
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.4Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is tons of fun if you like wacky ass looney tune fights where an ogre can drop kick you to the river and instakill ya or if ya wanna absolutely have some fun throwing goblins around and the perfomance is way better than when it released and just look at my setup to see that. also the story may kinda be lame sometimes but then again youre not here for a visual novel arent ya?
I genuinely enjoy it. Yes, there are some optimisation issues (especially in towns), but it runs well with DLSS and Frame Skip. Its a capcom title, so its a bit basic story-wise... But its enjoyable with lots to do. Very keen to see how it all goes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to play as a sexy beast girl, but the game gives you a Skyrim-level ugly feline race instead. There’s barely any sex appeal to them. I’m not asking for Stellar Blade levels of sexiness, but is it really too much to ask for characters that actually look good, with curvy, appealing bodies instead of blocky, square LEGO-like designs? The combat is serviceable, but nowhere near as tight or polished as what you’d expect from games today. It gets the job done without feeling outright bad. No enemy lock-on system, or at least I couldn’t find the button for it. Maybe it’s intentional, but it made the combat feel awkward. No option to disable NPC subtitles in the open world without also losing subtitles during cutscenes and conversations. The constant text bubbles are distracting, and there’s no auto-advance for dialogue. I didn’t like the Pawn system. I’d rather have a well-written party of characters who are part of the story than a bunch of random, empty-shell NPCs that constantly change. The voice options for your character and the pawns feel terrible and lacking in meaningful options.
Great maybe even has the best combat/gameply of any game. It had many problems yes but i hope the expansion will fix all that so thumps up.
Bought at launch and played around 28 hours. I ended up putting the game down but did not remember why. I remember enjoying the combat and story for the most part. I decided to pick it up again on a whim to give it another shot and started over with a new save since it had been so long since I played. After finishing the tutorial and leaving the starting area I began the journey toward the next main questline area of Melve and had been consistently noticing that the controls felt uncomfortable. I am playing this on Keyboard and Mouse. Any time I look around it does not translate properly from mouse inputs to camera movements. If I am in the menu, the mouse works fine, but again when looking around in the world it feels very odd. This is caused by mouse input being translated to joystick emulation and there is what feels to be a dead zone in the mouse movement. This is why I quit playing earlier and why I am quitting again. Most games that support both Controller and Keyboard/Mouse will properly use the features of the devices, but emulating joystick movement with the mouse feels terrible for everything. And if I am playing a game that requires fine aim or control I prefer a mouse, regardless of controller recommendations from developers. The way the mouse control is set up in this feels terrible, and I do not want to be forced to use a controller to feel comfortable playing the game. There appears to be no patch, fix, or desire to add raw mouse input to the control scheme, which is unfortunate. I would like to enjoy and recommend the game, but without the ability to play using the controls I prefer I just cannot do either of those things.
The reports of performance issues and anger around microtransactions was a sham. This game's biggest shortcomings are nothing so topical, but the fact that its an absolutely soulless sequel to a fantastic game. The mountains are pretty, until you realize they're mainly there to keep you from realizing that the map itself is ultimately bland and devoid of character. The capital in its entirety is smaller than a single district of the original's, and contains what feels like a quarter of the NPCs. The combat is somehow the same as the original's yet feels empty and hollow compared to its predecessor. And after 10 years they apparently still haven't realized that the constantly repeating lines of the pawns are extremely annoying. Genuinely feels like another company bought the rights to the name, attempted to recreate the original, failed miserably, and thought that some fancy graphics would fix it. Don't waste your time, especially if you enjoyed the first one. This will do nothing but disappoint.
卡婊………………………………
Controls and combat are just atrocious and for the past 5 hours all I've been doing is walking.......pretty lame
It has its problems yes, but it still might be my favorite game ever! The way how every class plays is so unique and fun, The world is a big improvement from the last game, I've had some issue with performance such as some frame drops and 1 crash, not really enough to ruin it. Though I will say the npc pop in is really bad in major cities i didn't mind it to much but i know it can really ruin immersion for some people. 1 save is pretty annoying but the workarounds are easy. And while its far from its strongest aspect I'm alot more interested in its story. I'd say its a big improvement from the first, and we have dlc on the horizon! sixty nine hours (hehe) and I've yet to beat the main story and I'm still having a blast!
GREAT GAME
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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