
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.4Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卡婊就是卡婊新玩家dlc50老玩家dlc148,你脑子要是有问题麻烦去医院看看 Capcunt is still a Capcunt. New players get the DLC for 50, old players get charged 148. If your brain has a problem, go to the ♥♥♥♥♥♥♥ hospital and get it checked カプ婊は結局カプ婊だよ。新規はDLC50なのに古参は148とか。お前ら頭おかしいなら病院行ってちゃんと診てもらえ。」
DLC発売記念ってことでちょっくらレビューを書いてみます。 まずは良い点から: 何よりアクションがいいですね。前作にはなかった押し倒しだとか引き倒しなどのフィジカルでダウンを誘発させたりだといった面白いアクションが追加されています。積極的に使うかどうかはさておきこちらの手札が増えているのは良い点ですね。 これは言わずもがなですがbgmも非常に素晴らしい。私は大変気に入りました。そこまで自己主張するわけでも目立たなすぎるわけでもなくちょうどいい塩梅です。まさにbgmと言えばといった感じで引き立て役になれています。 で、問題の気になった点です: 本作には前作からジョブが変わっていますがどうしても劣化しているように思えます。前作にはストライダーという近接物理最強、ある程度遠距離戦もこなせるといった非常に使い勝手の良い爽快感のあるジョブがありました。しかし本作ではアーチャーとシーフといった形で短剣と弓で分けられてしまいました。なぜ分ける必要があったのか、まったく理解ができません。 さらに、新たに追加されたジョブである幻術士ですが私にはまったく面白さが分かりませんでした。ポーンを強化してたたかわせるというのは分かりますがそれは我々プレイヤーがやるべきことなのかと。なぜそれをポーンにやらせずプレイヤーにやらせるのか、非常に謎ですね。 ついでに、本作から導入されたロスゲージも私としては気に入らない要素の一つです。なぜわざわざ高価なアイテムを使うかキャンプをしなければならないのか、非常にテンポが悪くなっています。確かにマジックアーチャーなどのジョブで最大HPを犠牲に技を使うことがあるので連発させないため、というのは理解しております。しかし結局大量の金があればロスゲージを回復させるアイテムを複製できるわけである程度やり込んだプレイヤーからすると何の制約にもなってないわけです。今一度本当にこのシステムが必要なのかじっくり推敲していただきたいというのが現状の意見でございます。 とまあいろいろ気になった点を列挙しましたがなんだかんだ楽しめてるのでお勧めではあります。それに、DLCも今後きますしね。このゲームの課題点だったボリュームも改善されるかと思います。というわけで総合的に見て買うのは大いにアリかと。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game!
It took 2.5 years, but the developers have finally listened to the Community. And boy, the listened well! [h1] The biggest issues before the recent patch [/h1] There was much criticism towards this game from release onward and until the start of this month, everything stayed valid. I myself enjoyed the game despite it's flaws from release onward and put over one hundred hours into it. Now with the newest patch, I can easily put another 100 in. [h2] Performance [/h2] Performance was maybe the biggest issue. It was absolute ♥♥♥♥ on release and barely improved over the years. I played this game the first time with an RTX 3060 TI and had to play in 1080p with everything on Low and barely hit my 30 FPS. Even when I upgraded my PC to it's specs that it has now, I replayed the game and was able to hit about 60 FPS on High settings, with some like Shadows and Lights turned to low. Now with the recent patch: I play with every single setting maxed out with constantly hitting my FPS cap of 120 outside of cities. Insidie cities I am at around 90 FPS which is definitely enough. Keep in mind: This is without Frame Generation. [h2] Less equippable skills than the first game [/h2] This is something that personally bothered me a lot. You have so many cool skills for each Vocation in this game and you could only equip four. For some Vocations you even had mandatory skills and you could only equip three others freely, basically. The community fixed this with mods. But I understand that not everyone likes to install mods and we also have console players. You can now equip 6 skills! Hurray! It's basically enough for most classes and you still have to choose your loadout. Very good change. [h2] Microtransactions and limited teleportation consumables [/h2] See, this is something that didn't bother me at all. But I can understand the frustration. In a world where companies like Ubisoft slam Mtx into Singleplayer games like crazy, you don't like to see this. Especially for limited ingame items. Though I also have to say: Everybody who was dumb enough to buy one of these is at their own fault. Fast Travelling was meant to be limited in this game. As it was in the first game. That is why you get limited Ferrystones, have to place Portcrystals to teleport too. But they gave you other options. Oxcarts that transport you from town to town, shortcut caves you could unlock to skip big parts of the way. It is an exploration game after all. But I agree, placing items as Mtx was a dumb ♥♥♥♥♥♥♥ business decision and they shot themselves in the leg with it. Regardless, now you get an Eternal Ferrystone basically after the prologue that is infinitely usable. I like it. I didn't need it, but now that I play through the game a third time, it's nice to have that thing. [h1] So, is this game worth your money? [/h1] I don't know. You're probably old enough to make your own decisions if you access a Steam page about a game with USK 16. But it was worth the price tag for me on release, it's even more worth it now. And with the DLC releasing in three weeks, we will see if it keeps it's worth, increases it or if the developers lose their jobs. I will keep playing the game either way.
Could it perform better, sure. Though I will say it has been mostly stable than not, a few small areas did tank my frames for some reason, but that was only in the early hours so far. It has been fun for the bit I have played so far. My only real complaint is there seems to be quite a few time sensitive quests, I don't like dropping everything all the time. That and you have to find vocations. I will probably prefer the 1st more, but there are definitely some improvements here. Also, the people who say this is the same as the first....This must be thier first sequel ever LMFAO.
amazing
The one gripe I have with the game is that the characters are flat and the story is not too intriguing as a result. But there is not an overabundance of fetch-quests and the mechanics are great. Fighting monsters is rewarding and progression feels well earned. I'd give it an 8 out of 10.
要我说,卡婊就应该把资源给你,给什么荒野。
♥♥♥♥♥ fire and the strip club is affordable.
There is so much to say about this game... Let's get a few things clear: - this is a 10/10 story/gameplay masquerading as a 5/10; - please please PLEASE do not spoil it for yourself; - if it feels weird, it's because it is weird and there's a reason for that!! - performance has been somewhat improved since launch, but still iffy in towns and some other places; - it has photo mode!! What is Dragon's Dogma... 2? Well, what is a dogma? Most importantly, what is a dogma good for?? How do you decide what you put your faith in? Do you even consciously decide such matters? To what degree? What does it mean to start criticizing dogma? What are the consequences of imposing your will beyond what is ordained? How do you even do that? Maybe you can start by fighting. You have tons of classes and weapons and armors (btw, a lot of amazing fashion stuff that's not hidden behind mtx), and you have amazing buddies called PAWNS, one of your own and two others that you can hire to help you along. And if a foe is too big? There is no foe too big: climb onto it (or have your pawn throw you) and make it fall. Or snipe it with arrows and... METEORS. Impose your will! You can also explore a gigantic world. There are traveling merchants, and caves and dungeons and hidden paths. Maybe if you pay attention you can even go to the bottom of the sea. In cities, you are furthest from the dragon's dogma: you have to play along with the royalty, the plots, the city folk and their meaningless ambitions to dominate & exploit each other. Much is unexplained and you can try figuring it out by experimenting with... stuff. (They put an eternal ferrystone in the game now, so fast travel is more accessible. Not sure about this decision, but I definitely appreciate that they corrected course with the microtransactions for certain items which are all gone now. Except for the camping?.. Just... WHY??) I've played for 60+ hours and I still barely have the gist of it. I've seen the... "closure", but much remains open and questionable. There's all kinds of characters that seem meaningless and then you figure them out, they have arcs and... roles to play. And you start understanding that. I usually don't play sandbox titles, but this is a very meaningful sandbox title. It respects what you want to find out and what you don't. It's also very intentional about what it means to interface with the player, it sometimes breaks the 4th wall and questions why you're doing what you're doing, if you've thought this through, and it gives you some tools to do better next time, maybe, if you want and manage to figure it out. Are you open to surprise, to trying stuff? Maybe it will work?!?! Last thing: There is a unitary spirit that you can feel behind its mechanics and I love that and it makes me want to make my own games. Last last thing: I despise Denuvo, but I'm thrilled to have made an exception for this. I haven't played Dogma 1, but since DD2 computer games mean more and better to me. Few games own such a de jure claim on my conscience. LAST LAST LAST thing: Hey, have you noticed the in-game menu is titled Dragon's Dogma? Why not 2? This is Dragon's Dogma 2, right? RIGHT?!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 38 | 79% | $2.99 | |
| — | 0 | — | — | |
| $0 | 11 | 55% | Free | |
| $26.7M | 56.3K | 68% | $29.99 | |
| $11.6M | 10.5K | 90% | $29.99 | |
| $752.4K | 576 | 60% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.9M | 62.2K | 96% | $23.99 | |
| $71.8M | 136.5K | 98% | $24.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $74.8M | 157.4K | 98% | $19.99 | |
| $71.2M | 61.1K | 80% | $33.32 | |
| $75.1M | 98.5K | 96% | $29.99 |