
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With its many quirks and problems (design wise), I still love this game. Maybe just a guilty pleasure, but it has plenty of strengths and charms.
This game is great in a lot of ways, but ultimately, its flawed storytelling is why I can’t recommend it. All of the quests require you to do things in very specific ways, ways that don’t really make a lot of sense. Other games would allow for multiple solutions, but with DD2 it’s like the designer said, “here’s the one way I think each quest should be done, let’s ignore everything else.” Add to that, that most if all the good parts you have to stumble on… Add to that, that it’s really easy to ruin a run accidentally… And the world feels “dead” most of the NPCs are just background. Sure, they say a few lines but they don’t ever really do anything. It’s not that the game is hard, it’s not. It’s that every quest requires such specific actions. You will not have a satisfying walkthrough unless you use guides because then you’ll miss everything… but using guides, it feels like you’re acting out a script for the pleasure of the game designer. It should be their job to entertain you not the other way around. My advice for the studio: Before your next release, every member of the design team must watch a family member playthrough the game… BUT you’re not allowed to give them ANY hints or advice. Besides that, the engine is fine, the combat is lively, and the graphics are just below top-notch. This should be a fantastic game… just the way the storyline is so forced, it’s not fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst JP #96 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If capcom decided to make skyrim. this is truly the most cinematic medieval experience you can have
I tried getting into the game 2 times. I just can't - it feels completely soulless. It's like the whole game is a "pawn" with no character. The bland visuals, an almost complete lack of music during exploration or in menus, characters are completely wooden (the non-pawn ones included), even the UI - everything is just so dull. A game in such a bleak setting as Dragon's Dogma needs at least SOMETHING to make it appealing, but there is simply nothing there. I think a better, more frequent soundtrack would have done wonders for this game.
I've heard this game had quite the abysmal launch. But, from what I've been playing it looks like whatever headaches were present have been fixed, alongside other slice of life changes. Gameplay is very fun, story is what I'd call the Spaghetti Western of Fantasy Medieval as it's likely something you've seen before (Dragon Quest type deal). It is a shame there is no muitiplayer option as it feels like the game is designed around it. At best you have a Pawn of your own to customize, with the 3rd and 4th slot being Pawns you can borrow from other players, including friends. It is neat though that secrets you find can be witnessed by your Pawns and then when they are sent back will aid the player it belongs to.
What a ♥♥♥♥ Game i tryed to like it there are many parts to like it but why does it feel like im just the side character and do literaly no dmg at all and when you fight a big monster suddently many small ones appear out of seemengly nowhere. And exploring doesn't feel like oh a chest i may find some good weapon or so but no just finding weapons for other vocations then the one i play. its jus feeling so not fun to play the combat sometimes feels very slugish and slow the stamina bar is almost empty after 2-3 abillities they do then only dmg to the small fry but the medium to big oponents your pawns will do the ehavy figthing wil the "Arisen" is just the passenger princess. i tryed to like it it is sometimes fun but hitting endlessli the enemy for no impact just is not what im searching for. After this big crash out i can't recommend that game at all.
I deliberately waited to play this game - something I didn't do with it's cousin Monster Hunter Wilds. Wilds was a year-long headache that took forever to fix while I did my best with mods and tweaks to make the game playable for me. Since I waited for DD2, I can happily say it is now 100% stable and playable with both the gameplay and performance issues fixed. With those problems gone, I am enjoying the heck out of a much improved pawn system and the first-rate graphics that bring this game to life beautifully. It's early but I have no issues with the story and love the combat. Honestly, the opponents are a bit too easy but it's early so I expect I will eat those words later. Nearly 10 hours in and I can confidently say this is an A+ experience especially at the new price.
游戏最大的特点是代入感,适合喜欢异界冒险、剑与魔法西式幻想题材的人。人物、剧本、支线、音乐、怪物等等的设计都普普通通,甚至可以说是粗糙和敷衍。战斗动作模组很帅气,但战斗本身并不怎么有意思。某种意义上说,战斗只是饺子醋,它存在是服务于代入感的,而不是让战斗本身如何好玩。毕竟,剑与魔法的冒险故事里总需要一些怪物,需要下地牢打怪,所以游戏里设计了哥布林,骷髅兵,蜥蜴人,鹰身女妖,狮鹫,巨龙这些经典形象,但也仅限于此。 我不推荐这游戏的主要原因是它最大的特色“代入感”有时会让人感到无力。很多系统,还有任务线索在游戏里都有些隐晦,有些能猜出来,有些则很难和制作组脑洞对上(比如中期一个寻找摘花被狼叼走的小男孩的任务)。这些因为追求代入感导致的不便,让第一次游玩的体验极差。但如果去查攻略,则又显然破坏了“代入感”。所以结果就是:如果你想玩得顺畅不便秘,那最好看一些攻略提前排坑。如果为了追求代入感初见不看攻略,那就做好赤石的心理准备。
Really cool fantasy game with sick vocations (classes) and the combat is addicting once you get the hang of it. There isn't a dodge but the combat is like monster hunter with mages so can't beat that. And the mages are so sick. From heals/elemental buffs to giant lightning strikes and levitation. I just wish it was multiplayer
底子真好啊这游戏,第一个主城和最后无神佑世界是值得五星的,后面内容真少,想通马桶都没马桶给我通。 不过分太低了所以打五星平衡一下,理解许多老玩家的差评,以前优化很差,没无限传送石,游戏内购,dlc售价背刺老玩家等问题(致敬🫡调查兵团)但现在很多问题都解决了还是推荐游玩的 全地图每条路都走过,但很多地方感觉自己没接到任务,全程没看攻略游玩(找不到初心之证最后让贴吧大佬邮寄了一个),我是有支线都优先做支线任务,奈何许多支线藏的很深接都接不到,最后探图发现自己应该错过了好几个地方的支线。 26年7月更新无限传送石了才玩,目前4070s中高画质主城掉帧不严重了,一周目三十小时共计闪退两次。 希望能继续出续作,从小玩求生之路就很喜欢这种有战力有陪伴存在感满满的ai队友,队友方面我认为设计的最好的游戏。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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