
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.4Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has its problems yes, but it still might be my favorite game ever! The way how every class plays is so unique and fun, The world is a big improvement from the last game, I've had some issue with performance such as some frame drops and 1 crash, not really enough to ruin it. Though I will say the npc pop in is really bad in major cities i didn't mind it to much but i know it can really ruin immersion for some people. 1 save is pretty annoying but the workarounds are easy. And while its far from its strongest aspect I'm alot more interested in its story. I'd say its a big improvement from the first, and we have dlc on the horizon! sixty nine hours (hehe) and I've yet to beat the main story and I'm still having a blast!
A hot person recommended this game to me. I was skeptical at first, since it wasn't my type of game, but after a few days i became very interested in it. Character creation is very detailed and they are adding new hairstyles, etc. with the upcoming dlc. The Pawns are very fun. They give life to the game in my opinion, because they always do something funny during combat or react in a very interesting way to the choices you are making. You can romance everyone in this game to my suprise. Lore wise, it's very interesting, even if you don't know the first Dragon's dogma game lore, npcs do tell you some lore that sums it up. Combat is fun, tho never forget to upgrade your things , because it gets difficult over time. Exploration wise, it's very unpredictable what will happen during your exploration. The enemies are random and sometimes it can spawn 4 Minotaurs in a row or drop you a griffin on your head. Overall, i would say try it. The majority of the gameplay is exploration, so you don't have to worry about quests all the time. Though keep in mind that some side quests are a must, because they drop gear that could help you when you reach end game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bet this game 7 times, find something new every run, never running out of things to do
This is an amazing and weird game. A very hack n slash take on traditional D&D classes and a deep lore that expands beyond the game. The world of Dragon's Dogma exists even when you're not playing the game and it kinda connects with the first game into a never ending story shared with all the players at the same time. It's one of Capcom's most unique titles and you should give a chance to this weird tale.
the GOAT of physics based, creativity driven combat. game runs great on my set up at 1440p, raytracing and FSR quality mode. around 190fps in the wilderness, drops to around 70fps in towns. great game that already fills me with loving nostalgia
Честно, я в свое время купил ее стандарт изданием за 4-5к и еще тогда я сомневался брать DE издание, но щас частично камень с плеч упал, но снижение цены почти в половину и продажи DLC за те пол урезанной цены игры... Спасибо Capcom за то что решили свою репу убивать, игру забросили чуть ли не старте и многие проблемы шли годами, сейчас будто часть команды отправили пилить ремейк Кода Вероники, а другую часть кинули на полумертвые свои проекты и подоить народ еще ради ремейка... Я обескуражен мягко говоря с такого отношения. Игру кто не покупал молодцы! Теперь ждите еще скидок и забирайте игру за копейки, потому что Capcom совсем охренили.
Released over 2 years early lmao. Only now do they decide to do a performance update. Complete joke, back in my day, games like these were labelled as [Early Access] not as a v1.0. :Tomato:
Dragon's Dogma as a whole, and especially 2, are acquired tastes imo. When reviews were coming out in 2024, everybody was talking about 'friction.' The game wasn't particularly difficult (imo), but it reaaaaally punished you for being unprepared. Making a long journey and taking the dangerous route isn't bad, but you need healing implements and maybe a camping kit partway through the journey. You don't *always* need an elemental weakness BUT you might come across a slime that takes no damage unless you hit it with some fire magick. The game's also a bit obtuse, imo its side quests are fun where it doesn't tell you EXACTLY where to go and what exactly to look for. It allows for creativity and for you to have to think through what you're doing, but I think it's a bit obtuse in how it communicates in that vagueness at times. It wants the classic approach of quest design, but it is so close that I basically give it to it. That being said, the games improved some of that obtuseness and friction. You have an eternal ferrystone now that makes fast travel easier (I liked the lack of it at launch, but near endgame it does really become draining). New inclinations can make oxcart travel safer. Performance is way way better than at launch (My PC now has a 5080 and it runs great on 4K. My old GPU was a 3080 TI and it ran it pretty good maxed out on launch, but the game struggled in cities. Before my upgrade there was a noticeable improvement.). Also, the story has some interesting parts, but I really don't think it sticks the landing. There are interesting ideas and it really tries to play with the idea of it being a re-telling/re-imagining/remake(?)/sequel to Dragon's Dogma 1, but I do think it falls flat in that regard. But honestly, I really recommend just treating it as setting the vibe and creating some setpieces. There are some parts to the story that feel like they want a From Software approach to storytelling that I can't quite put words to, but it almost feels like they misunderstand what works about those games' approaches. It's serviceable and bold in what it tries. In my opinion, the main, surface level, concept of DD2 is better than DD1's, but the endgame/high concept of the story of DD1 is better than DD2 (leaving Dark Arisen's story out just for fairness while we're waiting for DA2). Where DD2 really shines is its combat. The classes all feels amazing to play, there's quite a bit of freedom in how you build your character (which the upcoming expansion seeks to improve). I really don't think there's anything quite like it in terms of how visceral it feels and just the sandbox of its gameplay. Blocking multiple attacks from enemies, countering, then skewering them with a longsword. Using a magic duospear to launch a goblin at a harpy with telekinesis. Seeing an enemy running to your sorcerer charging a spell, then jumping on the enemy's head and shooting them with an arrow, only so your sorcerer can call a meteor down on a troll is just an amazing feeling that I have never felt in any other game. There are some issues imo, the knockdown animations are a biiiiiit long in the tooth and can take you out of a flow state, and knockdown resistance basically becomes mandatory as an upgrade. Enemy variety also could be better, frankly. But this is an amazing, strange AAA game that I think is worth checking out if you like action and fantasy. I don't begrudge anybody who doesn't like it. I just also think there's so little like it. As somebody who played the original Dragon's Dogma 1 on 360 back in 2012, I honestly never thought we'd see a sequel, but god am I happy with what we got.
I wanted to play as a sexy beast girl, but the game gives you a Skyrim-level ugly feline race instead. There’s barely any sex appeal to them. I’m not asking for Stellar Blade levels of sexiness, but is it really too much to ask for characters that actually look good, with curvy, appealing bodies instead of blocky, square LEGO-like designs? The combat is serviceable, but nowhere near as tight or polished as what you’d expect from games today. It gets the job done without feeling outright bad. No enemy lock-on system, or at least I couldn’t find the button for it. Maybe it’s intentional, but it made the combat feel awkward. No option to disable NPC subtitles in the open world without also losing subtitles during cutscenes and conversations. The constant text bubbles are distracting, and there’s no auto-advance for dialogue. I didn’t like the Pawn system. I’d rather have a well-written party of characters who are part of the story than a bunch of random, empty-shell NPCs that constantly change. The voice options for your character and the pawns feel terrible and lacking in meaningful options.
this game is tons of fun if you like wacky ass looney tune fights where an ogre can drop kick you to the river and instakill ya or if ya wanna absolutely have some fun throwing goblins around and the perfomance is way better than when it released and just look at my setup to see that. also the story may kinda be lame sometimes but then again youre not here for a visual novel arent ya?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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