
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 49.1Kreviews | 88% | — | $32.8M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game holds up incredibly well. The combat feels great, just wish there were a few QoL things like more clearly marked icons/items and enemy health bars or something to make identifying targets easier.
immersive stuff
RPG grande, meses de diversão.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bom
Pra 2013 o jogo é excelente, é um RPG solido e divertido.
"Really liked it!" - 4 out of 5 rating. Really fun open world game that even though an older game, it has aged very and still feels great in 2026. I completed the main story at around Character Level ~45 doing most of my side quests in Act 1 of the game. Once I hit Act 2, I entirely focused on the main quest until completion. Finishing off with Vocation Levels 10, 5, and 9 for Strider, Ranger, and Warrior respectively. I was so so close to getting the all mighty +20% strength augment for max level Warrior, but all good and was still about to successfully defeat the dragon. I was disappointed in how weak Ranger was without having to max out multiple vocations and have end game gear. Strider and Warrior feel strong and extremely capable "right out of the box" with just store bought weapons and basic upgrading. Also noteworthy, I went Mage into Sorceror for my Main Pawn. She finished both Vocation Level 10 & 10 for Mage and Sorc, making her an absolute power house end game. Pairing her with a Ranger and Mage sub-Pawns, I never had a problem finishing the game as a Warrior versus aerial enemies.
Recommended
The combat and exploration are where this game truly shines. Each vocation (or class) feels powerful and has a unique playstyle. Dragons Dogma is one of the best depictions of mages and magic I have seen in a game, allowing you to fully feel that power fantasy of raining meteors upon your enemies or launching them via tornado. It also pioneered with the ability to grapple monsters, knocking them over or clinging to them to reach their critical-hit spots. But the game does has its flaws. At times, the pacing is abysmal, and it's extremely easy to miss half the quests if you rush the story. The DLC is a must - as it adds a new location, harder difficulty, and semi-rogue like mechanics that help with its replay-ability.
Nice
Des Kampfsystem dafiat net amoi da Kitzecker Sepp in seiner Prime
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $469.4M | 440.1K | 94% | $59.99 |
Related
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|---|---|---|---|---|
| $32.8M | 51.1K | 95% | $19.99 | |
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