
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−84% | 37.5Kreviews | 88% | — | $3.6M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't waste your time. This games ♥♥♥♥♥♥♥ save system is ♥♥♥♥. What a waste 100 hours of my life.
bueno
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitely like it! But... I just lost my HOURS of progress from the game. Minimum 10 HOURS! Decided to mess around and mess with the NPC and want to reload from last checkpoint. Brought me WAY back! Never knew that meant not the last one saved manually but rather the 'hard save' like resting at tavern, etc! Of course might be fine if I just quit without saving but accidentally pressed save and quit! I heard Dragon's Dogma 2 has similar save system so... WTF?! So what I like is... Well... It's a fantasy game with pretty fun gameplay and forming a party! Can't go wrong with that!
游戏机制很捞,上古卷轴5我能玩两遍不腻,这游戏恶心的我玩到一半玩不下去,动作和画面啥的看起来是比老滚5要好,但是玩法上落后太多了
One of my favorite games. It helps scratch the itch of wanting to play open world games like skyrim. Plus I love taking the companions on a journey. A well put together team makes it a blast, literally. Just wish someone would rate my companion. She is a baddie and I have yet to see her be appreciated. 10/10
[h1] Когда название "пешек" полностью оправдано [/h1] Идея пешек — самая классная часть игры, которая несомненно выделяет её среди десятков других RPG. Пешки — это твои ИИ-компаньоны: одну главную ты создаёшь и прокачиваешь сам, ещё две берёшь у других игроков. Чужие пешки приходят с накопленным опытом — знают слабости врагов, подсказывают про локации и квесты — всё это они узнали, путешествуя с другими игроками. Фактически краудсорсинговый ИИ, которого больше нигде нет. Да и система билдостроения тоже способна предложить немало различных вариантов плейстайла, комбинируя свой билд и билд главной пешки. Также здесь немало игровых механик, предметов экипировки, ресурсов и расходников, которые точно пригодятся в режиме Hard Mode и особенно на локациях дополнения [b]Bitterblack Isle[/b]. Правда, не всё так замечательно... [h2] А что же не так? [/h2] 1. Убогий и доисторический консольный UX, убивающий всё желание заниматься крафтом и использованием расходников. А сравнение экипировки — настоящий геморрой, поскольку не все статы отображаются корректно. 2. Тупейший ИИ, из-за которого твои союзники — это не эффективные бойцы, а реально глупые АФК-пешки. Враги чуть умнее, но всё равно очень слабые, из-за чего даже Hard Mode по сути несложный. Единственный вариант — собираться в урон и всё делать самому. Если же пытаться отыгрывать саппорта или танка, то длительность всех боёв кратно увеличивается. Хоть консольный релиз и состоялся в 2013 году, а Steam-версия — это просто порт, но на мой взгляд даже для тех лет игра кажется устаревшей лет 5. [h2] Итог [/h2] Энивей, я рекомендую ознакомиться. Поиграть ради самой идеи пешек, интересных врагов и боёв с ними, сюжетных концовок и конечно же дополнения [b]Bitterblack Isle[/b], раскрывающего сложность игры по-новому. Мир игры хоть и выглядит старым, но ощущается глубоким.
Ahead of its time for sure. Cant believe this came out on the PS3/360 era. The pawn system is also very unique and a breath of fresh air. Its like almost multiplayer but not really lol. 10/10
peak
as someone who really dislikes ARPGs, this is the best ARPG i've ever played
I chose a mage character because I wanted to play as a mage, but it just made me whatever a weak version of a glass cannon is: A glass butter-knife or something. So I ended up having to hide behind pawns and just cast support spells for them, which was really boring. May be a better experience with a different playstyle, but mine was boring.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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