
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.4Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lavish, my dearest pawn, it's an honor to have you by my side. I will always cherish the time we spent together!
One if not the greatest gameplay oriented RPG Story is ass, optimization from time to time too, but man oh man how good gameplay is
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
卡婊就是卡婊新玩家dlc50老玩家dlc148,你脑子要是有问题麻烦去医院看看 Capcunt is still a Capcunt. New players get the DLC for 50, old players get charged 148. If your brain has a problem, go to the ♥♥♥♥♥♥♥ hospital and get it checked カプ婊は結局カプ婊だよ。新規はDLC50なのに古参は148とか。お前ら頭おかしいなら病院行ってちゃんと診てもらえ。」
Until Enigma is removed from all capcom games I don't recommend any of them
Des le depart l'ambiance est posé , on a affaire a un RPG old school mais qui arrive a ce faire ca place au fil du temps de jeux , certe les deplacement ne sont pas rapide d'une ville a l'autre , on doit également parler avec le maximum de pnj pour avancé dans les quetes car on est pas forcement tenue par la main pour avancé tout du long , mais c'est justement la ca force , tout cela permet une immersion totale et on s'arrete sur le lors du jeux , chaque discussion , chaque personnage enrichi l'univers et l'aventure , je ne pensais pas CAPCOM capable de sortie un jeux avec un scenario aussi prenant et un gameplay proche mélangant monster hunter et elden ring ... BRAVO je recommande a tous les fan de skyrim , the witcher et elden ring de s'y plongé cest une veritable bonne surprise .
[h3]Postives[/h3] - The pawn system is amazing and feels completely unique - The world is beautiful and compels you to explore - Quests and objectives aren't simply marks on the map, you have to go out and find them yourself - A big world, pitch dark nights and camping in the wilds all makes it truly feel like an adventure - The vocations are all quite different and feel very satisfying in their own way [h3]Negatives[/h3] - For me, the main story/characters felt thin. I was left wanting more. - My character and pawn felt a bit too strong a several points. Downloading a mod to lock my experience gain (around level 35) made some of the harder encounters feel appropriately threatening. Outstanding game and series. One of my favorites of all time.
This game has been scratching my fantasy itch i've been having. I heard there were performance issues with this game when it launched but looks like it's been fixed a while back, so pretty damn good game
DLC発売記念ってことでちょっくらレビューを書いてみます。 まずは良い点から: 何よりアクションがいいですね。前作にはなかった押し倒しだとか引き倒しなどのフィジカルでダウンを誘発させたりだといった面白いアクションが追加されています。積極的に使うかどうかはさておきこちらの手札が増えているのは良い点ですね。 これは言わずもがなですがbgmも非常に素晴らしい。私は大変気に入りました。そこまで自己主張するわけでも目立たなすぎるわけでもなくちょうどいい塩梅です。まさにbgmと言えばといった感じで引き立て役になれています。 で、問題の気になった点です: 本作には前作からジョブが変わっていますがどうしても劣化しているように思えます。前作にはストライダーという近接物理最強、ある程度遠距離戦もこなせるといった非常に使い勝手の良い爽快感のあるジョブがありました。しかし本作ではアーチャーとシーフといった形で短剣と弓で分けられてしまいました。なぜ分ける必要があったのか、まったく理解ができません。 さらに、新たに追加されたジョブである幻術士ですが私にはまったく面白さが分かりませんでした。ポーンを強化してたたかわせるというのは分かりますがそれは我々プレイヤーがやるべきことなのかと。なぜそれをポーンにやらせずプレイヤーにやらせるのか、非常に謎ですね。 ついでに、本作から導入されたロスゲージも私としては気に入らない要素の一つです。なぜわざわざ高価なアイテムを使うかキャンプをしなければならないのか、非常にテンポが悪くなっています。確かにマジックアーチャーなどのジョブで最大HPを犠牲に技を使うことがあるので連発させないため、というのは理解しております。しかし結局大量の金があればロスゲージを回復させるアイテムを複製できるわけである程度やり込んだプレイヤーからすると何の制約にもなってないわけです。今一度本当にこのシステムが必要なのかじっくり推敲していただきたいというのが現状の意見でございます。 とまあいろいろ気になった点を列挙しましたがなんだかんだ楽しめてるのでお勧めではあります。それに、DLCも今後きますしね。このゲームの課題点だったボリュームも改善されるかと思います。というわけで総合的に見て買うのは大いにアリかと。
Could it perform better, sure. Though I will say it has been mostly stable than not, a few small areas did tank my frames for some reason, but that was only in the early hours so far. It has been fun for the bit I have played so far. My only real complaint is there seems to be quite a few time sensitive quests, I don't like dropping everything all the time. That and you have to find vocations. I will probably prefer the 1st more, but there are definitely some improvements here. Also, the people who say this is the same as the first....This must be thier first sequel ever LMFAO.
Great game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 38 | 79% | $2.99 | |
| — | 0 | — | — | |
| $0 | 11 | 55% | Free | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $752.4K | 576 | 60% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.9M | 62.2K | 96% | $23.99 | |
| $71.8M | 136.6K | 98% | $24.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $74.8M | 157.5K | 98% | $19.99 | |
| $71.2M | 65.1K | 80% | $33.32 | |
| $70.7M | 63.2K | 91% | $59.99 |