
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 49.1Kreviews | 88% | — | $32.8M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most unique fantasy RPGs I’ve ever played. Dragon’s Dogma: Dark Arisen is genuinely one of the most memorable RPG experiences I’ve had. There are so many mechanics in this game that make it stand out from almost anything else in the genre. The combat alone is incredible. Being able to physically grab onto larger enemies, climb across their bodies, and attack specific areas while they’re actively fighting you is such a cool mechanic. Magic is also handled extremely well. Playing as a spellcaster actually makes you feel powerful, with some of the most impressive and satisfying magic I’ve seen in a fantasy RPG. There’s also a surprising amount of variety in how you can play. Different vocations, weapons, abilities, party setups, and playstyles can completely change how the game feels. I’ve put over 185 hours into it, played through the game more than once specifically to experience different builds and approaches, and I still never completely exhausted everything the game had to offer. The world, story, and quests are also much deeper than they initially appear. Your decisions can actually have consequences, certain quests and actions can affect things later in the game, and there are plenty of moments where the game surprised me. I won’t spoil anything because this is absolutely a game that is better experienced blind. It definitely has some quirks and shows its age in certain areas, but none of that stopped me from having an absolute blast with it. For the amount of content, replayability, and genuinely unique ideas packed into this game, especially considering how cheap it regularly sells for, Dragon’s Dogma: Dark Arisen is an absolute must-buy in my opinion. 185+ hours played and I’d still recommend it without hesitation.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.8M | 56.8K | 95% | $19.99 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $33M | 227.1K | 95% | $5.99 | |
| $32.5M | 53K | 96% | $29.99 | |
| $33.1M | 55.1K | 86% | $34.99 | |
| $32.4M | 20.9K | 74% | $22.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3M | 517.6K | 89% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $2.9M | 7.9K | 89% | $14.99 | |
| $972.7K | 2.6K | 79% | $14.99 | |
| $672.3K | 4.1K | 68% | $6.99 | |
| $469.4M | 440.1K | 94% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
因為遊戲設定退坑了兩次, 這次DD2全新DLC要出了, 我再給它試第三次, 現在遊玩了20小時, 每一次打開遊戲就是在退坑邊緣, 但關掉遊戲又很想打開遊戲, 戰鬥系統TMD有毒! 等我能全破再把評價改回來。
It just Perfect.
Acabo de matar al dragon solo digo es un juegazo y todavia queda mas contenido asi que el juego no acaba ahi
A very good game on its age. Thank you devs!
Dragon's Dogma: Dark Arisen is a game that took me some time to appreciate. My first experience with it was the PlayStation 3 version, and while I liked the atmosphere and the ideas behind the game, I had trouble fully getting invested in its world. It was only after returning to it several times that everything finally clicked. I have completely fallen in love with this title. Because of that, I ended up buying the game on multiple platforms, but the PC version is easily the best way to experience it. The improved performance, higher resolution and much smoother gameplay make a huge difference compared to the original console releases. Dragon's Dogma is not a perfect game, but it is one of the most unique RPGs created by Capcom. The strongest part of the experience is definitely the combat system. Every class plays completely differently, which makes experimenting with different vocations extremely satisfying. Whether you prefer magic, heavy weapons, ranged attacks or fast melee combat, every style gives you a different way to approach enemies. The battles against large monsters are especially memorable. Fighting a dragon, griffin or another massive creature feels completely different from fighting groups of goblins or lizard-like enemies. Climbing on enemies, attacking weak points and working together with your pawns creates some of the most spectacular encounters in any action RPG. The Dark Arisen expansion adds even more depth to the game. Bitterblack Isle introduces a much darker dungeon-focused experience and creates an addictive gameplay loop: exploring deeper, defeating powerful enemies, farming better equipment and returning again to challenge the final boss of the expansion. It gives the game a reason to keep playing long after finishing the main story. The pawn system is another feature that makes Dragon's Dogma stand out. Creating your own companion and recruiting other players' pawns gives the adventure a unique feeling. Pros: + One of the best combat systems in action RPGs + Nearly every class feels completely different + Amazing large monster battles + Dark Arisen adds a fantastic endgame loop + Great but little confusing pawn system + Huge customization options + Unique atmosphere and world design Cons: - Takes time to understand and appreciate - Story presentation can feel strange - Some mechanics are poorly explained - World can feel empty at times
Top
японская дрисня
easily addicting game. u can repeat playthrough with different questline. the exploring might a bit boring for some, else it is very fun experience
Copium
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.