
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.4Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good
Awfully janky full priced game. The pawn system is interesting, but the quests, the writing, the exploration is just boring. Really wanted to enjoy this, but ... I just couldn't. Avoid this mess.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
† They get ride of Denuvo in DD2 huge win for Capcom for once gg †
The reports of performance issues and anger around microtransactions was a sham. This game's biggest shortcomings are nothing so topical, but the fact that its an absolutely soulless sequel to a fantastic game. The mountains are pretty, until you realize they're mainly there to keep you from realizing that the map itself is ultimately bland and devoid of character. The capital in its entirety is smaller than a single district of the original's, and contains what feels like a quarter of the NPCs. The combat is somehow the same as the original's yet feels empty and hollow compared to its predecessor. And after 10 years they apparently still haven't realized that the constantly repeating lines of the pawns are extremely annoying. Genuinely feels like another company bought the rights to the name, attempted to recreate the original, failed miserably, and thought that some fancy graphics would fix it. Don't waste your time, especially if you enjoyed the first one. This will do nothing but disappoint.
this game is tons of fun if you like wacky ass looney tune fights where an ogre can drop kick you to the river and instakill ya or if ya wanna absolutely have some fun throwing goblins around and the perfomance is way better than when it released and just look at my setup to see that. also the story may kinda be lame sometimes but then again youre not here for a visual novel arent ya?
Честно, я в свое время купил ее стандарт изданием за 4-5к и еще тогда я сомневался брать DE издание, но щас частично камень с плеч упал, но снижение цены почти в половину и продажи DLC за те пол урезанной цены игры... Спасибо Capcom за то что решили свою репу убивать, игру забросили чуть ли не старте и многие проблемы шли годами, сейчас будто часть команды отправили пилить ремейк Кода Вероники, а другую часть кинули на полумертвые свои проекты и подоить народ еще ради ремейка... Я обескуражен мягко говоря с такого отношения. Игру кто не покупал молодцы! Теперь ждите еще скидок и забирайте игру за копейки, потому что Capcom совсем охренили.
Dragon's Dogma as a whole, and especially 2, are acquired tastes imo. When reviews were coming out in 2024, everybody was talking about 'friction.' The game wasn't particularly difficult (imo), but it reaaaaally punished you for being unprepared. Making a long journey and taking the dangerous route isn't bad, but you need healing implements and maybe a camping kit partway through the journey. You don't *always* need an elemental weakness BUT you might come across a slime that takes no damage unless you hit it with some fire magick. The game's also a bit obtuse, imo its side quests are fun where it doesn't tell you EXACTLY where to go and what exactly to look for. It allows for creativity and for you to have to think through what you're doing, but I think it's a bit obtuse in how it communicates in that vagueness at times. It wants the classic approach of quest design, but it is so close that I basically give it to it. That being said, the games improved some of that obtuseness and friction. You have an eternal ferrystone now that makes fast travel easier (I liked the lack of it at launch, but near endgame it does really become draining). New inclinations can make oxcart travel safer. Performance is way way better than at launch (My PC now has a 5080 and it runs great on 4K. My old GPU was a 3080 TI and it ran it pretty good maxed out on launch, but the game struggled in cities. Before my upgrade there was a noticeable improvement.). Also, the story has some interesting parts, but I really don't think it sticks the landing. There are interesting ideas and it really tries to play with the idea of it being a re-telling/re-imagining/remake(?)/sequel to Dragon's Dogma 1, but I do think it falls flat in that regard. But honestly, I really recommend just treating it as setting the vibe and creating some setpieces. There are some parts to the story that feel like they want a From Software approach to storytelling that I can't quite put words to, but it almost feels like they misunderstand what works about those games' approaches. It's serviceable and bold in what it tries. In my opinion, the main, surface level, concept of DD2 is better than DD1's, but the endgame/high concept of the story of DD1 is better than DD2 (leaving Dark Arisen's story out just for fairness while we're waiting for DA2). Where DD2 really shines is its combat. The classes all feels amazing to play, there's quite a bit of freedom in how you build your character (which the upcoming expansion seeks to improve). I really don't think there's anything quite like it in terms of how visceral it feels and just the sandbox of its gameplay. Blocking multiple attacks from enemies, countering, then skewering them with a longsword. Using a magic duospear to launch a goblin at a harpy with telekinesis. Seeing an enemy running to your sorcerer charging a spell, then jumping on the enemy's head and shooting them with an arrow, only so your sorcerer can call a meteor down on a troll is just an amazing feeling that I have never felt in any other game. There are some issues imo, the knockdown animations are a biiiiiit long in the tooth and can take you out of a flow state, and knockdown resistance basically becomes mandatory as an upgrade. Enemy variety also could be better, frankly. But this is an amazing, strange AAA game that I think is worth checking out if you like action and fantasy. I don't begrudge anybody who doesn't like it. I just also think there's so little like it. As somebody who played the original Dragon's Dogma 1 on 360 back in 2012, I honestly never thought we'd see a sequel, but god am I happy with what we got.
毫无疑问,极致粗糙极致路边一条的游戏,从头到脚充斥着流水线般的僵硬感,丝毫无法让人沉浸,细节的缺失,AI般没有灵魂的对话,仿佛一群旧损的道具在陪一个人演一出冷清的独角戏,总结一下哪哪都有问题,完全一坨屎
There is so much to say about this game... Let's get a few things clear: - this is a 10/10 story/gameplay masquerading as a 5/10; - please please PLEASE do not spoil it for yourself; - if it feels weird, it's because it is weird and there's a reason for that!! - performance has been somewhat improved since launch, but still iffy in towns and some other places; - it has photo mode!! What is Dragon's Dogma... 2? Well, what is a dogma? Most importantly, what is a dogma good for?? How do you decide what you put your faith in? Do you even consciously decide such matters? To what degree? What does it mean to start criticizing dogma? What are the consequences of imposing your will beyond what is ordained? How do you even do that? Maybe you can start by fighting. You have tons of classes and weapons and armors (btw, a lot of amazing fashion stuff that's not hidden behind mtx), and you have amazing buddies called PAWNS, one of your own and two others that you can hire to help you along. And if a foe is too big? There is no foe too big: climb onto it (or have your pawn throw you) and make it fall. Or snipe it with arrows and... METEORS. Impose your will! You can also explore a gigantic world. There are traveling merchants, and caves and dungeons and hidden paths. Maybe if you pay attention you can even go to the bottom of the sea. In cities, you are furthest from the dragon's dogma: you have to play along with the royalty, the plots, the city folk and their meaningless ambitions to dominate & exploit each other. Much is unexplained and you can try figuring it out by experimenting with... stuff. (They put an eternal ferrystone in the game now, so fast travel is more accessible. Not sure about this decision, but I definitely appreciate that they corrected course with the microtransactions for certain items which are all gone now. Except for the camping?.. Just... WHY??) I've played for 60+ hours and I still barely have the gist of it. I've seen the... "closure", but much remains open and questionable. There's all kinds of characters that seem meaningless and then you figure them out, they have arcs and... roles to play. And you start understanding that. I usually don't play sandbox titles, but this is a very meaningful sandbox title. It respects what you want to find out and what you don't. It's also very intentional about what it means to interface with the player, it sometimes breaks the 4th wall and questions why you're doing what you're doing, if you've thought this through, and it gives you some tools to do better next time, maybe, if you want and manage to figure it out. Are you open to surprise, to trying stuff? Maybe it will work?!?! Last thing: There is a unitary spirit that you can feel behind its mechanics and I love that and it makes me want to make my own games. Last last thing: I despise Denuvo, but I'm thrilled to have made an exception for this. I haven't played Dogma 1, but since DD2 computer games mean more and better to me. Few games own such a de jure claim on my conscience. LAST LAST LAST thing: Hey, have you noticed the in-game menu is titled Dragon's Dogma? Why not 2? This is Dragon's Dogma 2, right? RIGHT?!
勾布吝!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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