минут 15-20. Многое я могу простить игре, но не то когда она тратит огромное количество моего времени в пустую. Пусть сюжет размазан крайне скупо и не равномерно, качеством и количеством механик игра отбивает свои деньги полностью. Это огромная и разнообразная выживалка/гриндилка под полсотни часов. Для кого-то это будет плюсом, но для других, в том числе и меня, это огромный минус. Я хотел бы пройти данную игру. Не ради сюжета, а больше ради чувства закрытия Гештальта, но тратить в пустую столько времени просто не могу. Если вы не обременены работой, заботами и делами, то могу смело рекомендовать данную игру. Она станет для вас отличным и интересным занятием на долгое время. Если же вам доступно для игр меньше 10-15 часов в неделю, то Kentum явно не достойна этого времени и лучше пройти ее стороной.
The 2D base building from the side combined with jump-and-run components really appealed to me, even though I hardly ever play jump-and-run games. What can I say: it grabbed me. Yes, there are a few things that could be improved, such as the tutorials, and you have to run around a lot, but the game is still a lot of fun. A pro tip for anyone struggling in the game because of too few resources or similar issues: at the beginning of the game, you can adjust many game mechanics so that the game is not too boring, but also not too tedious.
Jogo muito bom, podem comprar !! Acredito que as últimas análises negativas foi devido a não terem implementado o sistema de irrigação(sprinkler). Mas esse sistema já está disponível nesta última atualização !! Quem ama jogos de automação e metroidvania, esse jogo foi um ótimo investimento !!
操作难受,很别扭。 物资堆叠和掉落开了最大,但是还是很麻烦。 非常非常傻叉的左SHIFT冲刺按钮,半个小时能害死人好几次。
不是很好玩,因为生产建设方面很累人,打架动作也很难受,怪很恶心,打人很疼,东西掉了去捡还会有损失,不能百分百拿回去。
Overall, I enjoyet the game. (I was lucky to discover it, when sprinkler had been introduced already) Let's start from good part: It came to my attention as pleasant surprise out of nowhere and I stared to play it right after that. You know, now game usualy pops-up in recommendation, when it's not even in the EA, and then you have to wait for another 2 years, before 1.0 comes. I like automation and survival, this one has really unique combination of genres. Also rare case, when upgrades makes impact and sense, a lot of them. I believe you can beat the game without majority of them, but it will be longer and more challenging. I like, that there is not much talking, though plot is fine, and it has humor in it. I like that there is plenty to discover, like pretty big map with with different bioms and almost everything you face, will drop something useful :) QoL is pretty good, when it comes to survival part. Also you can configure many thing before game starts, so you in control of coziness. Looking forward to co-op mode, so I can play it together with my brother. And there are several things which I would like to see improved (played on normal difficulty with extended lengh of the day to 60 min): 1 I would like to have more space for buildings, like 4 times or so, even if it's just more height. Because I had to rebuild my factory at least 3 times during the game. And it wasn't an optimization, I really uprooted almost all my plants and replaced them kilns, foundries and other machinery. And I ended up feeding them manually, space is really limited and late game components not only require pretty much of materials, but produced much slover. 2 Only 'living products' like animals and plants can have their yeild/speed improved, but what about all other machines? You need tons of smelting, so, I think, that at least: kiln, grinder, foundry and press should have similar upgrades too. 3 Half of automation tools were useless for me. Bots are stupid and feed only one targed until it's full, while others are starving. It takes to much space to split one conveyor into 4. There should be, at least, an alternative horizontal conveyer, which doesn't occupy space as vertical one. And alternative splitter, which has left-right output, or splits into 3 directions. 4 It would be nice to have overflow splitter, because if reciever is full, then object just drops on the ground. 5 It would be nice to have 'horizontal funnel' or grabber, which always grabs things from the ground, even if source-area is occupied with another machine 6 I would like to have an option to move a half of a stack, and not either all or 1. Adventure: 1 Every second combat move is weird, it hits only air, and not something like rock or enemy on the ground. 2 Small spiders are such nuiasance, they spawns, maybe uncontrollabily, and spam their atacks (and they are hard to hit), sometimes it feels too irritating. 3 Venom: last pretty long, and there is no antidote, at least it doesn't kill. Maybe, it's duration should be shorter, or taking potion, should also remove venom status.
Fun short game. Feels well thought out, made me chuckle a few times. Definitely worth picking up if you like the genre.
OBS: As Conquistas (Recuse Imitações) e (Me Alimente, Seymour!) Ficaram Bugadas ,ARRUMEM POR FAVOR Fora Isso Gostei Muito Do Jogo ,Uma Pena Parece Que Não Vendeu Muito ,Então Dificulta Ter Mais Conteudos no Futuro ,Mais Curti Muito o Jogo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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